Immobilize¶
An immobilized enemy cannot move for a short time (2 s at base). It is applied by chance on hit: from the tree, and natively by Ashlands nature weapons. Duration rows with the immobilize chip lengthen it; many rows are stronger against immobilized enemies.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Binding Reach | 10% increased area of effect 40% increased immobilize build-up |
|
| Bramble Snare | +10% chance to immobilize on hit 15% increased immobilize duration |
|
| Crushing Hold | 25% increased stagger build-up against immobilized enemies 15% increased damage against immobilized enemies |
|
| Held Fast | +10% chance to immobilize on hit 15% increased damage against immobilized enemies |
|
| Hobble | +10% chance to immobilize on hit 25% increased stagger build-up against immobilized enemies |
|
| Nowhere to Run | 30% increased critical strike chance against immobilized enemies 15% increased critical strike damage against immobilized enemies |
|
| Root and Ruin | +10% chance to immobilize on hit | |
| Rootwarden | +10% chance to immobilize on hit | |
| Snare Shot | +10% chance to immobilize on hit 30% increased critical strike chance against immobilized enemies |
|
| Stake Through the Heart | 15% increased damage against immobilized enemies 15% increased critical strike damage against immobilized enemies |
Masteries¶
| Option | Effect | |
|---|---|---|
| Choking Roots | 200% increased poison build-up against immobilized enemies |
Small passives¶
| Stat | Nodes |
|---|---|
| +4% chance to immobilize on hit | 8 |
| 6% increased damage against immobilized enemies | 7 |
| 6% increased immobilize duration | 5 |
| 12% increased critical strike chance against immobilized enemies | 4 |
| 10% increased stagger build-up against immobilized enemies | 3 |
| 6% increased critical strike damage against immobilized enemies | 2 |
Items¶
Mods (6)¶
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased critical strike chance against immobilized enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased critical strike damage against immobilized enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased damage against immobilized enemies | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased immobilize duration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased stagger build-up against immobilized enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| +#% chance to immobilize on hit | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.