Skip to content

Patch 5.1.1

What changed in the game data from 5.1.0 to 5.1.1, found by comparing the two versions. Struck text is gone, marked text is new. Only the data is compared: a change to how the code works doesn't show here.

Passive Tree

Changed (242)

Name Type Change
Adrenaline ×4 Passive 9% → 12% increased damage at nearly full adrenaline
Afflicted Prey ×4 Passive 6% → 8% increased damage against enemies with an elemental ailment
Ailment Potency Passive 20% → 32% increased ailment build-up on sprint recently
Airborne ×3 Passive 18% → 24% increased damage airborne
6% → 12% reduced cost airborne
Alternative attacks ×2 Passive 3% → 6% increased alternative attack damage
Armour break ×2 Passive 6% → 12% increased damage against enemies with broken armour
Battlecraft, Attack damage ×3 Passive 3% → 6% increased attack damage
Battleweaver Notable 7.5% → 15% increased attack damage
Bending Ash Notable 10% → 5% reduced bow draw stamina cost
Beyond the Far Line Notable 15% → 20% increased ranged damage against distant enemies
Bleeding ×11, Slash Damage ×5 Passive 10% → 16% increased bleed build-up
Bludgeon's Push Notable 10% → 5% reduced alternative attack stamina cost
Bolt Above the Swamp Notable 15% → 20% increased lightning damage against wet targets
Coals Until Dawn Notable 26.25% → 35% increased damage while rested
Combat Rhythm ×6 Passive 6% → 8% increased damage against rare or unique enemies
Comfort ×2, Comfort and Rest Passive 10.5% → 14% increased damage while rested
Companion ×11 Passive 6% → 8% increased damage for your companion
Converging Afflictions Notable 15% → 20% increased damage against enemies with an elemental ailment
25% → 40% increased burning build-up chill shock
Counterblow's Weight Notable 30% → 40% increased blunt damage with attacks on block recently
Crushing Hold Notable 25% → 40% increased stagger build-up against immobilized enemies
15% → 20% increased damage against immobilized enemies
Earth Shall Tremble Notable 25% → 40% increased stagger build-up with slams
Earthquake Stance Notable 20% → 10% reduced slam stamina cost on block recently
Eitr ×2 Passive 20% → 32% increased ailment build-up at low eitr
Eitr Notable 6% → 15% increased area of effect if started at full eitr
Elemental Build-up ×4 Passive 10% → 16% increased burning build-up chill shock
Evasion and Rune Shield Notable 4% → 10% increased evasion rating
Faithful Beast's Fang Notable 15% → 20% increased damage for pets
Faithful Companion, One Road, Shared Fray Notable 15% → 20% increased damage for your companion
Fang in the Dark, Serpent's Cut Notable Dagger throw: Your equipped one-handed knife’s alternative attack becomes a weapon throw (dual knives such as Skoll and Hati are not thrown). The actual knife falls on the ground unless a weapon-return effect brings it back.
Fist's Release Notable 20% → 10% reduced charged attack stamina cost
Flowing Incantation Notable 10% → 5% reduced cast stamina and eitr cost
Food for a Long Life Notable 19% → 18.75% increased health regeneration while fed
Fray Above the Ground Notable 45% → 60% increased damage airborne
15% → 30% reduced cost airborne
Fray Amid Waves Notable 10% → 5% reduced swimming stamina cost
Fresh Incision Notable 75% → 120% increased bleed build-up on parry recently
General Melee ×12 Passive 6% → 8% increased melee damage with attacks
Glassy Frost Notable 15% → 20% increased frost damage against frozen targets
Heat of Battle Notable 22.5% → 30% increased damage at nearly full adrenaline
Held Fast, Stake Through the Heart Notable 15% → 20% increased damage against immobilized enemies
Hobble Notable 25% → 40% increased stagger build-up against immobilized enemies
Hobbling Blows ×3 Passive 10% → 16% increased stagger build-up against immobilized enemies
Hunt for the Chieftain, Chieftain's End Notable 15% → 20% increased damage against rare or unique enemies
Last Spark Notable 50% → 80% increased ailment build-up at low eitr
Light Takeoff Notable 10% → 5% reduced jump stamina cost
Lightning ×4 Passive 6% → 8% increased lightning damage against wet targets
Lingering Afflictions Notable 25% → 40% increased burning build-up chill shock
Long breath, Measured Pace Notable 10% → 5% reduced running stamina cost
Minions ×2, Minion Vitality ×3 Passive 6% → 8% increased damage for minions
