Root Ripper¶
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crossbow · two-handed
If the bolt doesn't pin your foe in place, the roots surging up from the ground surely will.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Pierce | 220 | 223 | 226 | 229 |
| Poison | 10 | 10 | 10 | 10 |
| Chop | 160 | 160 | 160 | 160 |
| Knockback | 210 | 210 | 210 | 210 |
| Backstab | 3x | 3x | 3x | 3x |
| Durability | 200 | 250 | 300 | 350 |
| Weight | 1.5 | 1.5 | 1.5 | 1.5 |
| Movement speed | -5% | -5% | -5% | -5% |
Recipe¶
Black Forge · station level 4
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Ripper | 1 | 0 | 0 | 0 | |
| Flametal | 8 | 8 | 16 | 24 | |
| Jade | 1 | 1 | 2 | 3 | |
| Flametal Battle Idol | 1 | 0 | 0 | 0 |
Item level¶
Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (28)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 7.2% |
| #% increased bleed damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased burning damage | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased chill effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased elemental damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased fire damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased frost damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased lightning damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased physical damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased poison damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased poison damage over time | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased shock effect | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 4.3% |
| #% increased charged attack damage | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased impale damage | (10–14) → (36–48) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased piercing damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased shooting damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased slashing damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 3.6% |
| #% increased damage | (10–14) → (36–48) | Meadows (1) | 5 | 300 | 2.2% |
| #% increased damage against low life enemies | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage against staggered targets | (10–14) → (36–48) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on hit with projectiles recently | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on parry recently | (22–32) → (81–108) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on parry recently (# s) | (22–32), 4 → (81–108), 4 | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage on sprint recently | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 1.4% |
| #% increased damage per Combo hit | (2.6–3.4) → (9–12) | Meadows (1) | 5 | 200 | 1.4% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.1% |
Suffix (58)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (12–18) → (45–60) | Meadows (1) | 5 | 1000 | 3.3% |
| #% increased attack speed | (2.6–3.4) → (9–12) | Meadows (1) | 5 | 1000 | 3.3% |
| #% increased critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 1000 | 3.3% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 3.3% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 3.3% |
| #% increased knockback | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 3.3% |
| #% increased shot accuracy | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 3.3% |
| #% reduced cost | (5.1–3.8) → (18.2–13.3) | Meadows (1) | 5 | 1000 | 3.3% |
| +#% critical strike damage | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 1000 | 3.3% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 1000 | 3.3% |
| +#% life leech | (0.26–0.34) → (0.9–1.2) | Meadows (1) | 5 | 1000 | 3.3% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 2.7% |
| #% increased bleed build-up | (12–18) → (45–60) | Meadows (1) | 5 | 600 | 2.0% |
| #% increased burning build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.0% |
| #% increased chill build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.0% |
| #% increased poison build-up | (10–14) → (36–48) | Meadows (1) | 5 | 600 | 2.0% |
| #% increased shock build-up | (21–27) → (72–96) | Meadows (1) | 5 | 600 | 2.0% |
| #% increased stagger build-up | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 2.0% |
| #% reduced attack stamina cost | (7–5) → (24–18) | Meadows (1) | 5 | 600 | 2.0% |
| #% increased Onslaught power | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased ailment duration | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased alternative attack area of effect | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased alternative attack critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased alternative attack knockback | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased area of effect | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased crossbow reload speed | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased impale build-up | (21–27) → (72–96) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased impale duration | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased projectile speed | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased shooting critical strike chance | (15–21) → (54–72) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased stagger build-up with alternative attacks | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased stagger build-up with blunt damage | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| +# bolts fired per crossbow shot | 2 → 3 | Swamp (43) | 3 | 500 | 1.7% |
| +# impale limit | 2 → 3 | Swamp (43) | 3 | 500 | 1.7% |
| +# projectile chain | 1 | Swamp (43) | 3 | 500 | 1.7% |
| +#% alternative attack critical strike damage | (12–18) → (45–60) | Meadows (1) | 5 | 500 | 1.7% |
| +#% onslaught chance | (5–7) → (18–24) | Meadows (1) | 5 | 500 | 1.7% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.0% |
| #% overflowing chance to fire an additional projectile | (8–12) → (34–42) | Meadows (1) | 5 | 300 | 1.0% |
| #% overflowing chance to pierce an additional target | (8–12) → (34–42) | Meadows (1) | 5 | 300 | 1.0% |
| #% overflowing chance to ricochet an additional time | (8–12) → (34–42) | Meadows (1) | 5 | 300 | 1.0% |
| #% reduced cost | (7–5) → (24–18) | Meadows (1) | 5 | 300 | 1.0% |
| +#% critical strike damage | (10–14) → (36–48) | Meadows (1) | 5 | 300 | 1.0% |
| #% increased ailment build-up on sprint recently | (26–34) → (90–120) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed on bleed recently | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased attack speed on chain finishers | (5–7) → (18–24) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased bleed build-up against low life enemies | (12–18) → (45–60) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against full life enemies | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against low life enemies | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased critical strike chance against moving targets | (15–21) → (54–72) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased crossbow reload speed on kill recently | (21–27) → (72–96) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased crossbow reload speed while standing still | (7.5–10.5) → (27–36) | Meadows (1) | 5 | 200 | 0.7% |
| #% increased impale build-up airborne | (62–82) → (214–290) | Meadows (1) | 5 | 200 | 0.7% |
| +# health on kill | (3–4) → (9–12) | Meadows (1) | 5 | 200 | 0.7% |
| Restore #% of missing health with charged attacks on hit | (1–1.3) → (3.6–4.8) | Meadows (1) | 5 | 200 | 0.7% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 18% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 45 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 52% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
reloads, physical damage, pierce damage, poison damage, crossbow, ranged, shooting weapon, two-handed, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.