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Elemental damage and ailments

Elemental damage includes fire, frost and lightning; poison and spirit are separate types. Matching damage bonuses add together for each final type, while ailment damage bonuses affect only the ailment.

Referenced by

Passive Tree

Notables

Name Effect
Brew of Four Winds 15% increased consumed mead effect
+9.375% elemental resistance while a mead effect is active
Circle of Elements +7.5% elemental resistance
Draught of Elements 18.75% increased elemental damage while a mead effect is active
Frost and Flame 40% increased ailment build-up
15% increased elemental damage
Hardened Soul +7.5% elemental resistance
Hearty Feast 20% increased food nourishment health
+9.375% elemental resistance while fed
2.5% increased physical damage per 15 points of health from food
Muspell's Wrath 30% increased elemental damage
Rain Tempering +15% wet resistance
+7.5% elemental resistance
Sign of the Hardy Body +7.5% elemental resistance
Strength on the Road 20% increased food nourishment eitr
+1.25 rune shield per 50 points of eitr from food
2.5% increased elemental damage per 15 points of eitr from food
Tempering of Four Winds +7.5% elemental resistance
Traveller's Hide +7.5% elemental resistance
Ward of the Passes +7.5% elemental resistance

Masteries

Option Effect
Elemental Edge 60% increased elemental damage with swords with charged attacks

Small passives

Stat Nodes
6% increased elemental damage 3
10% increased elemental damage 2

Items

Mods (3)

Mod Type Rolls on From (item level)
#% increased elemental damage Prefix must be weapon Meadows (1)
#% increased elemental damage per # points of "Intelligence" Prefix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1)
+#% elemental resistance Suffix must be jewel and Intelligence jewel Meadows (1)

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.