Moment for Pursuit Notable 6.5% → 12.5% increased movement speed on crit recently
Movement ×3 Passive 1.5% → 3% increased movement speed at full rune shield
Movement ×2 Passive 2.5% → 5% reduced cost while moving
Movement Notable 2.5% → 12.5% reduced cost while moving
Movement ×2 Passive 2% → 4% increased movement speed at low life
Movement and Stamina ×5 Passive 2% → 4% increased movement speed on evade recently
Movement and Stamina ×2 Passive 3% → 6% increased movement speed airborne
Night Beast's Feast Notable 30% → 40% increased damage at night
Offensive Stagger ×13, Stagger power ×3 Passive 10% → 16% increased stagger build-up
Pact of the Host, Summoner's Will Notable 15% → 20% increased damage for minions
Pets ×2 Passive 6% → 8% increased damage for pets
Pinned Prey ×7 Passive 6% → 8% increased damage against immobilized enemies
Projectile Crits ×5 Passive Projectile Accuracy → Projectile Crits
Rain of Points, Scattered Steel, Handful of Iron Notable ×1.05 → 0.75 damage
Ring of Bones, Faltering Ranks, Hammerfall, Ringing Skull Notable 25% → 40% increased stagger build-up
Rumble of the Depths, Second Tremor, Rift's Peal, Echo Beneath Stone Notable Gathered Rumble: ×0.9 aftershock area of effect; 15% → 25% increased stagger build-up with aftershocks
Scarlet Stream, Crimson Thread's Trace Notable 25% → 40% increased bleed build-up
Seize the Moment ×3 Passive 2.5% → 5% increased movement speed on crit recently
Shield After the Blow, Shieldbearer's Grip, Guard at the Gate, Weary Shieldbearer, Scar on the Shield Notable Shield Charge: Sprint while blocking to perform Shield Charge; Shield Charge deals 0.8 blunt damage and 1 knockback per point of block power; ×2 Shield Charge stagger build-up; Shield Charge costs 12 stamina per second; Shield Charge speed: ×1.1 sprint speed; 15% additional acceleration over 1.6 s; Shield Charge can hit the same target every 0.75 s; attack speed shortens this interval; Shield Charge deals 0.8 chop damage per point of block power; tool tier 2; After crashing into an obstacle, Shield Charge cannot restart for 1 s; Shield Charge rolls over enemies up to 2× its carrying weight (2.5 base health per point of block power, stars multiply it); heavier ones cost stamina, and enemies over 3.5× stop it and knock the wielder down; Sprint with your shield raised to charge forward, dealing blunt damage to each enemy in the way once. Damage scales with block power, builds extra stagger and costs stamina. Weak enemies are rolled over; heavier ones cost extra stamina, and enemies far heavier than your block power stop the charge and knock the wielder down. Lowering the shield ends it.
Shoulder-to-Shoulder Strike, Drengr's Swing, Meeting of Blades Notable 15% → 20% increased melee damage with attacks
Shoulder-to-Shoulder Victory Notable 60% → 80% increased damage for your companion on kill recently
Signature Blow Notable 7.5% → 15% increased alternative attack damage
Silent Trail Notable 10% → 5% reduced sneaking stamina cost
Slams ×2 Passive 10% → 16% increased stagger build-up with slams
Stamina ×2 Passive 2% → 4% increased movement speed at night
Step After the Fall Notable 2.5% → 5% increased movement speed on landing recently
Step Beneath the Rune Notable 4% → 7.5% increased movement speed at full rune shield
Step Beyond the Blow Notable 5% → 10% increased movement speed on evade recently
Strike Into the Breach Notable 15% → 30% increased damage against enemies with broken armour
Stubborn Press Notable 15% → 7.5% reduced alternative attack stamina cost on primary attack hit recently
Thorny Forging, Steel to the Bone Notable 15% → 20% increased blunt damage with attacks
Through Enemy Ranks, Rune's Zigzag, Path Through Stones, Swift Trail, Runekeeper's Arrow Notable Wall to Target: A ricochet off the ground or a wall spends → has one → a available → 40% bounce → chance and → to heads → head for the nearest valid target instead of reflecting normally.
Tracker's Roll, Wind Dancer Notable 10% → 5% reduced dodge stamina cost
Ullr's Draw, Vigorous Heart Notable 15% → 20% increased damage
Valley Hammer, Rumble Underfoot, Breath Before the Fracture Notable 10% → 5% reduced slam stamina cost
Vital Force ×3, Damage ×6 Passive 6% → 8% increased damage
Wanderer's Footing Notable 19% → 18.75% increased health regeneration while moving
Weight of Steel ×10 Passive 6% → 8% increased blunt damage with attacks

