Health regeneration¶
Percentage bonuses scale passive healing supplied by food. Flat health regeneration works independently of food.
Referenced by¶
Passive Tree¶
Notables¶
Small passives¶
| Stat | Nodes |
|---|---|
| 6% increased health regeneration | 17 |
| 1% increased health regeneration per 10 points of comfort | 5 |
| +0.3 health regeneration | 3 |
Items¶
Mods (29)
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased health regeneration | Suffix | must be trinket | Meadows (1) |
| #% increased health regeneration | Suffix | must be armour; one of armour-based | Meadows (1) |
| #% increased health regeneration | Suffix | must be shield; one of armour-based | Meadows (1) |
| #% increased health regeneration | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased health regeneration | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased health regeneration | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| #% increased health regeneration at full stamina | Suffix | must be armour; one of armour-based | Meadows (1) |
| #% increased health regeneration at full stamina | Suffix | must be shield; one of armour-based | Meadows (1) |
| #% increased health regeneration at low life | Suffix | must be armour; one of armour-based | Meadows (1) |
| #% increased health regeneration at low life | Suffix | must be shield; one of armour-based | Meadows (1) |
| #% increased health regeneration at night | Suffix | must be armour; one of armour-based | Meadows (1) |
| #% increased health regeneration at night | Suffix | must be shield; one of armour-based | Meadows (1) |
| #% increased health regeneration at night | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) |
| #% increased health regeneration at night | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) |
| #% increased health regeneration out of combat | Suffix | must be armour; one of armour-based | Meadows (1) |
| #% increased health regeneration out of combat | Suffix | must be shield; one of armour-based | Meadows (1) |
| #% increased health regeneration per # points of comfort | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased health regeneration per # points of comfort | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased health regeneration per # points of comfort | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| #% increased health regeneration per point of rested charge | Suffix | must be armour; one of armour-based | Meadows (1) |
| #% increased health regeneration per point of rested charge | Suffix | must be shield; one of armour-based | Meadows (1) |
| #% increased health regeneration while standing still | Suffix | must be armour; one of armour-based | Meadows (1) |
| #% increased health regeneration while standing still | Suffix | must be shield; one of armour-based | Meadows (1) |
| +# health regeneration | Suffix | must be armour, armour-based and rune-shield-based | Meadows (1) |
| +# health regeneration | Suffix | must be shield, armour-based and rune-shield-based | Meadows (1) |
| +# health regeneration | Suffix | must be jewel and Strength jewel | Meadows (1) |
| +# health regeneration | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| +# health regeneration | Suffix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| +# health regeneration | Prefix | must be trinket | Meadows (1) |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.