Rhythm: every hit in a row on one enemy gives #% increased attack speed, up to # times; a miss or # s without a hit resets it¶
Suffix · must be weapon; not spell
| Property | Value |
|---|---|
| Rolls on | must be weapon; not spell |
| Source | a Runecarver enchantment only |
| Families | speed, attack |
| Group | tree.attackspeedpct — An item can have only one property of the same group. |
Tiers¶
| Tier | Item level | Value | Weight | Share |
|---|---|---|---|---|
| T0 | Meadows+ (1+) | Rhythm: every hit in a row on one enemy gives 3% increased attack speed, up to 8 times; a miss or 3 s without a hit resets it | 0 | 0.0% |
Values by slot¶
Most properties roll bigger or smaller numbers depending on the item: the ranges below are what each slot gets.
| Tier | Regular | One-handed weapon | Two-handed weapon |
|---|---|---|---|
| T0 | 3%, 8, 3 | 3%, 8, 3 | 3%, 8, 3 |
Enchantment¶
This mod is a tier of the enchantment #% increased item attack speed (T0).
Patch history¶
| Patch | Change |
|---|---|
| Patch 6.0.0 (New) | T0 (item level 1–∞, weight 0): Rhythm: every hit in a row on one enemy gives 3% increased attack speed, up to 8 times; a miss or 3 s without a hit resets it |
Game data
{
"id": "enchant.t0.rhythm",
"place": "suffix",
"target": "character",
"families": [
"speed",
"attack"
],
"group": "tree.attackspeedpct",
"allowAll": [
"weapon"
],
"allowAny": [],
"denyAny": [
"spell"
],
"weight": 0.0,
"generation": false,
"tiers": [
{
"id": "T0",
"min": 1.0,
"max": 1.0,
"step": 1.0,
"minLevel": 0,
"maxLevel": null,
"weight": 0.0
}
]
}
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.