Iron Pickaxe¶
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pickaxe · two-handed
A sturdy tool of hardened iron.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Pierce | 33 | 38 | 43 | 48 |
| Pickaxe | 33 | 38 | 43 | 48 |
| Block power | 2 | 2 | 2 | 2 |
| Parry bonus | 2x | 2x | 2x | 2x |
| Knockback | 50 | 50 | 50 | 50 |
| Backstab | 3x | 3x | 3x | 3x |
| Use stamina | 10 | 10 | 10 | 10 |
| Durability | 150 | 200 | 250 | 300 |
| Weight | 2 | 2 | 2 | 2 |
| Movement speed | -5% | -5% | -5% | -5% |
Recipe¶
Forge · station level 2
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Corewood | 3 | 1 | 2 | 3 | |
| Iron | 20 | 10 | 20 | 30 | |
| Iron Battle Idol | 1 | 0 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (31)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 6.7% |
| #% increased damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 6.7% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 6.7% |
| #% increased bleed damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.0% |
| #% increased burning damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.0% |
| #% increased chill effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.0% |
| #% increased elemental damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.0% |
| #% increased fire damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.0% |
| #% increased frost damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.0% |
| #% increased lightning damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.0% |
| #% increased physical damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.0% |
| #% increased poison damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.0% |
| #% increased poison damage over time | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.0% |
| #% increased shock effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.0% |
| #% increased alternative attack damage | (3.8–5.1) → (13.3–18.2) | Meadows (1) | 5 | 500 | 3.4% |
| #% increased area damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.4% |
| #% increased blunt damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.4% |
| #% increased charged attack damage | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 3.4% |
| #% increased melee damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.4% |
| #% increased pet damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.4% |
| #% increased damage | (10–14) → (36–48) | Meadows (1) | 5 | 300 | 2.0% |
| #% increased burning damage against low life enemies | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 1.3% |
| #% increased damage against bosses | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.3% |
| #% increased damage against staggered targets | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.3% |
| #% increased damage if started at full life | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.3% |
| #% increased damage on consecutive hits recently | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 1.3% |
| #% increased damage per # points of % of missing health | (1.2–1.6), 10 → (4.5–6), 10 | Meadows (1) | 5 | 200 | 1.3% |
| #% increased lightning damage while wet | (12–15) → (40–54) | Meadows (1) | 5 | 200 | 1.3% |
| #% increased melee damage per # points of "Strength" | (0.5–0.65), 5 → (1.8–2.4), 5 | Meadows (1) | 5 | 200 | 1.3% |
| #% increased physical damage on consecutive hits recently | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 1.3% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.0% |
Suffix (45)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (12–18) → (45–60) | Meadows (1) | 5 | 1000 | 4.0% |
| #% increased attack speed | (2.6–3.4) → (9–12) | Meadows (1) | 5 | 1000 | 4.0% |
| #% increased critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 1000 | 4.0% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 4.0% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 4.0% |
| #% increased knockback | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 4.0% |
| #% reduced cost | (5.1–3.8) → (18.2–13.3) | Meadows (1) | 5 | 1000 | 4.0% |
| +#% critical strike damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 4.0% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 1000 | 4.0% |
| +#% life leech | (0.26–0.34) → (0.9–1.2) | Meadows (1) | 5 | 1000 | 4.0% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 3.2% |
| #% reduced stamina cost of attacks with this item | (4–6) → (16–20) | Meadows (1) | 5 | 700 | 2.8% |
| #% increased bleed build-up | (12–18) → (45–60) | Meadows (1) | 5 | 600 | 2.4% |
| #% increased burning build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.4% |
| #% increased chill build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.4% |
| #% increased poison build-up | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 2.4% |
| #% increased shock build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.4% |
| #% increased stagger build-up | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 2.4% |
| #% reduced attack stamina cost | (7–5) → (24–18) | Meadows (1) | 5 | 600 | 2.4% |
| #% increased alternative attack critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 2.0% |
| #% increased alternative attack speed | (3.8–5.1) → (13.3–18.2) | Meadows (1) | 5 | 500 | 2.0% |
| #% increased area of effect | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 2.0% |
| #% increased armour break build-up | (21–27) → (72–96) | Meadows (1) | 5 | 500 | 2.0% |
| #% increased burning duration | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 2.0% |
| #% increased charged attack critical strike chance | (30–42) → (106–146) | Meadows (1) | 5 | 500 | 2.0% |
| #% increased impale build-up with thorns | (21–27) → (72–96) | Meadows (1) | 5 | 500 | 2.0% |
| #% increased melee attack speed | (3.8–5.1) → (13.3–18.2) | Meadows (1) | 5 | 500 | 2.0% |
| #% increased stagger build-up with alternative attacks | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 2.0% |
| #% increased stagger duration | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 2.0% |
| #% reduced alternative attack stamina cost | (7–5) → (24–18) | Meadows (1) | 5 | 500 | 2.0% |
| #% reduced melee stamina cost | (5.1–3.8) → (18.2–13.3) | Meadows (1) | 5 | 500 | 2.0% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.2% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.2% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.2% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.2% |
| #% increased stagger build-up | (21–27) → (72–96) | Meadows (1) | 5 | 300 | 1.2% |
| #% reduced cost | (7–5) → (24–18) | Meadows (1) | 5 | 300 | 1.2% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 300 | 1.2% |
| #% increased area of effect while standing still | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 200 | 0.8% |
| #% increased critical strike chance against full life enemies | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.8% |
| #% increased critical strike chance against nearby enemies | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.8% |
| #% increased shock duration against wet targets | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 200 | 0.8% |
| +# health on kill | (3–4) → (9–12) | Meadows (1) | 5 | 200 | 0.8% |
| +#% critical strike damage against staggered targets | (12–18) → (45–60) | Meadows (1) | 5 | 200 | 0.8% |
| +#% life leech against low life enemies | (0.26–0.34) → (0.9–1.2) | Meadows (1) | 5 | 200 | 0.8% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 18% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 45 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 52% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
can block, can parry, physical damage, pierce damage, pickaxe, melee, two-handed, uses stamina, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.