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Echo Spike

blood magic · two-handed

A chill that goes right through to the bone.

Stats

Stat Quality 1 Quality 2 Quality 3 Quality 4
Backstab 1x 1x 1x 1x
Use eitr 25 25 25 25
Durability 400 450 500 550
Weight 0.3 0.3 0.3 0.3
Movement speed -5% -5% -5% -5%

Recipe

Galdr Table · station level 3

Material Craft To 2 To 3 To 4
Bloodgold 10 5 10 15
Nornathread 4 2 4 6
Frostfire Essence 1 1 2 3
Bloodgold Battle Idol 1 0 0 0

Item level

Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (27)

Mod Value From (item level) Tiers Weight Share
#% increased ailment damage (5–7) → (18–24) Meadows (1) 5 1000 7.3%
#% increased damage (7.5–10.5) → (27–36) Meadows (1) 5 1000 7.3%
#% increased item damage (6–10) → (31–40) Meadows (1) 5 1000 7.3%
#% increased bleed damage (10–14) → (36–48) Meadows (1) 5 600 4.4%
#% increased burning damage (10–14) → (36–48) Meadows (1) 5 600 4.4%
#% increased chill effect (10–14) → (36–48) Meadows (1) 5 600 4.4%
#% increased elemental damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.4%
#% increased fire damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.4%
#% increased frost damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.4%
#% increased lightning damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.4%
#% increased physical damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.4%
#% increased poison damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.4%
#% increased poison damage over time (10–14) → (36–48) Meadows (1) 5 600 4.4%
#% increased shock effect (10–14) → (36–48) Meadows (1) 5 600 4.4%
#% increased magical damage (7.5–10.5) → (27–36) Meadows (1) 5 500 3.6%
#% increased minion damage (7.5–10.5) → (27–36) Meadows (1) 5 500 3.6%
#% increased minion damage near its keeper (7.5–10.5) → (27–36) Meadows (1) 5 500 3.6%
#% increased spell damage (7.5–10.5) → (27–36) Meadows (1) 5 500 3.6%
#% increased spirit damage (7.5–10.5) → (27–36) Meadows (1) 5 500 3.6%
#% increased damage (10–14) → (36–48) Meadows (1) 5 300 2.2%
#% increased damage airborne (22–32) → (81–108) Meadows (1) 5 200 1.5%
#% increased damage on crit recently (20–26) → (68–92) Meadows (1) 5 200 1.5%
#% increased damage on crit recently (# s) (20–26), 4 → (68–90), 4 Meadows (1) 5 200 1.5%
#% increased elemental damage per # points of "Intelligence" (0.5–0.65), 5 → (1.8–2.4), 5 Meadows (1) 5 200 1.5%
#% increased lightning damage against wet targets (7.5–10.5) → (27–36) Meadows (1) 5 200 1.5%
#% increased lightning damage while wet (12–15) → (40–54) Meadows (1) 5 200 1.5%
+# to item quality 1 → (1–2) Swamp (43) 2 150 1.1%

Suffix (47)

