Patch 5.1.1¶
What changed in the game data from 5.1.0 to 5.1.1, found by comparing the two versions. Struck text is gone, marked text is new. Only the data is compared: a change to how the code works doesn't show here.
Passive Tree¶
Changed (242)¶
| Name | Type | Change |
|---|---|---|
| Adrenaline ×4 | Passive | |
| Afflicted Prey ×4 | Passive | |
| Ailment Potency | Passive | |
| Airborne ×3 | Passive | |
| Alternative attacks ×2 | Passive | |
| Armour break ×2 | Passive | |
| Battlecraft, Attack damage ×3 | Passive | |
| Battleweaver | Notable | |
| Bending Ash | Notable | |
| Beyond the Far Line | Notable | |
| Bleeding ×11, Slash Damage ×5 | Passive | |
| Bludgeon's Push | Notable | |
| Bolt Above the Swamp | Notable | |
| Coals Until Dawn | Notable | |
| Combat Rhythm ×6 | Passive | |
| Comfort ×2, Comfort and Rest | Passive | |
| Companion ×11 | Passive | |
| Converging Afflictions | Notable | |
| Counterblow's Weight | Notable | |
| Crushing Hold | Notable | |
| Earth Shall Tremble | Notable | |
| Earthquake Stance | Notable | |
| Eitr ×2 | Passive | |
| Eitr | Notable | |
| Elemental Build-up ×4 | Passive | |
| Evasion and Rune Shield | Notable | |
| Faithful Beast's Fang | Notable | |
| Faithful Companion, One Road, Shared Fray | Notable | |
| Fang in the Dark, Serpent's Cut | Notable | Dagger throw: Your equipped one-handed knife’s alternative attack becomes a weapon throw (dual knives such as Skoll and Hati are not thrown). The actual knife falls on the ground unless a weapon-return effect brings it back. |
| Fist's Release | Notable | |
| Flowing Incantation | Notable | |
| Food for a Long Life | Notable | |
| Fray Above the Ground | Notable | |
| Fray Amid Waves | Notable | |
| Fresh Incision | Notable | |
| General Melee ×12 | Passive | |
| Glassy Frost | Notable | |
| Heat of Battle | Notable | |
| Held Fast, Stake Through the Heart | Notable | |
| Hobble | Notable | |
| Hobbling Blows ×3 | Passive | |
| Hunt for the Chieftain, Chieftain's End | Notable | |
| Last Spark | Notable | |
| Light Takeoff | Notable | |
| Lightning ×4 | Passive | |
| Lingering Afflictions | Notable | |
| Long breath, Measured Pace | Notable | |
| Minions ×2, Minion Vitality ×3 | Passive | |
| Moment for Pursuit | Notable | |
| Movement ×3 | Passive | |
| Movement ×2 | Passive | |
| Movement | Notable | |
| Movement ×2 | Passive | |
| Movement and Stamina ×5 | Passive | |
| Movement and Stamina ×2 | Passive | |
| Night Beast's Feast | Notable | |
| Offensive Stagger ×13, Stagger power ×3 | Passive | |
| Pact of the Host, Summoner's Will | Notable | |
| Pets ×2 | Passive | |
| Pinned Prey ×7 | Passive | |
| Projectile Crits ×5 | Passive | |
| Rain of Points, Scattered Steel, Handful of Iron | Notable | × |
| Ring of Bones, Faltering Ranks, Hammerfall, Ringing Skull | Notable | |
| Rumble of the Depths, Second Tremor, Rift's Peal, Echo Beneath Stone | Notable | Gathered Rumble: ×0.9 aftershock area of effect; |
| Scarlet Stream, Crimson Thread's Trace | Notable | |
| Seize the Moment ×3 | Passive | |
| Shield After the Blow, Shieldbearer's Grip, Guard at the Gate, Weary Shieldbearer, Scar on the Shield | Notable | Shield Charge: Sprint while blocking to perform Shield Charge; Shield Charge deals 0.8 blunt damage and 1 knockback per point of block power; ×2 Shield Charge stagger build-up; Shield Charge costs 12 stamina per second; Shield Charge speed: ×1.1 sprint speed; 15% additional acceleration over 1.6 s; Shield Charge can hit the same target every 0.75 s; attack speed shortens this interval; Shield Charge deals 0.8 chop damage per point of block power; tool tier 2; After crashing into an obstacle, Shield Charge cannot restart for 1 s; Shield Charge rolls over enemies up to 2× its carrying weight (2.5 base health per point of block power, stars multiply it); heavier ones cost stamina, and enemies over 3.5× stop it and knock the wielder down; Sprint with your shield raised to charge forward, dealing blunt damage to each enemy in the way once. Damage scales with block power, builds extra stagger and costs stamina. Weak enemies are rolled over; heavier ones cost extra stamina, and enemies far heavier than your block power stop the charge and knock the wielder down. Lowering the shield ends it. |
