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Flametal Mace

club · one-handed

Dense yet spiked flametal, perfect for bashing enemy faces in.

Stats

Stat Quality 1 Quality 2 Quality 3 Quality 4
Blunt 135 141 147 153
Block power 57 57 57 57
Parry bonus 2x 2x 2x 2x
Knockback 100 100 100 100
Backstab 3x 3x 3x 3x
Use stamina 16 16 16 16
Durability 300 350 400 450
Weight 2 2 2 2
Movement speed -5% -5% -5% -5%

Recipe

Black Forge · station level 3

Material Craft To 2 To 3 To 4
Charred Bone 10 5 10 15
Flametal 15 8 16 24
Sulfur 5 3 6 9
Asksvin Hide 3 2 4 6
Flametal Battle Idol 1 0 0 0

Item level

Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (30)

Mod Value From (item level) Tiers Weight Share
#% increased ailment damage (2.5–3) → (8.5–11) Meadows (1) 5 1000 6.9%
#% increased damage (3.5–5) → (12.5–17) Meadows (1) 5 1000 6.9%
#% increased item damage (6–10) → (31–40) Meadows (1) 5 1000 6.9%
#% increased bleed damage (5–6) → (17–22) Meadows (1) 5 600 4.1%
#% increased burning damage (5–6) → (17–22) Meadows (1) 5 600 4.1%
#% increased chill effect (5–6) → (17–22) Meadows (1) 5 600 4.1%
#% increased elemental damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.1%
#% increased fire damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.1%
#% increased frost damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.1%
#% increased lightning damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.1%
#% increased physical damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.1%
#% increased poison damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.1%
#% increased poison damage over time (5–6) → (17–22) Meadows (1) 5 600 4.1%
#% increased shock effect (5–6) → (17–22) Meadows (1) 5 600 4.1%
#% increased alternative attack damage (1.8–2.4) → (6.2–8.5) Meadows (1) 5 500 3.4%
#% increased area damage (3.5–5) → (12.5–17) Meadows (1) 5 500 3.4%
#% increased blunt damage (3.5–5) → (12.5–17) Meadows (1) 5 500 3.4%
#% increased charged attack damage (7–10) → (25–34) Meadows (1) 5 500 3.4%
#% increased melee damage (3.5–5) → (12.5–17) Meadows (1) 5 500 3.4%
#% increased pet damage (3.5–5) → (12.5–17) Meadows (1) 5 500 3.4%
#% increased burning damage against low life enemies (2.5–3) → (8.5–11) Meadows (1) 5 200 1.4%
#% increased damage against bosses (5–6) → (17–22) Meadows (1) 5 200 1.4%
#% increased damage against staggered targets (5–6) → (17–22) Meadows (1) 5 200 1.4%
#% increased damage if started at full life (5–6) → (17–22) Meadows (1) 5 200 1.4%
#% increased damage on consecutive hits recently (7–10) → (25–34) Meadows (1) 5 200 1.4%
#% increased damage per # points of % of missing health (0.6–0.8), 10 → (2.1–2.8), 10 Meadows (1) 5 200 1.4%
#% increased lightning damage while wet (6–7) → (19–25) Meadows (1) 5 200 1.4%
#% increased melee damage per # points of "Strength" (0.25–0.3), 5 → (0.85–1.1), 5 Meadows (1) 5 200 1.4%
#% increased physical damage on consecutive hits recently (7–10) → (25–34) Meadows (1) 5 200 1.4%
+# to item quality 1 → (1–2) Swamp (43) 2 150 1.0%

Suffix (45)

