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Cape of the Caller

cape · rune shield

A strange magic is woven into this cape, making it both light and warm.

Stats

Stat Quality 1 Quality 2 Quality 3 Quality 4
Armour 12 14 16 18
Rune shield 3.6 4.2 4.8 5.4
Durability 1200 1250 1300 1350
Weight 4 4 4 4

Recipe

Galdr Table · station level 4

Material Craft To 2 To 3 To 4
Seal Pelt 6 3 6 9
Nornathread 2 1 2 3
Bloodgold 5 2 4 6
Refined Eitr 15 5 10 15
Bloodgold Protection Idol 1 0 0 0

Item level

Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (15)

Mod Value From (item level) Tiers Weight Share
#% increased item rune shield (10–19) → (60–80) Meadows (1) 5 1000 13.4%
+# to maximum health (5–9) → (31–40) Meadows (1) 5 1000 13.4%
+# to maximum stamina (5–9) → (31–40) Meadows (1) 5 700 9.4%
#% increased armour (3.5–4.5) → (12–16) Meadows (1) 5 500 6.7%
#% increased maximum stamina (4–6) → (15–20) Meadows (1) 5 500 6.7%
#% increased rune shield (4–6) → (15–20) Meadows (1) 5 500 6.7%
+# maximum eitr (4–6) → (15–20) Meadows (1) 5 500 6.7%
+# maximum health (7–9) → (24–32) Meadows (1) 5 500 6.7%
+# rune shield (7–9) → (24–32) Meadows (1) 5 500 6.7%
+# to maximum eitr (5–9) → (31–40) Meadows (1) 5 500 6.7%
+#% of maximum health becomes rune shield (4–6) → (15–20) Meadows (1) 5 500 6.7%
#% increased armour at low life (7–9) → (24–32) Meadows (1) 5 200 2.7%
#% increased maximum stamina while fed (5.5–7.5) → (19–26) Meadows (1) 5 200 2.7%
+# maximum eitr while fed (5–7) → (19–26) Meadows (1) 5 200 2.7%
+# to item quality 1 → (1–2) Swamp (43) 2 150 2.0%

Suffix (36)

Mod Value From (item level) Tiers Weight Share
+#% to fire resistance (4–7) → (22–26) Meadows (1) 5 1000 6.2%
+#% to frost resistance (4–7) → (22–26) Meadows (1) 5 1000 6.2%
+#% to lightning resistance (4–7) → (22–26) Meadows (1) 5 1000 6.2%
+#% to poison resistance (4–7) → (22–26) Meadows (1) 5 1000 6.2%
#% increased ailment and buff duration (7–9) → (24–32) Meadows (1) 5 500 3.1%
#% increased drying speed (5–7) → (18–24) Meadows (1) 5 500 3.1%
#% increased eitr regeneration (7–9) → (24–32) Meadows (1) 5 500 3.1%
#% increased rune shield recharge (4–6) → (15–20) Meadows (1) 5 500 3.1%
#% increased stagger resistance (4–6) → (16–20) Meadows (1) 5 500 3.1%
#% increased stamina regeneration (3.5–4.5) → (12–16) Meadows (1) 5 500 3.1%
#% reduced fall damage (3.4–2.5) → (12.1–8.9) Meadows (1) 5 500 3.1%
#% reduced gliding stamina cost (4.5–3.5) → (16–12) Meadows (1) 5 500 3.1%
#% reduced running stamina cost (4.5–3.5) → (16–12) Meadows (1) 5 500 3.1%
#% rune shield recharge delay (−6–−4) → (−20–−15) Meadows (1) 5 500 3.1%
+# Dexterity (5–7) → (18–24) Meadows (1) 5 500 3.1%
+# Intelligence (5–7) → (18–24) Meadows (1) 5 500 3.1%
+# Strength (5–7) → (18–24) Meadows (1) 5 500 3.1%
+#% blast resistance (7–9) → (24–32) Meadows (1) 5 500 3.1%
+#% elemental resistance (2.5–3.4) → (8.9–12.1) Meadows (1) 5 500 3.1%
+#% frost resistance (5–7) → (18–24) Meadows (1) 5 500 3.1%
+#% poison resistance (7–9) → (24–32) Meadows (1) 5 500 3.1%
+#% wet resistance (5–7) → (18–24) Meadows (1) 5 500 3.1%
#% reduced burning duration on you (8–12) → (37–46) Meadows (1) 5 300 1.9%
#% reduced chill duration on you (8–12) → (37–46) Meadows (1) 5 300 1.9%
#% reduced poison duration on you (8–12) → (37–46) Meadows (1) 5 300 1.9%
#% reduced shock duration on you (8–12) → (37–46) Meadows (1) 5 300 1.9%
#% increased duration of your own buffs at low life (10–14) → (36–48) Meadows (1) 5 200 1.2%
#% increased eitr regeneration at low eitr (14–18) → (48–64) Meadows (1) 5 200 1.2%
#% increased eitr regeneration while standing still (10–14) → (36–48) Meadows (1) 5 200 1.2%
#% increased rune shield recharge at full life (6–8) → (20–27) Meadows (1) 5 200 1.2%
#% increased rune shield recharge at low life (8–12) → (30–40) Meadows (1) 5 200 1.2%
#% increased rune shield recharge at low rune shield (8–12) → (30–40) Meadows (1) 5 200 1.2%
#% increased rune shield recharge on dodge recently (8–12) → (30–40) Meadows (1) 5 200 1.2%
#% increased rune shield recharge per point of rested charge (0.14–0.18) → (0.48–0.64) Meadows (1) 5 200 1.2%
#% rune shield recharge delay at low rune shield (−12–−8) → (−40–−30) Meadows (1) 5 200 1.2%
#% rune shield recharge delay on block recently (−12–−8) → (−40–−30) Meadows (1) 5 200 1.2%

Tags

What the mod sees this item as. Properties choose the items they roll on by these tags.

armour, rune-shield-based, cape

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.