Merchants¶
Three merchants of their own and the finds of Valheim's traders: gear for coins, a gamble by kind, and gifts.
Ragn Bone-Lot¶
Random equipment of a chosen kind
Ragn's stall stands in the wild: the world is split into squares of 10 × 10 zones, and each square has a stall at 25%, in one of its zones (never at sea). It is marked on the map once a player comes within 300 m. His level is the level of the land his stall stands on.
Pick a kind of equipment and pay: the bundle is opened after paying, with a random base of that kind among the ones open to you at his level (as with gear drops). "The bundle is opened after paying. Level and odds come from this stall."
| Rarity | Share |
|---|---|
| Common | 50% |
| Magic | 35% |
| Rare | 14.5% |
| Unique | 0.5% |
When the kind has no unique at his level, the unique's share goes to rare. Trinkets are magic at most: their rare share goes to magic. A bundle holds a
Rune of the Open Gate instead of the gear at 2%. Ragn has no stock to renew.
Prices¶
A bundle's price is the base price of its kind, grown by 4% of it per level of his place, rounded to 5 coins:
| Kind | Meadows (1) | Black Forest (19) | Swamp (43) | Mountain (77) | Plains (97) | Mistlands (130) | Ashlands (181) | Deep North (246) |
|---|---|---|---|---|---|---|---|---|
| Weapons Random Sword, Random Axe, Random Club, Random Spear, Random Atgeir, Random Knife, Random Bow, Random Crossbow, Random Staff |
85 | 140 | 220 | 325 | 390 | 495 | 660 | 865 |
| Shields Random Shield |
75 | 125 | 190 | 285 | 340 | 435 | 575 | 760 |
| Armour and capes Random Helmet, Random Chest Armour, Random Leg Armour, Random Cape |
75 | 125 | 190 | 285 | 340 | 435 | 575 | 760 |
| Belts, rings and trinkets Random Belt, Random Ring, Random Trinket |
125 | 210 | 325 | 490 | 585 | 745 | 990 | 1300 |
Sigrid Far-Road¶
Travelling pedlar: ready goods for gold
Sigrid comes to an active base of your world: beds within 40 m of each other are one base, and a base is active while someone has slept there within 3 days. After a pause of 5 days (before her first visit and after each), each day she comes at 25%. She stops 30–60 m from the base and leaves on the in-game day after the day she came, even with players nearby.
Her whole stock has the level of the highest place any player of the world has reached, or of her stop when that is higher. Every good is one copy for everyone: what is sold is gone.
Her nine goods, rolled when she arrives (gear whose recipe nobody has opened is left out, as with gear drops):
| Goods | Count | Base price |
|---|---|---|
| Gear, magic or better, of different bases | 3 | 90 (rare ×2.5, legendary ×6) |
| Currency | 3 | 30 a piece, +50% per tier above the first |
| Materials | 2 | each its own price a unit (below) |
| Treasure map | 1 | 300 |
Her materials are only ones a player of the world has held: she tries up to 6 times for one, and otherwise sells one of her early goods instead (
Flint ×10–20,
Leather Scraps ×10–20,
Deer Hide ×5–10,
Resin ×10–20).
Materials cost a price a unit of their own, the same at every level (any other material: 3):
| Material | Price a unit |
|---|---|
| 1 | |
| 2 | |
| 20 | |
| 30 | |
| 50 | |
| 75 | |
| 100 | |
| 125 | |
| 200 |
Prices grow by 2% per level of her stock and are rounded to 5 coins:
| Level | Treasure map | Magic gear |
|---|---|---|
| Meadows (1) | 305 | 90 |
| Black Forest (19) | 415 | 125 |
| Swamp (43) | 560 | 165 |
| Mountain (77) | 760 | 230 |
| Plains (97) | 880 | 265 |
| Mistlands (130) | 1080 | 325 |
| Ashlands (181) | 1385 | 415 |
| Deep North (246) | 1775 | 535 |
Keeper of Forgotten Sagas¶
Six sagas of the fallen. He gives one away.
He offers unique items of his place's level, all free: "Choose one saga to keep. The others fade with him. A gift for everyone: only one is given." He offers one for every 2 uniques his place's level can give, at least 3 and at most 6. They are drawn by the uniques' weights from the global unique pool, each of another kind where he can (weapon, armour, ring, belt, trinket, jewel). He appears only where at least six uniques can be his.
There is one Keeper in a world. He first appears 1000–3500 m from the start, then, once his gift is taken and every player is farther than 80 m (at least 30 s after the gift), he vanishes and appears again 2000–3500 m from his last place, never within 500 m of a base or a ward. He is marked on the map once a player comes within 500 m.
Haldor, Hildir and The Bog Witch¶
Valheim's traders also sell random gear of the kind that drops from creatures, under their "Finds" tab: 6–8 items, new every 3 in-game days, at the level of the land the trader stands on. Each find is a random kind of equipment: a unique at 5% when the kind has one at that level, else rare at 40% and magic otherwise. "One copy for everyone: you get exactly this item" A find whose recipe you have not opened stays locked: "Not open to you yet: learn the materials of its recipe"
A find costs Ragn's price for its kind (see above) times 2.5 (magic), 4 (rare) or 10 (unique).
Selling to merchants¶
Haldor, Hildir and The Bog Witch buy from you under a sell tab beside their finds, and so does the room merchant of the Halls of Oaths. They pay a set price, whatever the item's level:
| Goods | Pays |
|---|---|
| Magic item, jewel or skill gem | 3 |
| Rare item or jewel (a rare skill gem too) | 8 |
| Unique item | 25 |
| A rune or other currency of tier 1 (uncut gems and chisels too) | 1 |
| A rune or other currency of tier 2 (uncut gems and chisels too) | 2 |
| A rune or other currency of tier 3 or higher | 3 |
Skill gems sell by their rarity, as magic when they have none; common gear, materials and food don't sell. Equipped items, items in the equipment rows, locked cells, quest items, room items of the halls and treasure maps are never offered. Rare and unique items, gems and currency of tier 3 or higher ask for a second click.
Each merchant pays out of one purse shared by all players: 200 coins, filled again when its stock renews, and the coins players pay it are added to it. A sale it can't pay for is refused.
Rune of Renewed Trade¶
Renews the stock of the chosen merchant
It renews the stock of a merchant at once: the room merchant of the Halls of Oaths, Sigrid, or the finds of Haldor, Hildir and the Bog Witch. Ragn refuses it, and the rune is not spent: "Ragn sells by chance: he has no stock to renew"
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.