New (10)

Name Type Change
Bomb Conservation ×5 Passive +5% bomb chance to spend nothing when throwing
Bomb Throw Speed ×3 Passive 2% increased bomb attack speed
Careful Throw Notable 5% increased bomb attack speed
+12.5% bomb chance to spend nothing when throwing
Spare Fuse Notable +12.5% bomb chance to spend nothing when throwing

Uniques

Changed (1)

Name Change
Trail of the First Antler +(0.4–0.6) Strength per allocated passive on the path from this socket to your start (11.1% → 10%)
+(0.4–0.6) Dexterity per allocated passive on the path from this socket to your start (11.1% → 10%)
+(0.4–0.6) Intelligence per allocated passive on the path from this socket to your start (11.1% → 10%)
+(0.6–1) maximum health per allocated passive on the path from this socket to your start (11.1% → 10%)
+(0.5–0.8) maximum stamina per allocated passive on the path from this socket to your start (11.1% → 10%)
+(0.5–0.8) maximum eitr per allocated passive on the path from this socket to your start (11.1% → 10%)
+(0.4–0.7) rune shield per allocated passive on the path from this socket to your start (11.1% → 10%)
+(0.3–0.5) armour per allocated passive on the path from this socket to your start (11.1% → 10%)
+(0.6–1) evasion rating per allocated passive on the path from this socket to your start (11.1% → 10%)
+(0.3–0.5) endurance threshold per allocated passive on the path from this socket to your start (10%)

New (1)

Name Change
Eye Between Worlds Gazes through the worlds to a random knowledge portal, and the way opens
Drops: drops in rune monolith events (not corrupted ones): from their defenders, and with a 5% chance when you win one

Boss drops

Changed (10)

Name Change
Bonemass Choir of the Unburied: 15%, ×3 until the first drop → 7%
Eikthyr Trail of the First Antler: 15%, ×3 until the first drop → 7%
Fader Circlet of Emerald Flame: 15% → 4%
Mist Mother Tear of the Mist Mother: 15% → 10%
Moder Heart of the Mountain Mother: 15% → 4%
Morgrim, the Shattered Lord Heart of the Fallen Runes: 15%, ×3 until the first drop → 7%
Rungard, the Thousand-Faced Warden Heart of the Elder Runes: 15%, ×3 until the first drop → 7%
The Elder Amber of the First Root: 15% → 7%
The Queen Whisper of Niflheim: 15% → 4%
Yagluth Dead Crown Shard: Flesh: 3.75%, ×3 until the first drop → 2.5%
Dead Crown Shard: Breath: 3.75%, ×3 until the first drop → 2.5%
Dead Crown Shard: Spirit: 3.75%, ×3 until the first drop → 2.5%
Dead Crown Shard: Veil: 3.75%, ×3 until the first drop → 2.5%

World

Changed (2)

Name Change
Azurite veins Divine Azurite: chisel tier 3 → 1
Heavenly strike, Swamp: 5%
Heavenly strike, Mountain: 5%
Creatures that keep their own health Kall Fimbulbringer

New (1)

Name Change
Unique chance for winning a rune monolith event 5%

Keywords

Changed (3)

Name Change
Dagger throw Replaces a one-handed knife's alternative attack ([Mouse 3]) with a throw. It remains a knife attack but uses ranged and throwing bonuses instead of melee bonuses; without weapon return, the knife stays where it lands.
Fortification A temporary, stackable reduction to damage taken from hits. Gaining a stack refreshes all stacks, subject to the gain cooldown and stack limit.
Each point of fortification makes hits deal 2% less damage to you. Passives of the tree give it on block, on hit, on stagger and the like - at most once every 1 s. It lasts 4 s, and every new gain restarts the timer of all points. The base limit is 5 points; passives can raise the limit and make each point stronger.
Skill Vanilla → A skill bonuses → here is an ability: a passive from the tree or a power from a boss sigil that fires by itself when its trigger comes, then waits out its cooldown; skill cooldown shortens that wait. Valheim's own skills (swords, running and the rest) are replaced → another by → thing: the → their addon's → growth progression. → goes Eligible → into actions award → tree experience, and governing attributes determine → set weapon damage through the skill multiplier.

Data from Path of Valheiman 5.1.2, extracted 2026-10-20.