Ringing Skull¶
Notable · Strength · Stagger · Show on tree
Mastery options¶
| Option | Effect | |
|---|---|---|
| Crushing Blow | Your first primary hit against an enemy with at least 60% stagger build-up triggers Heavy Stagger ×0.6 damage with the hit that triggers Crushing Blow Your first primary hit on an enemy primed for a heavy stagger triggers the heavy stagger, but that hit deals less damage. |
|
| Precise Control | Heavy Stagger ends 1.6 times faster After Heavy Stagger, the enemy retains at least 50% of its stagger threshold Your heavy staggers are shorter, but afterwards the enemy's stagger build-up lingers briefly for you and your allies. |
Details¶
| Property | Value |
|---|---|
| Type | Notable |
| Branch | Strength |
| Category | Stagger |
| Topics | stagger |
| Position | -1590, -733 |
| Id | own9906 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Offensive Stagger | Passive | 10% increased stagger build-up |
Keywords¶
- Stagger: Reaching the stagger threshold briefly interrupts the target. Stagger build-up increases progress from hits; general ailment build-up does not affect it.
- Build-up: Makes matching damage apply an ailment more readily. It does not add a missing damage type, increase ailment damage or extend duration; impale uses an…
Game data
{
"mods": [
{
"stat": "AilmentBuildPct",
"value": 0.25,
"subject": "Staggering"
}
],
"options": [
{
"name": "Crushing Blow",
"extra": null,
"mods": [
{
"stat": "MasteryStagger1",
"value": 1.0
}
],
"id": "o1725",
"icon": "v2m:plan-stagger-m-59133c56"
},
{
"name": "Precise Control",
"extra": null,
"mods": [
{
"stat": "MasteryStagger2",
"value": 1.0
}
],
"id": "o1726",
"icon": "v2m:plan-stagger-m-f62a8ece"
}
],
"masteryId": "cat:pov:plan-stagger",
"icon": "v2:stagger"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.