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Low and full

Low means below 35% of maximum; full means at least 99%. Each resource is checked against its own maximum, for both characters and enemies.

Referenced by

Passive Tree

Notables

Name Effect
Chieftain's End 20% increased damage against low life enemies
15% increased damage against rare or unique enemies
First Scar 30% increased critical strike chance against full life enemies
+25% critical strike damage against full life enemies
First Sign of Sickness 40% increased ailment build-up against full life enemies
Last Drops 10% increased bleed damage against low life enemies
Last Firebrand 10% increased burning damage against low life enemies
Last Venom 10% increased poison damage over time against low life enemies
Sickness of the Last Hour 40% increased ailment build-up against low life enemies
Sip of Life +10 health on kill
+0.5% life leech against low life enemies
Swan Song 30% increased critical strike chance against low life enemies
+25% critical strike damage against low life enemies

Small passives

Stat Nodes
16% increased bleed build-up with axes against low life enemies 5
4% increased poison damage over time against low life enemies 4
16% increased ailment build-up against low life enemies 3
12% increased sneak attack damage against full life enemies 3
+0.2% life leech against low life enemies 3
12% increased critical strike chance against full life enemies 3
16% increased ailment build-up against full life enemies 2
8% increased damage against low life enemies 2

Items

Mods (20)
Mod Type Rolls on From (item level)
#% increased ailment build-up against full life enemies Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased ailment build-up against low life enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased bleed build-up against low life enemies Suffix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased bleed build-up with axes against low life enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased burning damage against low life enemies Prefix must be weapon; one of club or pickaxe Meadows (1)
#% increased critical strike chance against full life enemies Suffix must be weapon; one of axe, blood magic, club, crossbow, elemental magic, pickaxe, sceptre or spear Meadows (1)
#% increased critical strike chance against full life enemies Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased critical strike chance against full life enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased critical strike chance against low life enemies Suffix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased damage against low life enemies Prefix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased damage against low life enemies Prefix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased poison damage over time against low life enemies Prefix must be weapon; one of bomb, knife or trap Meadows (1)
#% increased poison damage over time against low life enemies Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased sneak attack damage against full life enemies Suffix must be weapon; one of bomb, knife or trap Meadows (1)
#% increased sneak attack damage against full life enemies Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased sneak attack damage against full life enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
+#% critical strike damage against full life enemies Suffix must be weapon; one of bomb, knife or trap Meadows (1)
+#% critical strike damage against low life enemies Suffix must be weapon; one of bomb, knife or trap Meadows (1)
+#% life leech against low life enemies Suffix must be weapon; one of club or pickaxe Meadows (1)
+#% life leech against low life enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1)

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.