How you fight¶
Bonuses can apply to an attack category rather than a particular weapon. Only hits matching the named category receive the bonus.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Amid the Fray | 30% increased melee critical strike chance 3% increased melee damage per 30 points of "Strength" |
|
| Arms of the North | 15% increased melee damage 15% increased projectile damage +8 Strength +8 Dexterity |
|
| Beyond the Far Line | 15% increased ranged damage against distant enemies | |
| Drengr's Answer | 30% increased two-handed damage in melee on block recently | |
| Drengr's Swing | 15% increased melee damage with attacks 10% increased melee area of effect with attacks |
|
| Eye Above the Plains | 30% increased ranged critical strike chance | |
| Fighter's Grip | 10% reduced melee stamina cost with attacks | |
| Firebrand in the Fist | 15% increased melee damage | |
| Fray Amid Waves | 10% reduced swimming stamina cost 22.5% increased melee damage while in water |
|
| Frugal Archer | +20% shooting chance to spend nothing | |
| Giant's Sweep | 15% increased two-handed damage in melee 10% increased two-handed area of effect in melee +15 Strength |
|
| Giant-Toppler | 15% increased melee damage 30% increased melee damage against staggered targets |
|
| Hammerfall | 25% increased stagger build-up 15% increased melee damage +15 Strength |
|
| Handful of Iron | +50% throwing additional projectile chance ×1.05 damage |
|
| Marksman's Hand | 15% increased shooting damage | |
| Meeting of Blades | 15% increased melee damage with attacks | |
| Rain of Points | +50% throwing additional projectile chance ×1.05 damage |
|
| Rumble of Heavy Steel | 15% increased two-handed damage in melee 15% increased area of effect on stagger with two-handed melee weapons recently +15 Strength |
|
| Sentry's Gaze | 15% increased ranged damage | |
| Shoulder-to-Shoulder Strike | 15% increased melee damage with attacks 40% increased stagger build-up in melee |
|
| Swift Fray | 5% increased melee attack speed 40% increased ailment build-up in melee |
|
| Thrower's Hand | 5% increased throwing attack speed 7.5% reduced throwing stamina cost |
|
| True Shot | 30% increased shooting critical strike chance |
Small passives¶
| Stat | Nodes |
|---|---|
| 6% increased melee damage | 12 |
| 6% increased melee damage with attacks | 12 |
| 6% increased two-handed damage in melee | 9 |
| 6% increased throwing damage | 9 |
| 6% increased ranged damage | 8 |
| 12% increased melee critical strike chance | 4 |
| 12% increased throwing critical strike chance | 4 |
| 2% increased melee attack speed | 3 |
| +8% shooting chance to spend nothing | 3 |
| 12% increased shooting critical strike chance | 3 |
| 4% reduced melee stamina cost with attacks | 2 |
| 6% increased shooting damage | 2 |
| 12% increased ranged critical strike chance | 2 |
| 2% increased throwing attack speed | 2 |
| 9% increased melee damage while in water | 2 |
| 3% reduced shooting stamina cost | 1 |
Items¶
Mods (39)
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased melee attack speed | Suffix | must be weapon; one of club or pickaxe | Meadows (1) |
| #% increased melee attack speed | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased melee build-up | Suffix | must be weapon and melee; one of bomb, knife or trap | Meadows (1) |
| #% increased melee critical strike chance | Suffix | must be weapon and melee; one of polearm or sword | Meadows (1) |
| #% increased melee critical strike chance | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% increased melee damage | Prefix | must be weapon and melee; one of axe, club, crossbow, pickaxe, polearm, spear or sword | Meadows (1) |
| #% increased melee damage | Prefix | must be jewel and Strength jewel | Meadows (1) |
| #% increased melee damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased melee damage per # points of "Strength" | Prefix | must be weapon and melee; one of club or pickaxe | Meadows (1) |
| #% increased melee damage while in water | Prefix | must be jewel and Strength jewel | Meadows (1) |
| #% increased melee damage with attacks | Prefix | must be jewel and Strength jewel | Meadows (1) |
| #% increased ranged critical strike chance | Suffix | must be weapon and ranged; one of bare hands, bow or fist weapon | Meadows (1) |
| #% increased ranged critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased ranged damage | Prefix | must be weapon and ranged; one of bare hands, bow or fist weapon | Meadows (1) |
| #% increased ranged damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased shooting attack speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased shooting critical strike chance | Suffix | must be weapon and shooting weapon; one of axe, crossbow or spear | Meadows (1) |
| #% increased shooting critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased shooting damage | Prefix | must be weapon and shooting weapon; one of axe, bare hands, bow, crossbow, spear or fist weapon | Meadows (1) |
| #% increased shooting damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased throwing attack speed | Suffix | must be weapon and throwing weapon; one of axe, bomb, crossbow, knife, spear or trap | Meadows (1) |
| #% increased throwing attack speed | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased throwing attack speed | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased throwing critical strike chance | Suffix | must be weapon and throwing weapon; one of axe, crossbow or spear | Meadows (1) |
| #% increased throwing critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased throwing critical strike chance | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased throwing damage | Prefix | must be weapon and throwing weapon; one of axe, bomb, crossbow, knife, spear or trap | Meadows (1) |
| #% increased throwing damage | Prefix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased throwing damage | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased throwing damage | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased two-handed damage in melee | Prefix | must be jewel and Strength jewel | Meadows (1) |
| #% increased two-handed damage in melee | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| #% reduced melee stamina cost | Suffix | must be weapon and melee; one of axe, club, crossbow, pickaxe or spear | Meadows (1) |
| #% reduced melee stamina cost with attacks | Suffix | must be jewel and Strength jewel | Meadows (1) |
| #% reduced shooting stamina cost | Suffix | must be weapon and shooting weapon; one of bare hands, bow, club, pickaxe or fist weapon | Meadows (1) |
| #% reduced throwing stamina cost | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) |
| #% reduced throwing stamina cost | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) |
| +#% shooting chance to spend nothing | Suffix | must be weapon and shooting weapon; one of bare hands, bow or fist weapon | Meadows (1) |
| +#% shooting chance to spend nothing | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
Mentioned in¶
- Ailment damage
- Ailments and resistances
- Bait
- Bleeding
- Burning
- Chill
- Dagger throw
- Fire damage
- Poison
- Poison damage
- Spells
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.