| Shoulder-to-Shoulder Strike, Drengr's Swing, Meeting of Blades | Notable | |
| Shoulder-to-Shoulder Victory | Notable | |
| Signature Blow | Notable | |
| Silent Trail | Notable | |
| Slams ×2 | Passive | |
| Stamina ×2 | Passive | |
| Step After the Fall | Notable | |
| Step Beneath the Rune | Notable | |
| Step Beyond the Blow | Notable | |
| Strike Into the Breach | Notable | |
| Stubborn Press | Notable | |
| Thorny Forging, Steel to the Bone | Notable | |
| Through Enemy Ranks, Rune's Zigzag, Path Through Stones, Swift Trail, Runekeeper's Arrow | Notable | Wall to Target: A ricochet off the ground or a wall |
| Tracker's Roll, Wind Dancer | Notable | |
| Ullr's Draw, Vigorous Heart | Notable | |
| Valley Hammer, Rumble Underfoot, Breath Before the Fracture | Notable | |
| Vital Force ×3, Damage ×6 | Passive | |
| Wanderer's Footing | Notable | |
| Weight of Steel ×10 | Passive |
New (10)¶
| Name | Type | Change |
|---|---|---|
| Bomb Conservation ×5 | Passive | +5% bomb chance to spend nothing when throwing |
| Bomb Throw Speed ×3 | Passive | 2% increased bomb attack speed |
| Careful Throw | Notable | 5% increased bomb attack speed +12.5% bomb chance to spend nothing when throwing |
| Spare Fuse | Notable | +12.5% bomb chance to spend nothing when throwing |
Uniques¶
Changed (1)¶
| Name | Change |
|---|---|
| Trail of the First Antler | +(0.4–0.6) Strength per allocated passive on the path from this socket to your start ( +(0.4–0.6) Dexterity per allocated passive on the path from this socket to your start ( +(0.4–0.6) Intelligence per allocated passive on the path from this socket to your start ( +(0.6–1) maximum health per allocated passive on the path from this socket to your start ( +(0.5–0.8) maximum stamina per allocated passive on the path from this socket to your start ( +(0.5–0.8) maximum eitr per allocated passive on the path from this socket to your start ( +(0.4–0.7) rune shield per allocated passive on the path from this socket to your start ( +(0.3–0.5) armour per allocated passive on the path from this socket to your start ( +(0.6–1) evasion rating per allocated passive on the path from this socket to your start ( +(0.3–0.5) endurance threshold per allocated passive on the path from this socket to your start (10%) |
New (1)¶
| Name | Change |
|---|---|
| Eye Between Worlds | Gazes through the worlds to a random knowledge portal, and the way opens Drops: drops in rune monolith events (not corrupted ones): from their defenders, and with a 5% chance when you win one |
Boss drops¶
Changed (10)¶
| Name | Change |
|---|---|
| Bonemass | Choir of the Unburied: |
| Eikthyr | Trail of the First Antler: |
| Fader | Circlet of Emerald Flame: |
| Mist Mother | Tear of the Mist Mother: |
| Moder | Heart of the Mountain Mother: |
| Morgrim, the Shattered Lord | Heart of the Fallen Runes: |
| Rungard, the Thousand-Faced Warden | Heart of the Elder Runes: |
| The Elder | Amber of the First Root: |
| The Queen | Whisper of Niflheim: |
| Yagluth | Dead Crown Shard: Flesh: Dead Crown Shard: Breath: Dead Crown Shard: Spirit: Dead Crown Shard: Veil: |
World¶
Changed (2)¶
| Name | Change |
|---|---|
| Azurite veins | Divine Azurite: chisel tier Heavenly strike, Swamp: 5% Heavenly strike, Mountain: 5% |
| Creatures that keep their own health | Kall Fimbulbringer |
New (1)¶
| Name | Change |
|---|---|
| Unique chance for winning a rune monolith event | 5% |
Keywords¶
Changed (3)¶
| Name | Change |
|---|---|
| Dagger throw | Replaces a one-handed knife's alternative attack ([Mouse 3]) with a throw. It remains a knife attack but uses ranged and throwing bonuses instead of melee bonuses; without weapon return, the knife stays where it lands. |
| Fortification | Each point of fortification makes hits deal 2% less damage to you. Passives of the tree give it on block, on hit, on stagger and the like - at most once every 1 s. It lasts 4 s, and every new gain restarts the timer of all points. The base limit is 5 points; passives can raise the limit and make each point stronger. |
| Skill |
Data from Path of Valheiman 5.1.2, extracted 2026-10-20.