Mod Value From (item level) Tiers Weight Share
#% increased ailment build-up (12–18) → (45–60) Meadows (1) 5 1000 4.1%
#% increased attack speed (2.6–3.4) → (9–12) Meadows (1) 5 1000 4.1%
#% increased critical strike chance (15–21) → (54–72) Meadows (1) 5 1000 4.1%
#% increased item critical strike chance (10–19) → (50–60) Meadows (1) 5 1000 4.1%
#% increased knockback (5–7) → (18–24) Meadows (1) 5 1000 4.1%
#% increased shot accuracy (5–7) → (18–24) Meadows (1) 5 1000 4.1%
#% reduced cost (5.1–3.8) → (18.2–13.3) Meadows (1) 5 1000 4.1%
+#% critical strike damage (7.5–10.5) → (27–36) Meadows (1) 5 1000 4.1%
+#% critical strike damage (10–14) → (36–48) Meadows (1) 5 1000 4.1%
+#% life leech (0.26–0.34) → (0.9–1.2) Meadows (1) 5 1000 4.1%
+#% to item critical strike chance (0.5–1) → (3–4) Meadows (1) 5 800 3.3%
#% increased bleed build-up (12–18) → (45–60) Meadows (1) 5 600 2.5%
#% increased burning build-up (21–27) → (72–96) Meadows (1) 5 600 2.5%
#% increased chill build-up (21–27) → (72–96) Meadows (1) 5 600 2.5%
#% increased poison build-up (10–14) → (36–48) Meadows (1) 5 600 2.5%
#% increased shock build-up (21–27) → (72–96) Meadows (1) 5 600 2.5%
#% increased stagger build-up (5–7) → (18–24) Meadows (1) 5 600 2.5%
#% reduced attack stamina cost (7–5) → (24–18) Meadows (1) 5 600 2.5%
#% increased alternative attack critical strike chance (15–21) → (54–72) Meadows (1) 5 500 2.1%
#% increased cast speed (5–7) → (18–24) Meadows (1) 5 500 2.1%
#% increased magical critical strike chance (15–21) → (54–72) Meadows (1) 5 500 2.1%
#% increased spell critical strike chance (15–21) → (54–72) Meadows (1) 5 500 2.1%
#% reduced cast stamina and eitr cost (7–5) → (24–18) Meadows (1) 5 500 2.1%
#% reduced eitr cost (7–5) → (24–18) Meadows (1) 5 500 2.1%
#% reduced magical stamina and eitr cost (5.1–3.8) → (18.2–13.3) Meadows (1) 5 500 2.1%
+#% shock stagger chance (7.5–10.5) → (27–36) Meadows (1) 5 500 2.1%
+#% spell critical strike damage (10–14) → (36–48) Meadows (1) 5 500 2.1%
#% increased burning build-up (10–15) → (46–60) Meadows (1) 5 300 1.2%
#% increased chill build-up (10–15) → (46–60) Meadows (1) 5 300 1.2%
#% increased poison build-up (10–15) → (46–60) Meadows (1) 5 300 1.2%
#% increased shock build-up (10–15) → (46–60) Meadows (1) 5 300 1.2%
#% overflowing chance to chain an additional time (8–12) → (34–42) Meadows (1) 5 300 1.2%
#% overflowing chance to fire an additional projectile (8–12) → (34–42) Meadows (1) 5 300 1.2%
#% reduced cost (7–5) → (24–18) Meadows (1) 5 300 1.2%
+#% critical strike damage (10–14) → (36–48) Meadows (1) 5 300 1.2%
#% increased ailment build-up on crit recently (32–44) → (112–152) Meadows (1) 5 200 0.8%
#% increased cast speed on crit recently (12–18) → (45–60) Meadows (1) 5 200 0.8%
#% increased critical strike chance against full life enemies (15–21) → (54–72) Meadows (1) 5 200 0.8%
#% increased critical strike damage against frozen targets (7.5–10.5) → (27–36) Meadows (1) 5 200 0.8%
#% increased movement speed on crit recently (7–9) → (23–31.5) Meadows (1) 5 200 0.8%
#% increased shock build-up against wet targets (12–18) → (45–60) Meadows (1) 5 200 0.8%
#% increased stagger build-up airborne (15–21) → (54–72) Meadows (1) 5 200 0.8%
#% increased stamina regeneration on crit recently (12–18) → (45–60) Meadows (1) 5 200 0.8%
#% reduced eitr cost at low eitr (14–10) → (48–36) Meadows (1) 5 200 0.8%
#% reduced eitr cost if started at full life (9–7) → (31.5–23) Meadows (1) 5 200 0.8%
+# eitr on kill (6–9) → (22–30) Meadows (1) 5 200 0.8%
+#% critical strike damage against distant enemies (12–18) → (45–60) Meadows (1) 5 200 0.8%

Essence only (3)

Never roll on their own: only the boss essence listed adds them.

Mod Type Value Source
#% chance on any hit to release chain lightning Prefix 18% Essence of Eikthyr
Every # s lightning strikes a random wet enemy within # m Suffix 1.4, 45 Essence of Eikthyr
Lightning hits have #% chance to chain to a random wet enemy nearby Suffix 52% Essence of Eikthyr

Tags

What the mod sees this item as. Properties choose the items they roll on by these tags.

can cast, blood magic, magic weapon, spell, two-handed, uses eitr, weapon

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.