Ember Charge¶
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bomb · one-handed
Trapped embers, ready to burst. Caution is advised.
Stats¶
| Stat | Quality 1 |
|---|---|
| Knockback | 40 |
| Backstab | 3x |
| Use stamina | 8 |
| Weight | 0.3 |
Recipe¶
Workbench · station level 1
| Material | Craft | |
|---|---|---|
| Seal Pelt | 2 | |
| Embers | 1 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (25)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 1000 | 7.8% |
| #% increased damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 1000 | 7.8% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 7.8% |
| #% increased bleed damage | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased burning damage | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased chill effect | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased elemental damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased fire damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased frost damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased lightning damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased physical damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased poison damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased poison damage over time | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased shock effect | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 4.7% |
| #% increased area damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 3.9% |
| #% increased projectile damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 3.9% |
| #% increased throwing damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 500 | 3.9% |
| #% increased damage | (5–6) → (17–22) | Meadows (1) | 5 | 300 | 2.4% |
| #% increased damage against poisoned targets | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage against the undead | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage against wet targets | (5–6) → (17–22) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage at night | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased damage per Combo hit | (1.2–1.6) → (4.2–5.6) | Meadows (1) | 5 | 200 | 1.6% |
| #% increased poison damage over time against low life enemies | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 200 | 1.6% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.2% |
Suffix (42)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (6–8) → (21–28) | Meadows (1) | 5 | 1000 | 4.2% |
| #% increased attack speed | (1.2–1.6) → (4.2–5.6) | Meadows (1) | 5 | 1000 | 4.2% |
| #% increased critical strike chance | (7–10) → (25–34) | Meadows (1) | 5 | 1000 | 4.2% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 4.2% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 4.2% |
| #% increased knockback | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 1000 | 4.2% |
| #% increased shot accuracy | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 1000 | 4.2% |
| #% reduced cost | (2.4–1.8) → (8.5–6.2) | Meadows (1) | 5 | 1000 | 4.2% |
| +#% critical strike damage | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 1000 | 4.2% |
| +#% critical strike damage | (5–6) → (17–22) | Meadows (1) | 5 | 1000 | 4.2% |
| +#% life leech | (0.12–0.16) → (0.42–0.56) | Meadows (1) | 5 | 1000 | 4.2% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 3.4% |
| #% reduced stamina cost of attacks with this item | (4–6) → (16–20) | Meadows (1) | 5 | 700 | 3.0% |
| #% increased bleed build-up | (6–8) → (21–28) | Meadows (1) | 5 | 600 | 2.5% |
| #% increased burning build-up | (10–13) → (34–45) | Meadows (1) | 5 | 600 | 2.5% |
| #% increased chill build-up | (10–13) → (34–45) | Meadows (1) | 5 | 600 | 2.5% |
| #% increased poison build-up | (5–6) → (17–22) | Meadows (1) | 5 | 600 | 2.5% |
| #% increased shock build-up | (10–13) → (34–45) | Meadows (1) | 5 | 600 | 2.5% |
| #% increased stagger build-up | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 600 | 2.5% |
| #% reduced attack stamina cost | (3–2.5) → (11–8.5) | Meadows (1) | 5 | 600 | 2.5% |
| #% increased area of effect | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 2.1% |
| #% increased poison duration | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 2.1% |
| #% increased projectile speed | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 2.1% |
| #% increased sneak attack damage | (7–10) → (25–34) | Meadows (1) | 5 | 500 | 2.1% |
| #% increased throwing attack speed | (1.2–1.6) → (4.2–5.6) | Meadows (1) | 5 | 500 | 2.1% |
| +# projectiles per shot or throw | 1 | Swamp (43) | 3 | 500 | 2.1% |
| +#% double blast | (2.5–3) → (8.5–11) | Meadows (1) | 5 | 500 | 2.1% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.3% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.3% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.3% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.3% |
| +#% critical strike damage | (5–6) → (17–22) | Meadows (1) | 5 | 300 | 1.3% |
| #% increased ailment build-up at night | (12–16) → (42–56) | Meadows (1) | 5 | 200 | 0.8% |
| #% increased ailment build-up on an unaware target | (3–4) → (10.5–14) | Meadows (1) | 5 | 200 | 0.8% |
| #% increased critical strike chance against bleeding enemies | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 0.8% |
| #% increased poison build-up airborne | (14–20) → (50–68) | Meadows (1) | 5 | 200 | 0.8% |
| #% increased sneak attack damage against full life enemies | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 0.8% |
| #% increased sneak attack damage at night | (14–20) → (50–68) | Meadows (1) | 5 | 200 | 0.8% |
| +#% critical strike damage against full life enemies | (3.5–5) → (12.5–17) | Meadows (1) | 5 | 200 | 0.8% |
| +#% critical strike damage against low life enemies | (6–8) → (21–28) | Meadows (1) | 5 | 200 | 0.8% |
| +#% critical strike damage at night | (7–10) → (25–34) | Meadows (1) | 5 | 200 | 0.8% |
| +#% critical strike damage on an unaware target | (6–8) → (21–28) | Meadows (1) | 5 | 200 | 0.8% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 8% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 21 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 24% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
bomb, one-handed, ranged, throwing weapon, uses stamina, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.