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Health regeneration

Percentage bonuses scale passive healing supplied by food. Flat health regeneration works independently of food.

Referenced by

Passive Tree

Notables

Name Effect
Blood for Blood +1.5% life leech on parry recently
+2.25 health regeneration on parry recently
Draught of Another's Life +0.5% life leech
+0.75 health regeneration
+10 health on kill
Food for a Long Life 20% increased food nourishment health
15% increased food duration
19% increased health regeneration while fed
Hardy Root 15% increased health regeneration
Healing Mead 15% increased consumed mead effect
18.75% increased health regeneration while a mead effect is active
Healing Repose 2.5% increased health regeneration per 10 points of comfort
Hearth and Hound 15% increased health regeneration
22.5% increased health regeneration while fed
Ironblood 15% increased health regeneration
+5 armour
+15 Strength
One Road 15% increased damage for your companion
2.5% increased health regeneration for your companion per 10 points of comfort
Peace Behind the Palisade 2.5% increased health regeneration per 10 points of comfort
Rest Beneath the Moon 30% increased health regeneration at night
Vein Beneath Iron 15% increased health regeneration
Vigorous Heart 15% increased health regeneration
15% increased damage
Wanderer's Footing +20% stagger resistance
19% increased health regeneration while moving
Warm Vein +0.75 health regeneration

Small passives

Stat Nodes
6% increased health regeneration 17
1% increased health regeneration per 10 points of comfort 5
+0.3 health regeneration 3

Items

Mods (29)
Mod Type Rolls on From (item level)
#% increased health regeneration Suffix must be trinket Meadows (1)
#% increased health regeneration Suffix must be armour; one of armour-based Meadows (1)
#% increased health regeneration Suffix must be shield; one of armour-based Meadows (1)
#% increased health regeneration Suffix must be jewel and Strength jewel Meadows (1)
#% increased health regeneration Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased health regeneration Suffix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased health regeneration at full stamina Suffix must be armour; one of armour-based Meadows (1)
#% increased health regeneration at full stamina Suffix must be shield; one of armour-based Meadows (1)
#% increased health regeneration at low life Suffix must be armour; one of armour-based Meadows (1)
#% increased health regeneration at low life Suffix must be shield; one of armour-based Meadows (1)
#% increased health regeneration at night Suffix must be armour; one of armour-based Meadows (1)
#% increased health regeneration at night Suffix must be shield; one of armour-based Meadows (1)
#% increased health regeneration at night Suffix must be armour, evasion-based and rune-shield-based Meadows (1)
#% increased health regeneration at night Suffix must be shield, evasion-based and rune-shield-based Meadows (1)
#% increased health regeneration out of combat Suffix must be armour; one of armour-based Meadows (1)
#% increased health regeneration out of combat Suffix must be shield; one of armour-based Meadows (1)
#% increased health regeneration per # points of comfort Suffix must be jewel and Strength jewel Meadows (1)
#% increased health regeneration per # points of comfort Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased health regeneration per # points of comfort Suffix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased health regeneration per point of rested charge Suffix must be armour; one of armour-based Meadows (1)
#% increased health regeneration per point of rested charge Suffix must be shield; one of armour-based Meadows (1)
#% increased health regeneration while standing still Suffix must be armour; one of armour-based Meadows (1)
#% increased health regeneration while standing still Suffix must be shield; one of armour-based Meadows (1)
+# health regeneration Suffix must be armour, armour-based and rune-shield-based Meadows (1)
+# health regeneration Suffix must be shield, armour-based and rune-shield-based Meadows (1)
+# health regeneration Suffix must be jewel and Strength jewel Meadows (1)
+# health regeneration Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
+# health regeneration Suffix must be jewel and Strength–Intelligence jewel Meadows (1)
+# health regeneration Prefix must be trinket Meadows (1)

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.