Mountain Bell¶
Tags: skill, construct, area, damage, build-up.
Hold your alternative attack to see the place and the eitr it will reserve, release to call the Bell: it falls from the sky on the ground in front of you, up to 14 m away, and its landing hurts nobody. A bad spot or too little eitr refuses the call and costs nothing.
Cooldown 8 s, the same for every sceptre of this character. It stands 20 s (base 20), its wave reaches 4 m (base 4), you keep up to 1: a new Bell at the limit replaces your oldest. Each Bell reserves 35% of maximum eitr until it leaves, you die or the sceptre comes off.
Every weapon hit on it, yours or an ally's, shots included, rings it: a wave passes 40-60% of that hit to each enemy around, damage and every build-up alike. Crit, leech and kills belong to the one who struck; defence, resistances and conditions are the enemy's own. Enemy hits, damage over time and other waves do not ring it. Striking it is not hitting an enemy: the blow itself gives no on-hit reward.
Scales with: area of effect (it grows the area, so the radius grows as its square root), effect duration, construct and Bell rows, eitr reservation efficiency; the wave with the damage, build-up and area damage of the one who struck.
Referenced by¶
Items¶
Uniques (1)¶
| Name | Effect | How to get | |
|---|---|---|---|
| Bell Beneath the Mountain | Your sceptre's alternative attack is replaced by Mountain Bell Weapon hits on your Mountain Bell ring it, dealing (40–60)% of the hit's damage and build-ups to enemies around it Each Mountain Bell reserves 35% of maximum eitr (15–25)% increased area of effect (20–30)% increased stagger duration |
dropped by Moder |
Mods (3)¶
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| Each Mountain Bell reserves #% of maximum eitr | Prefix | not jewel | Only on unique items: Bell Beneath the Mountain |
| Weapon hits on your Mountain Bell ring it, dealing #% of the hit's damage and build-ups to enemies around it | Prefix | not jewel | Only on unique items: Bell Beneath the Mountain |
| Your sceptre's alternative attack is replaced by Mountain Bell | Prefix | not jewel | Only on unique items: Bell Beneath the Mountain |
Patch history¶
| Patch | Change |
|---|---|
| Patch 6.0.0 (New) | Tags: skill, construct, area, damage, build-up. Hold your alternative attack to see the place and the eitr it will reserve, release to call the Bell: it falls from the sky on the ground in front of you, up to 14 m away, and its landing hurts nobody. A bad spot or too little eitr refuses the call and costs nothing. Cooldown 8 s, the same for every sceptre of this character. It stands 20 s (base 20), its wave reaches 4 m (base 4), you keep up to 1: a new Bell at the limit replaces your oldest. Each Bell reserves 35% of maximum eitr until it leaves, you die or the sceptre comes off. Every weapon hit on it, yours or an ally's, shots included, rings it: a wave passes 40-60% of that hit to each enemy around, damage and every build-up alike. Crit, leech and kills belong to the one who struck; defence, resistances and conditions are the enemy's own. Enemy hits, damage over time and other waves do not ring it. Striking it is not hitting an enemy: the blow itself gives no on-hit reward. Scales with: area of effect (it grows the area, so the radius grows as its square root), effect duration, construct and Bell rows, eitr reservation efficiency; the wave with the damage, build-up and area damage of the one who struck. |
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.