Mod Value From (item level) Tiers Weight Share
#% increased ailment build-up (6–8) → (21–28) Meadows (1) 5 1000 4.0%
#% increased attack speed (1.2–1.6) → (4.2–5.6) Meadows (1) 5 1000 4.0%
#% increased critical strike chance (7–10) → (25–34) Meadows (1) 5 1000 4.0%
#% increased item attack speed (3–5) → (15–18) Meadows (1) 5 1000 4.0%
#% increased item critical strike chance (10–19) → (50–60) Meadows (1) 5 1000 4.0%
#% increased knockback (2.5–3) → (8.5–11) Meadows (1) 5 1000 4.0%
#% reduced cost (2.4–1.8) → (8.5–6.2) Meadows (1) 5 1000 4.0%
+#% critical strike damage (3.5–5) → (12.5–17) Meadows (1) 5 1000 4.0%
+#% critical strike damage (5–6) → (17–22) Meadows (1) 5 1000 4.0%
+#% life leech (0.12–0.16) → (0.42–0.56) Meadows (1) 5 1000 4.0%
+#% to item critical strike chance (0.5–1) → (3–4) Meadows (1) 5 800 3.2%
#% reduced stamina cost of attacks with this item (4–6) → (16–20) Meadows (1) 5 700 2.8%
#% increased bleed build-up (6–8) → (21–28) Meadows (1) 5 600 2.4%
#% increased burning build-up (10–13) → (34–45) Meadows (1) 5 600 2.4%
#% increased chill build-up (10–13) → (34–45) Meadows (1) 5 600 2.4%
#% increased poison build-up (5–6) → (17–22) Meadows (1) 5 600 2.4%
#% increased shock build-up (10–13) → (34–45) Meadows (1) 5 600 2.4%
#% increased stagger build-up (2.5–3) → (8.5–11) Meadows (1) 5 600 2.4%
#% reduced attack stamina cost (3–2.5) → (11–8.5) Meadows (1) 5 600 2.4%
#% increased alternative attack critical strike chance (7–10) → (25–34) Meadows (1) 5 500 2.0%
#% increased alternative attack speed (1.8–2.4) → (6.2–8.5) Meadows (1) 5 500 2.0%
#% increased area of effect (2.5–3) → (8.5–11) Meadows (1) 5 500 2.0%
#% increased armour break build-up (10–13) → (34–45) Meadows (1) 5 500 2.0%
#% increased burning duration (2.5–3) → (8.5–11) Meadows (1) 5 500 2.0%
#% increased charged attack critical strike chance (14–20) → (50–68) Meadows (1) 5 500 2.0%
#% increased impale build-up with thorns (10–13) → (34–45) Meadows (1) 5 500 2.0%
#% increased melee attack speed (1.8–2.4) → (6.2–8.5) Meadows (1) 5 500 2.0%
#% increased stagger build-up with alternative attacks (3.5–5) → (12.5–17) Meadows (1) 5 500 2.0%
#% increased stagger duration (2.5–3) → (8.5–11) Meadows (1) 5 500 2.0%
#% reduced alternative attack stamina cost (3–2.5) → (11–8.5) Meadows (1) 5 500 2.0%
#% reduced melee stamina cost (2.4–1.8) → (8.5–6.2) Meadows (1) 5 500 2.0%
#% increased burning build-up (10–15) → (46–60) Meadows (1) 5 300 1.2%
#% increased chill build-up (10–15) → (46–60) Meadows (1) 5 300 1.2%
#% increased poison build-up (10–15) → (46–60) Meadows (1) 5 300 1.2%
#% increased shock build-up (10–15) → (46–60) Meadows (1) 5 300 1.2%
#% increased stagger build-up (10–13) → (34–45) Meadows (1) 5 300 1.2%
#% reduced cost (3–2.5) → (11–8.5) Meadows (1) 5 300 1.2%
+#% critical strike damage (5–6) → (17–22) Meadows (1) 5 300 1.2%
#% increased area of effect while standing still (3.5–5) → (12.5–17) Meadows (1) 5 200 0.8%
#% increased critical strike chance against full life enemies (7–10) → (25–34) Meadows (1) 5 200 0.8%
#% increased critical strike chance against nearby enemies (7–10) → (25–34) Meadows (1) 5 200 0.8%
#% increased shock duration against wet targets (3.5–5) → (12.5–17) Meadows (1) 5 200 0.8%
+# health on kill (1–2) → (4–6) Meadows (1) 5 200 0.8%
+#% critical strike damage against staggered targets (6–8) → (21–28) Meadows (1) 5 200 0.8%
+#% life leech against low life enemies (0.12–0.16) → (0.42–0.56) Meadows (1) 5 200 0.8%

Essence only (3)

Never roll on their own: only the boss essence listed adds them.

Mod Type Value Source
#% chance on any hit to release chain lightning Prefix 8% Essence of Eikthyr
Every # s lightning strikes a random wet enemy within # m Suffix 1.4, 21 Essence of Eikthyr
Lightning hits have #% chance to chain to a random wet enemy nearby Suffix 24% Essence of Eikthyr

Tags

What the mod sees this item as. Properties choose the items they roll on by these tags.

can block, can parry, blunt damage, physical damage, club, melee, one-handed, uses stamina, weapon

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.