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Immobilize

An immobilized enemy cannot move for a short time (2 s at base). It is applied by chance on hit: from the tree, and natively by Ashlands nature weapons. Duration rows with the immobilize chip lengthen it; many rows are stronger against immobilized enemies.

Referenced by

Passive Tree

Notables

Name Effect
Binding Reach 10% increased area of effect
40% increased immobilize build-up
Bramble Snare +10% chance to immobilize on hit
15% increased immobilize duration
Crushing Hold 25% increased stagger build-up against immobilized enemies
15% increased damage against immobilized enemies
Held Fast +10% chance to immobilize on hit
15% increased damage against immobilized enemies
Hobble +10% chance to immobilize on hit
25% increased stagger build-up against immobilized enemies
Nowhere to Run 30% increased critical strike chance against immobilized enemies
15% increased critical strike damage against immobilized enemies
Root and Ruin +10% chance to immobilize on hit
Rootwarden +10% chance to immobilize on hit
Snare Shot +10% chance to immobilize on hit
30% increased critical strike chance against immobilized enemies
Stake Through the Heart 15% increased damage against immobilized enemies
15% increased critical strike damage against immobilized enemies

Masteries

Option Effect
Choking Roots 200% increased poison build-up against immobilized enemies

Small passives

Stat Nodes
+4% chance to immobilize on hit 8
6% increased damage against immobilized enemies 7
6% increased immobilize duration 5
12% increased critical strike chance against immobilized enemies 4
10% increased stagger build-up against immobilized enemies 3
6% increased critical strike damage against immobilized enemies 2

Items

Mods (6)

Mod Type Rolls on From (item level)
#% increased critical strike chance against immobilized enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased critical strike damage against immobilized enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased damage against immobilized enemies Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased immobilize duration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased stagger build-up against immobilized enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
+#% chance to immobilize on hit Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.