Second Tremor¶
Notable · Strength · Aftershocks · Show on tree
25% increased stagger build-up with aftershocks
Mastery options¶
| Option | Effect | |
|---|---|---|
| Shifted Aftershock | Aftershocks erupt at the far end of your fault line instead of at its centre. | |
| Gathered Rumble | ×0.9 aftershock area of effect 15% increased stagger build-up with aftershocks |
|
| Slam Echo | +16% slam aftershock chance | |
| Echo of the Breach | +100% attack aftershock chance against enemies with broken armour on hit An attack causes an aftershock if the target's armour is fully broken after it hits. The hit that finishes breaking the armour also counts. One attack creates at most one source aftershock, regardless of the number of targets, projectiles and hits. |
Details¶
| Property | Value |
|---|---|
| Type | Notable |
| Branch | Strength |
| Category | Aftershocks |
| Topics | with aftershocks, stagger, area of effect, damage, with slams, with attacks, against enemies with broken armour |
| Position | -2688, -1035 |
| Id | own10486 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Aftershocks | Passive | 10% increased stagger build-up with aftershocks 4% increased aftershock area of effect |
Keywords¶
- Stagger: Reaching the stagger threshold briefly interrupts the target. Stagger build-up increases progress from hits; general ailment build-up does not affect it.
- Build-up: Makes matching damage apply an ailment more readily. It does not add a missing damage type, increase ailment damage or extend duration; impale uses an…
- Aftershock: A second eruption at a slam's point a moment later, with the slam's own damage and its own modifiers. It is rolled once per slam, not per enemy hit, and never…
- Slam: An attack that hits the ground in an area: the area attacks of sledges and similar weapons, and alternative attacks that a mastery turns into a slam. Slam…
Game data
{
"mods": [
{
"stat": "AilmentBuildPct",
"value": 0.25,
"subject": "Aftershock",
"subjects": [
"Aftershock",
"Staggering"
]
}
],
"options": [
{
"name": "Shifted Aftershock",
"extra": null,
"mods": [
{
"stat": "MasteryAftershock1",
"value": 1.0
}
],
"id": "o1635",
"icon": "v2m:plan-aftershock-m-e51e825d"
},
{
"name": "Gathered Rumble",
"extra": null,
"mods": [
{
"stat": "AreaPct",
"value": -0.1,
"more": true,
"subject": "Aftershock"
},
{
"stat": "AilmentBuildPct",
"value": 0.15,
"form": "inc",
"subject": "Aftershock",
"subjects": [
"Aftershock",
"Staggering"
]
}
],
"id": "o1636",
"icon": "v2m:plan-aftershock-m-7ac764cc"
},
{
"name": "Отзвук слэма",
"extra": null,
"mods": [
{
"stat": "AftershockChance",
"value": 0.16,
"form": "flat",
"subject": "Slam"
}
],
"id": "o1637",
"icon": "v2m:newtry-AftershockChance"
},
{
"name": "Эхо пролома",
"extra": "Атака вызывает афтершок, если после её попадания броня цели полностью разрушена. Удар, который доломил броню, тоже подходит. Одна атака создаёт не более одного исходного афтершока, независимо от числа целей, снарядов и попаданий.",
"mods": [
{
"stat": "AftershockChance",
"value": 1.0,
"form": "flat",
"kind": "cond",
"after": "Hit",
"threshold": 3.0,
"subject": "Attack",
"subjects": [
"Attack",
"VsArmourBroken"
]
}
],
"id": "o1638",
"icon": "v2m:newtry-EchoOfTheBreach"
}
],
"masteryId": "cat:pov:plan-aftershock",
"icon": "v2:aftershock"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.