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Frostfire Bow

bow · two-handed

Keep your head cool as you draw, and then let your fury loose with your arrows.

Stats

Stat Quality 1 Quality 2 Quality 3 Quality 4
Pierce 68 76 84 92
Fire 12 15 18 21
Frost 88 91 94 97
Spirit 10 15 20 25
Knockback 25 25 25 25
Backstab 3x 3x 3x 3x
Durability 400 450 500 550
Weight 1.5 1.5 1.5 1.5
Movement speed -5% -5% -5% -5%

Recipe

Black Forge · station level 4

Material Craft To 2 To 3 To 4
Nord Bow 1 0 0 0
Bloodgold 20 10 20 30
Frostfire Essence 1 1 2 3
Bloodgold Battle Idol 1 0 0 0

Item level

Crafted items are item level 246 (Deep North): this sets which property tiers they can roll.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (25)

Mod Value From (item level) Tiers Weight Share
#% increased ailment damage (5–7) → (18–24) Meadows (1) 5 1000 7.7%
#% increased damage (7.5–10.5) → (27–36) Meadows (1) 5 1000 7.7%
#% increased item damage (6–10) → (31–40) Meadows (1) 5 1000 7.7%
#% increased bleed damage (10–14) → (36–48) Meadows (1) 5 600 4.6%
#% increased burning damage (10–14) → (36–48) Meadows (1) 5 600 4.6%
#% increased chill effect (10–14) → (36–48) Meadows (1) 5 600 4.6%
#% increased elemental damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.6%
#% increased fire damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.6%
#% increased frost damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.6%
#% increased lightning damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.6%
#% increased physical damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.6%
#% increased poison damage (7.5–10.5) → (27–36) Meadows (1) 5 600 4.6%
#% increased poison damage over time (10–14) → (36–48) Meadows (1) 5 600 4.6%
#% increased shock effect (10–14) → (36–48) Meadows (1) 5 600 4.6%
#% increased piercing damage (7.5–10.5) → (27–36) Meadows (1) 5 500 3.8%
#% increased projectile damage (7.5–10.5) → (27–36) Meadows (1) 5 500 3.8%
#% increased ranged damage (7.5–10.5) → (27–36) Meadows (1) 5 500 3.8%
#% increased shooting damage (7.5–10.5) → (27–36) Meadows (1) 5 500 3.8%
#% increased damage (15–21) → (54–72) Meadows (1) 5 300 2.3%
#% increased damage against beasts (10–14) → (36–48) Meadows (1) 5 200 1.5%
#% increased damage against distant enemies (10–14) → (36–48) Meadows (1) 5 200 1.5%
#% increased damage against frozen targets (10–14) → (36–48) Meadows (1) 5 200 1.5%
#% increased damage on consecutive hits recently (15–21) → (54–72) Meadows (1) 5 200 1.5%
#% increased damage on sprint recently (15–21) → (54–72) Meadows (1) 5 200 1.5%
+# to item quality 1 → (1–2) Swamp (43) 2 150 1.1%

Suffix (56)

