Wooden Atgeir¶
![]()
polearm · two-handed
It might not hurt a lot, but it has reach!
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Pierce | 1 | 2 | 3 | 4 |
| Block power | 12 | 12 | 12 | 12 |
| Parry bonus | 2x | 2x | 2x | 2x |
| Knockback | 40 | 40 | 40 | 40 |
| Backstab | 3x | 3x | 3x | 3x |
| Use stamina | 8 | 8 | 8 | 8 |
| Durability | 175 | 225 | 275 | 325 |
| Weight | 2.5 | 2.5 | 2.5 | 2.5 |
| Movement speed | -5% | -5% | -5% | -5% |
Item level¶
This item can't be crafted. Its item level depends on where it drops.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (25)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 7.5% |
| #% increased damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 7.5% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 7.5% |
| #% increased bleed damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.5% |
| #% increased burning damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.5% |
| #% increased chill effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.5% |
| #% increased elemental damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.5% |
| #% increased fire damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.5% |
| #% increased frost damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.5% |
| #% increased lightning damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.5% |
| #% increased physical damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.5% |
| #% increased poison damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.5% |
| #% increased poison damage over time | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.5% |
| #% increased shock effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.5% |
| #% increased impale damage | (10–14) → (36–48) | Meadows (1) | 5 | 500 | 3.7% |
| #% increased melee damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.7% |
| #% increased pet damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.7% |
| #% increased pet damage while fed | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.7% |
| Deal #% of hit damage to nearby enemies with charged attacks | (12–18) → (45–60) | Meadows (1) | 5 | 500 | 3.7% |
| #% increased damage | (21–27) → (72–96) | Meadows (1) | 5 | 300 | 2.2% |
| #% increased damage against bleeding enemies | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased damage against wet targets | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased damage if started at full life | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.5% |
| #% increased damage per point of rested charge | (0.28–0.38) → (0.98–1.34) | Meadows (1) | 5 | 200 | 1.5% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.1% |
Suffix (34)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (12–18) → (45–60) | Meadows (1) | 5 | 1000 | 4.9% |
| #% increased attack speed | (2.6–3.4) → (9–12) | Meadows (1) | 5 | 1000 | 4.9% |
| #% increased critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 1000 | 4.9% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 4.9% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 4.9% |
| #% increased knockback | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 4.9% |
| #% reduced cost | (5.1–3.8) → (18.2–13.3) | Meadows (1) | 5 | 1000 | 4.9% |
| +#% critical strike damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 4.9% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 1000 | 4.9% |
| +#% life leech | (0.26–0.34) → (0.9–1.2) | Meadows (1) | 5 | 1000 | 4.9% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 3.9% |
| #% reduced stamina cost of attacks with this item | (4–6) → (16–20) | Meadows (1) | 5 | 700 | 3.4% |
| #% increased bleed build-up | (12–18) → (45–60) | Meadows (1) | 5 | 600 | 2.9% |
| #% increased burning build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.9% |
| #% increased chill build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.9% |
| #% increased poison build-up | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 2.9% |
| #% increased shock build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.9% |
| #% increased stagger build-up | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 2.9% |
| #% reduced attack stamina cost | (7–5) → (24–18) | Meadows (1) | 5 | 600 | 2.9% |
| #% increased area of effect | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 2.4% |
| #% increased armour break build-up | (21–27) → (72–96) | Meadows (1) | 5 | 500 | 2.4% |
| #% increased impale build-up | (21–27) → (72–96) | Meadows (1) | 5 | 500 | 2.4% |
| #% increased melee critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 2.4% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.5% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.5% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.5% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.5% |
| #% increased stagger build-up | (21–27) → (72–96) | Meadows (1) | 5 | 300 | 1.5% |
| #% reduced cost | (7–5) → (24–18) | Meadows (1) | 5 | 300 | 1.5% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 300 | 1.5% |
| #% increased area of effect if started at full eitr | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 200 | 1.0% |
| #% increased area of effect on kill recently | (21–27) → (72–96) | Meadows (1) | 5 | 200 | 1.0% |
| +#% critical strike damage if started at full life | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.0% |
| +#% life leech at low life | (0.5–0.65) → (1.8–2.4) | Meadows (1) | 5 | 200 | 1.0% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 18% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 45 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 52% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
can block, can parry, physical damage, pierce damage, polearm, melee, two-handed, uses stamina, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.