Troll's Fist¶
Notable · Dexterity · Fists · Show on tree
Mastery options¶
| Option | Effect | |
|---|---|---|
| Dash Punch | Fist attacks dash towards the aimed target within 7 m Without an aimed target, fist attacks step 2 m forward Fist and unarmed attacks dash towards the aimed target, stopping at striking range when the hit is released. Obstacles stop the dash; area modifiers do not increase its range. |
|
| Phantom Fist | +100% Phantom strike chance with fists with charged attacks |
Details¶
| Property | Value |
|---|---|
| Type | Notable |
| Branch | Dexterity |
| Category | Fists |
| Topics | damage, with fists, stagger, attributes, unarmed, movement, area of effect, phantom, melee, with charged attacks, attribute bonus |
| Position | 1732, -859 |
| Id | own10186 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Fists and Unarmed | Passive | 2% increased fist attack speed |
Keywords¶
- Stagger: Reaching the stagger threshold briefly interrupts the target. Stagger build-up increases progress from hits; general ailment build-up does not affect it.
- Build-up: Makes matching damage apply an ailment more readily. It does not add a missing damage type, increase ailment damage or extend duration; impale uses an…
- Strength: Strength raises maximum health and carry weight. It also contributes to the skill multiplier of weapons governed by Strength.
- Phantom Strikes: A melee attack hit can cause a phantom strike against a random nearby enemy, including the original target. Only the weapon's own blow counts: projectiles,…
- Charged attack: A charge empowers your next released weapon attack and is consumed even on a miss. Charges do not stack or expire. A charge source can charge the attack again…
Game data
{
"mods": [
{
"stat": "DamagePct",
"value": 0.2,
"form": "inc",
"subject": "Fists"
},
{
"stat": "AilmentBuildPct",
"value": 0.4,
"form": "inc",
"subject": "Fists",
"subjects": [
"Fists",
"Staggering"
]
},
{
"stat": "AttrMight",
"value": 15.0,
"form": "flat"
}
],
"options": [
{
"name": "Dash Punch",
"extra": "Fist and unarmed attacks dash towards the aimed target, stopping at striking range when the hit is released. Obstacles stop the dash; area modifiers do not increase its range.",
"mods": [
{
"stat": "FistDash",
"value": 1.0,
"form": "flat"
}
],
"id": "o2446",
"icon": "v2m:newtry-FistDash"
},
{
"name": "Phantom Fist",
"extra": null,
"mods": [
{
"stat": "PhantomStrikeChance",
"value": 1.0,
"form": "flat",
"subject": "Fists",
"subjects": [
"Fists",
"ChargedAttack"
]
}
],
"id": "o2447",
"icon": "v2m:newtry-PhantomFist"
}
],
"masteryId": "cat:pov:partial-dex-fists",
"icon": "v2:fists"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.