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Creature scaling

How the game sets a creature's level, health and damage, and what stars, difficulty, defeated bosses and Monster Power change.

Numbers are the defaults of the Normal difficulty; servers can change them. Every formula here is checked against the mod's code with each patch.

Creature level

A creature's level is the level of the biome it stands in; stars don't change it. Its level sets its accuracy and the item level of what it drops. It does not scale its health or damage, except for the monolith bosses (see their pages).

Biome Level
Meadows 1
Black Forest 19
Swamp 43
Mountain 77
Plains 97
Mistlands 130
Ashlands 181
Deep North 246

Health and damage

A creature's health and damage are Valheim's own, multiplied by these factors:

Health = base health × biome × (1 + star bonus × stars) × tamed × Monster Power × Blight Mist
Damage = base damage × biome × (1 + star bonus × stars) × tamed × Monster Power × Blight Mist

Biome: the factor of the creature's biome (table below; bosses use the boss columns). Stars: see Stars. Tamed: a tamed creature has 50% of it. Monster Power: see Monster Power. Blight Mist: only inside a mist. Valheim's own world difficulty settings apply on top.

Biome factors

A creature's biome is its kind's home biome, wherever it stands: a Greydwarf counts as a Black Forest creature everywhere. Kinds the mod doesn't know take the biome they stand in.

Biome Health Damage Boss health Boss damage
Meadows ×1 ×1 ×1.65 ×1.025
Black Forest ×1.2 ×1.05 ×1.8 ×1.05
Swamp ×1.5 ×1.1 ×2.25 ×1.1
Mountain ×1.9 ×1.25 ×2.85 ×1.25
Plains ×2.4 ×1.4 ×3.6 ×1.4
Mistlands ×3 ×1.7 ×4.5 ×1.7
Ashlands ×3.5 ×2 ×5.25 ×2
Deep North ×4 ×2.3 ×6 ×2.3

Some kinds have their own health factor, which replaces the biome's: Wolf ×6, Draugr ×3.6.

Difficulty presets

The difficulty preset scales how far every biome factor is from 1, and sets the star chance and the most stars a creature can have:

factor = 1 + (biome factor − 1) × scale
Preset Health scale Damage scale Star chance Most stars
Vanilla 0 0 10% 2
Easy 0.2 0.25 12% 4
Normal 1 1 18% 5
Hard 1.2 1.5 24% 7
Merciless 1.5 2 30% 8

After a biome's boss

Once a biome's boss has been defeated, the creatures of that biome move part of the way toward the next biome's factors (health, damage and penetration): 25% near the world centre, up to 80% far from it. Bosses don't step up, and nor does the Deep North.

step = 0.25 + (0.8 − 0.25) × t, t = (distance from the world centre − near) ÷ (far − near), from 0 to 1
Biome From (near) Full step (far)
Meadows 0 m 5000 m
Black Forest 600 m 6000 m
Swamp 2000 m 6000 m
Mountain 1000 m 9000 m
Plains 3000 m 8000 m
Mistlands 6000 m 10000 m
Ashlands 8000 m 10500 m

Wolves and Draugr keep their own health factor, so only their damage steps up.

Stars

Stars make a creature stronger, set its rarity and bring modifiers.

Health × (1 + 1 × stars)
Damage × (1 + 0.5 × stars)

Each star step has a 18% chance (Valheim: 10%), rolled until it fails, up to two stars; hostile creatures in their home biome can always reach 2. A creature with two stars then gains another star with a 50% chance each time, up to the preset's most stars. Each star brings 1 modifier. Chances of the first roll:

Stars Chance
0 82%
1 14.76%
2+ 3.24%

Boss stars

A boss summoned at its altar can rise with stars: a 25% chance of at least one star, and 5% of two (part of the 25%). By default, only once that boss has been defeated in the world. The mod's bosses can also be given stars with Runes of the Blood Challenge.

Health × (1 + 0.5 × stars)
Damage × (1 + 0.25 × stars)

Modifiers per boss star: 0 on Normal, 1 on Hard and Merciless.

Monster Power

Offering boss trophies at an Altar of Power makes the creatures of that biome stronger, and their loot richer:

Monster Power = 1 + 0.1 × offerings, at most ×5

It multiplies the health and damage of the biome's wild creatures, bosses included (not tamed ones), and adds Monster Power − 1 to their loot quantity. It reaches its maximum after 40 offerings; each offering costs one trophy more than the last.

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.