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Abyssal Harpoon

spear · one-handed

The ocean's wrath.

Stats

Stat Quality 1
Pierce 10
Knockback 20
Backstab 1x
Use stamina 15
Durability 50
Weight 1.5
Movement speed -5%

Recipe

Workbench · station level 2

Material Craft
Finewood 8
Chitin 30
Leather Scraps 3

Item level

Crafted items are item level 1 (Meadows): this sets which property tiers they can roll.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (28)

Mod Value From (item level) Tiers Weight Share
#% increased ailment damage (2.5–3) → (8.5–11) Meadows (1) 5 1000 7.2%
#% increased damage (3.5–5) → (12.5–17) Meadows (1) 5 1000 7.2%
#% increased item damage (6–10) → (31–40) Meadows (1) 5 1000 7.2%
#% increased bleed damage (5–6) → (17–22) Meadows (1) 5 600 4.3%
#% increased burning damage (5–6) → (17–22) Meadows (1) 5 600 4.3%
#% increased chill effect (5–6) → (17–22) Meadows (1) 5 600 4.3%
#% increased elemental damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.3%
#% increased fire damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.3%
#% increased frost damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.3%
#% increased lightning damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.3%
#% increased physical damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.3%
#% increased poison damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.3%
#% increased poison damage over time (5–6) → (17–22) Meadows (1) 5 600 4.3%
#% increased shock effect (5–6) → (17–22) Meadows (1) 5 600 4.3%
#% increased charged attack damage (7–10) → (25–34) Meadows (1) 5 500 3.6%
#% increased impale damage (5–6) → (17–22) Meadows (1) 5 500 3.6%
#% increased piercing damage (3.5–5) → (12.5–17) Meadows (1) 5 500 3.6%
#% increased slashing damage (3.5–5) → (12.5–17) Meadows (1) 5 500 3.6%
#% increased throwing damage (3.5–5) → (12.5–17) Meadows (1) 5 500 3.6%
#% increased damage (5–6) → (17–22) Meadows (1) 5 300 2.2%
#% increased damage against low life enemies (5–6) → (17–22) Meadows (1) 5 200 1.4%
#% increased damage against staggered targets (5–6) → (17–22) Meadows (1) 5 200 1.4%
#% increased damage on hit with projectiles recently (3.5–5) → (12.5–17) Meadows (1) 5 200 1.4%
#% increased damage on parry recently (10–15) → (38–50) Meadows (1) 5 200 1.4%
#% increased damage on parry recently (# s) (10–15), 4 → (38–50), 4 Meadows (1) 5 200 1.4%
#% increased damage on sprint recently (7–10) → (25–34) Meadows (1) 5 200 1.4%
#% increased damage per Combo hit (1.2–1.6) → (4.2–5.6) Meadows (1) 5 200 1.4%
+# to item quality 1 → (1–2) Swamp (43) 2 150 1.1%

Suffix (54)

