Ascension¶
A boss essence ascends a weapon, shield or summoning staff to the biome after its boss. Base damage (in the item's own damage types), durability and block rise to that biome's weapons of the same kind - nothing goes down; a summoning staff's minion becomes as strong as that biome's creatures. Workbench upgrades start over at quality 1 and then cost what that biome's weapon costs. Properties, sockets, sigils and implicits stay. One essence per item, and only upward. Rings and belts can also ascend: only their item level rises, unlocking higher property tiers on future rolls. Their current properties, implicit effects, base stats and quality remain unchanged.
Patch history¶
| Patch | Change |
|---|---|
| Patch 5.3.4 | A boss essence ascends a weapon, shield or summoning staff to the biome after its boss. Base damage (in the item's own damage types), durability and block rise to that biome's weapons of the same kind - nothing goes down; a summoning staff's minion becomes as strong as that biome's creatures. Workbench upgrades start over at quality 1 and then cost what that biome's weapon costs. Properties, sockets, sigils and implicits stay. One essence per item, and only upward. Rings and belts can also ascend: only their item level rises, unlocking higher property tiers on future rolls. Their current properties, implicit effects, base stats and quality remain unchanged. |
| Patch 5.3.1 (New) | A boss essence ascends a weapon, shield or summoning staff to the biome after its boss. Base damage (in the item's own damage types), durability and block rise to that biome's weapons of the same kind - nothing goes down; a summoning staff's minion becomes as strong as that biome's creatures. Workbench upgrades start over at quality 1 and then cost what that biome's weapon costs. Properties, sockets, sigils and implicits stay. One essence per item, and only upward. |
Data from Path of Valheiman 5.3.6, extracted 2026-10-27.