Mod Value From (item level) Tiers Weight Share
#% increased ailment build-up (12–18) → (45–60) Meadows (1) 5 1000 3.5%
#% increased attack speed (2.6–3.4) → (9–12) Meadows (1) 5 1000 3.5%
#% increased critical strike chance (15–21) → (54–72) Meadows (1) 5 1000 3.5%
#% increased item attack speed (3–5) → (15–18) Meadows (1) 5 1000 3.5%
#% increased item critical strike chance (10–19) → (50–60) Meadows (1) 5 1000 3.5%
#% increased knockback (5–7) → (18–24) Meadows (1) 5 1000 3.5%
#% increased shot accuracy (5–7) → (18–24) Meadows (1) 5 1000 3.5%
#% reduced cost (5.1–3.8) → (18.2–13.3) Meadows (1) 5 1000 3.5%
+#% critical strike damage (7.5–10.5) → (27–36) Meadows (1) 5 1000 3.5%
+#% critical strike damage (10–14) → (36–48) Meadows (1) 5 1000 3.5%
+#% life leech (0.26–0.34) → (0.9–1.2) Meadows (1) 5 1000 3.5%
+#% to item critical strike chance (0.5–1) → (3–4) Meadows (1) 5 800 2.8%
#% increased bleed build-up (12–18) → (45–60) Meadows (1) 5 600 2.1%
#% increased burning build-up (21–27) → (72–96) Meadows (1) 5 600 2.1%
#% increased chill build-up (21–27) → (72–96) Meadows (1) 5 600 2.1%
#% increased poison build-up (10–14) → (36–48) Meadows (1) 5 600 2.1%
#% increased shock build-up (21–27) → (72–96) Meadows (1) 5 600 2.1%
#% increased stagger build-up (5–7) → (18–24) Meadows (1) 5 600 2.1%
#% reduced attack stamina cost (7–5) → (24–18) Meadows (1) 5 600 2.1%
#% increased alternative attack speed (3.8–5.1) → (13.3–18.2) Meadows (1) 5 500 1.7%
#% increased arrow and bolt range (10–14) → (36–48) Meadows (1) 5 500 1.7%
#% increased chill duration (5–7) → (18–24) Meadows (1) 5 500 1.7%
#% increased draw and reload speed (5–7) → (18–24) Meadows (1) 5 500 1.7%
#% increased impale build-up (21–27) → (72–96) Meadows (1) 5 500 1.7%
#% increased projectile speed (5–7) → (18–24) Meadows (1) 5 500 1.7%
#% increased ranged critical strike chance (15–21) → (54–72) Meadows (1) 5 500 1.7%
#% increased sneak attack damage (15–21) → (54–72) Meadows (1) 5 500 1.7%
#% increased stagger build-up with alternative attacks (7.5–10.5) → (27–36) Meadows (1) 5 500 1.7%
#% reduced bow draw stamina cost (7–5) → (24–18) Meadows (1) 5 500 1.7%
#% reduced shooting stamina cost (5.1–3.8) → (18.2–13.3) Meadows (1) 5 500 1.7%
+# arrows per bow shot 2 → 3 Swamp (43) 3 500 1.7%
+# bounce 1 Swamp (43) 3 500 1.7%
+# projectile chain 1 Swamp (43) 3 500 1.7%
+#% shooting chance to spend nothing (10–14) → (36–48) Meadows (1) 5 500 1.7%
#% increased burning build-up (10–15) → (46–60) Meadows (1) 5 300 1.0%
#% increased chill build-up (10–15) → (46–60) Meadows (1) 5 300 1.0%
#% increased poison build-up (10–15) → (46–60) Meadows (1) 5 300 1.0%
#% increased shock build-up (10–15) → (46–60) Meadows (1) 5 300 1.0%
#% overflowing chance to chain an additional time (8–12) → (34–42) Meadows (1) 5 300 1.0%
#% overflowing chance to fire an additional projectile (8–12) → (34–42) Meadows (1) 5 300 1.0%
#% overflowing chance to ricochet an additional time (8–12) → (34–42) Meadows (1) 5 300 1.0%
#% reduced cost (7–5) → (24–18) Meadows (1) 5 300 1.0%
+#% critical strike damage (10–14) → (36–48) Meadows (1) 5 300 1.0%
#% increased arrow and bolt range while standing still (15–21) → (54–72) Meadows (1) 5 200 0.7%
#% increased attack speed against staggered targets (2.6–3.4) → (9–12) Meadows (1) 5 200 0.7%
#% increased attack speed on crit recently (6–9) → (22.5–30) Meadows (1) 5 200 0.7%
#% increased bow draw speed per # points of "Dexterity" (0.5–0.65), 5 → (1.8–2.4), 5 Meadows (1) 5 200 0.7%
#% increased chill build-up against wet targets (12–18) → (45–60) Meadows (1) 5 200 0.7%
#% increased critical strike chance against distant enemies (15–21) → (54–72) Meadows (1) 5 200 0.7%
#% increased critical strike chance on sprint recently (30–42) → (106–146) Meadows (1) 5 200 0.7%
#% increased draw and reload speed on dodge recently (10–14) → (36–48) Meadows (1) 5 200 0.7%
#% increased knockback on sprint recently (10–14) → (36–48) Meadows (1) 5 200 0.7%
#% increased shot accuracy if started at full stamina (7.5–10.5) → (27–36) Meadows (1) 5 200 0.7%
#% increased shot accuracy while standing still (7.5–10.5) → (27–36) Meadows (1) 5 200 0.7%
+# stamina on kill (4–8) → (18–24) Meadows (1) 5 200 0.7%
+#% critical strike damage against moving targets (12–18) → (45–60) Meadows (1) 5 200 0.7%

Essence only (3)

Never roll on their own: only the boss essence listed adds them.

Mod Type Value Source
#% chance on any hit to release chain lightning Prefix 18% Essence of Eikthyr
Every # s lightning strikes a random wet enemy within # m Suffix 1.4, 45 Essence of Eikthyr
Lightning hits have #% chance to chain to a random wet enemy nearby Suffix 52% Essence of Eikthyr

Tags

What the mod sees this item as. Properties choose the items they roll on by these tags.

elemental damage, fire damage, frost damage, physical damage, pierce damage, spirit damage, bow, ranged, shooting weapon, two-handed, weapon

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.