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Ascension

A boss essence ascends a weapon, shield or summoning staff to the biome after its boss. Base damage (in the item's own damage types), durability and block rise to that biome's weapons of the same kind - nothing goes down; a summoning staff's minion becomes as strong as that biome's creatures. Workbench upgrades start over at quality 1 and then cost what that biome's weapon costs. Properties, sockets, sigils and implicits stay. One essence per item, and only upward. Rings and belts can also ascend: only their item level rises, unlocking higher property tiers on future rolls. Their current properties, implicit effects, base stats and quality remain unchanged.

Patch history

Patch Change
Patch 5.3.4 A boss essence ascends a weapon, shield or summoning staff to the biome after its boss. Base damage (in the item's own damage types), durability and block rise to that biome's weapons of the same kind - nothing goes down; a summoning staff's minion becomes as strong as that biome's creatures. Workbench upgrades start over at quality 1 and then cost what that biome's weapon costs. Properties, sockets, sigils and implicits stay. One essence per item, and only upward. Rings and belts can also ascend: only their item level rises, unlocking higher property tiers on future rolls. Their current properties, implicit effects, base stats and quality remain unchanged.
Patch 5.3.1 (New) A boss essence ascends a weapon, shield or summoning staff to the biome after its boss. Base damage (in the item's own damage types), durability and block rise to that biome's weapons of the same kind - nothing goes down; a summoning staff's minion becomes as strong as that biome's creatures. Workbench upgrades start over at quality 1 and then cost what that biome's weapon costs. Properties, sockets, sigils and implicits stay. One essence per item, and only upward.

Data from Path of Valheiman 5.3.6, extracted 2026-10-27.