Mod Value From (item level) Tiers Weight Share
#% increased ailment build-up (6–8) → (21–28) Meadows (1) 5 1000 3.4%
#% increased attack speed (1.2–1.6) → (4.2–5.6) Meadows (1) 5 1000 3.4%
#% increased critical strike chance (7–10) → (25–34) Meadows (1) 5 1000 3.4%
#% increased item attack speed (3–5) → (15–18) Meadows (1) 5 1000 3.4%
#% increased item critical strike chance (10–19) → (50–60) Meadows (1) 5 1000 3.4%
#% increased knockback (2.5–3) → (8.5–11) Meadows (1) 5 1000 3.4%
#% increased shot accuracy (2.5–3) → (8.5–11) Meadows (1) 5 1000 3.4%
#% reduced cost (2.4–1.8) → (8.5–6.2) Meadows (1) 5 1000 3.4%
+#% critical strike damage (3.5–5) → (12.5–17) Meadows (1) 5 1000 3.4%
+#% critical strike damage (5–6) → (17–22) Meadows (1) 5 1000 3.4%
+#% life leech (0.12–0.16) → (0.42–0.56) Meadows (1) 5 1000 3.4%
+#% to item critical strike chance (0.5–1) → (3–4) Meadows (1) 5 800 2.7%
#% reduced stamina cost of attacks with this item (4–6) → (16–20) Meadows (1) 5 700 2.4%
#% increased bleed build-up (6–8) → (21–28) Meadows (1) 5 600 2.0%
#% increased burning build-up (10–13) → (34–45) Meadows (1) 5 600 2.0%
#% increased chill build-up (10–13) → (34–45) Meadows (1) 5 600 2.0%
#% increased poison build-up (5–6) → (17–22) Meadows (1) 5 600 2.0%
#% increased shock build-up (10–13) → (34–45) Meadows (1) 5 600 2.0%
#% increased stagger build-up (2.5–3) → (8.5–11) Meadows (1) 5 600 2.0%
#% reduced attack stamina cost (3–2.5) → (11–8.5) Meadows (1) 5 600 2.0%
#% increased Onslaught power (3.5–5) → (12.5–17) Meadows (1) 5 500 1.7%
#% increased ailment duration (3.5–5) → (12.5–17) Meadows (1) 5 500 1.7%
#% increased alternative attack area of effect (2.5–3) → (8.5–11) Meadows (1) 5 500 1.7%
#% increased alternative attack critical strike chance (7–10) → (25–34) Meadows (1) 5 500 1.7%
#% increased alternative attack knockback (2.5–3) → (8.5–11) Meadows (1) 5 500 1.7%
#% increased area of effect (2.5–3) → (8.5–11) Meadows (1) 5 500 1.7%
#% increased impale build-up (10–13) → (34–45) Meadows (1) 5 500 1.7%
#% increased impale duration (2.5–3) → (8.5–11) Meadows (1) 5 500 1.7%
#% increased projectile speed (2.5–3) → (8.5–11) Meadows (1) 5 500 1.7%
#% increased stagger build-up with alternative attacks (3.5–5) → (12.5–17) Meadows (1) 5 500 1.7%
#% increased stagger build-up with blunt damage (2.5–3) → (8.5–11) Meadows (1) 5 500 1.7%
#% increased throwing attack speed (1.2–1.6) → (4.2–5.6) Meadows (1) 5 500 1.7%
#% increased throwing critical strike chance (7–10) → (25–34) Meadows (1) 5 500 1.7%
+# impale limit 1 Swamp (43) 3 500 1.7%
+# projectile chain 1 Swamp (43) 3 500 1.7%
+#% alternative attack critical strike damage (6–8) → (21–28) Meadows (1) 5 500 1.7%
+#% onslaught chance (2.5–3) → (8.5–11) Meadows (1) 5 500 1.7%
#% increased burning build-up (10–15) → (46–60) Meadows (1) 5 300 1.0%
#% increased chill build-up (10–15) → (46–60) Meadows (1) 5 300 1.0%
#% increased poison build-up (10–15) → (46–60) Meadows (1) 5 300 1.0%
#% increased shock build-up (10–15) → (46–60) Meadows (1) 5 300 1.0%
#% overflowing chance to pierce an additional target (4–6) → (16–20) Meadows (1) 5 300 1.0%
#% reduced cost (3–2.5) → (11–8.5) Meadows (1) 5 300 1.0%
+#% critical strike damage (5–6) → (17–22) Meadows (1) 5 300 1.0%
#% increased ailment build-up on sprint recently (12–16) → (42–56) Meadows (1) 5 200 0.7%
#% increased attack speed on bleed recently (2.5–3) → (8.5–11) Meadows (1) 5 200 0.7%
#% increased attack speed on chain finishers (2.5–3) → (8.5–11) Meadows (1) 5 200 0.7%
#% increased bleed build-up against low life enemies (6–8) → (21–28) Meadows (1) 5 200 0.7%
#% increased critical strike chance against full life enemies (7–10) → (25–34) Meadows (1) 5 200 0.7%
#% increased critical strike chance against low life enemies (7–10) → (25–34) Meadows (1) 5 200 0.7%
#% increased critical strike chance against moving targets (7–10) → (25–34) Meadows (1) 5 200 0.7%
#% increased impale build-up airborne (29–38) → (100–135) Meadows (1) 5 200 0.7%
+# health on kill (1–2) → (4–6) Meadows (1) 5 200 0.7%
Restore #% of missing health with charged attacks on hit (0.5–0.6) → (1.7–2.2) Meadows (1) 5 200 0.7%

Essence only (3)

Never roll on their own: only the boss essence listed adds them.

Mod Type Value Source
#% chance on any hit to release chain lightning Prefix 8% Essence of Eikthyr
Every # s lightning strikes a random wet enemy within # m Suffix 1.4, 21 Essence of Eikthyr
Lightning hits have #% chance to chain to a random wet enemy nearby Suffix 24% Essence of Eikthyr

Tags

What the mod sees this item as. Properties choose the items they roll on by these tags.

physical damage, pierce damage, spear, one-handed, ranged, throwing weapon, uses stamina, weapon

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.