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How you fight

Bonuses can apply to an attack category rather than a particular weapon. Only hits matching the named category receive the bonus.

Referenced by

Passive Tree

Notables

Name Effect
Amid the Fray 30% increased melee critical strike chance
3% increased melee damage per 30 points of "Strength"
Arms of the North 15% increased melee damage
15% increased projectile damage
+8 Strength
+8 Dexterity
Beyond the Far Line 15% increased ranged damage against distant enemies
Drengr's Answer 30% increased two-handed damage in melee on block recently
Drengr's Swing 15% increased melee damage with attacks
10% increased melee area of effect with attacks
Eye Above the Plains 30% increased ranged critical strike chance
Fighter's Grip 10% reduced melee stamina cost with attacks
Firebrand in the Fist 15% increased melee damage
Fray Amid Waves 10% reduced swimming stamina cost
22.5% increased melee damage while in water
Frugal Archer +20% shooting chance to spend nothing
Giant's Sweep 15% increased two-handed damage in melee
10% increased two-handed area of effect in melee
+15 Strength
Giant-Toppler 15% increased melee damage
30% increased melee damage against staggered targets
Hammerfall 25% increased stagger build-up
15% increased melee damage
+15 Strength
Handful of Iron +50% throwing additional projectile chance
×1.05 damage
Marksman's Hand 15% increased shooting damage
Meeting of Blades 15% increased melee damage with attacks
Rain of Points +50% throwing additional projectile chance
×1.05 damage
Rumble of Heavy Steel 15% increased two-handed damage in melee
15% increased area of effect on stagger with two-handed melee weapons recently
+15 Strength
Sentry's Gaze 15% increased ranged damage
Shoulder-to-Shoulder Strike 15% increased melee damage with attacks
40% increased stagger build-up in melee
Swift Fray 5% increased melee attack speed
40% increased ailment build-up in melee
Thrower's Hand 5% increased throwing attack speed
7.5% reduced throwing stamina cost
True Shot 30% increased shooting critical strike chance

Small passives

Stat Nodes
6% increased melee damage 12
6% increased melee damage with attacks 12
6% increased two-handed damage in melee 9
6% increased throwing damage 9
6% increased ranged damage 8
12% increased melee critical strike chance 4
12% increased throwing critical strike chance 4
2% increased melee attack speed 3
+8% shooting chance to spend nothing 3
12% increased shooting critical strike chance 3
4% reduced melee stamina cost with attacks 2
6% increased shooting damage 2
12% increased ranged critical strike chance 2
2% increased throwing attack speed 2
9% increased melee damage while in water 2
3% reduced shooting stamina cost 1

Items

Mods (39)
Mod Type Rolls on From (item level)
#% increased melee attack speed Suffix must be weapon; one of club or pickaxe Meadows (1)
#% increased melee attack speed Suffix must be jewel and Strength jewel Meadows (1)
#% increased melee build-up Suffix must be weapon and melee; one of bomb, knife or trap Meadows (1)
#% increased melee critical strike chance Suffix must be weapon and melee; one of polearm or sword Meadows (1)
#% increased melee critical strike chance Suffix must be jewel and Strength jewel Meadows (1)
#% increased melee damage Prefix must be weapon and melee; one of axe, club, crossbow, pickaxe, polearm, spear or sword Meadows (1)
#% increased melee damage Prefix must be jewel and Strength jewel Meadows (1)
#% increased melee damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased melee damage per # points of "Strength" Prefix must be weapon and melee; one of club or pickaxe Meadows (1)
#% increased melee damage while in water Prefix must be jewel and Strength jewel Meadows (1)
#% increased melee damage with attacks Prefix must be jewel and Strength jewel Meadows (1)
#% increased ranged critical strike chance Suffix must be weapon and ranged; one of bare hands, bow or fist weapon Meadows (1)
#% increased ranged critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased ranged damage Prefix must be weapon and ranged; one of bare hands, bow or fist weapon Meadows (1)
#% increased ranged damage Prefix must be jewel and Dexterity jewel Meadows (1)
#% increased shooting attack speed Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased shooting critical strike chance Suffix must be weapon and shooting weapon; one of axe, crossbow or spear Meadows (1)
#% increased shooting critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased shooting damage Prefix must be weapon and shooting weapon; one of axe, bare hands, bow, crossbow, spear or fist weapon Meadows (1)
#% increased shooting damage Prefix must be jewel and Dexterity jewel Meadows (1)
#% increased throwing attack speed Suffix must be weapon and throwing weapon; one of axe, bomb, crossbow, knife, spear or trap Meadows (1)
#% increased throwing attack speed Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased throwing attack speed Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased throwing critical strike chance Suffix must be weapon and throwing weapon; one of axe, crossbow or spear Meadows (1)
#% increased throwing critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased throwing critical strike chance Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased throwing damage Prefix must be weapon and throwing weapon; one of axe, bomb, crossbow, knife, spear or trap Meadows (1)
#% increased throwing damage Prefix must be jewel and Dexterity jewel Meadows (1)
#% increased throwing damage Prefix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased throwing damage Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased two-handed damage in melee Prefix must be jewel and Strength jewel Meadows (1)
#% increased two-handed damage in melee Prefix must be jewel and Strength–Intelligence jewel Meadows (1)
#% reduced melee stamina cost Suffix must be weapon and melee; one of axe, club, crossbow, pickaxe or spear Meadows (1)
#% reduced melee stamina cost with attacks Suffix must be jewel and Strength jewel Meadows (1)
#% reduced shooting stamina cost Suffix must be weapon and shooting weapon; one of bare hands, bow, club, pickaxe or fist weapon Meadows (1)
#% reduced throwing stamina cost Suffix must be armour, evasion-based and rune-shield-based Meadows (1)
#% reduced throwing stamina cost Suffix must be shield, evasion-based and rune-shield-based Meadows (1)
+#% shooting chance to spend nothing Suffix must be weapon and shooting weapon; one of bare hands, bow or fist weapon Meadows (1)
+#% shooting chance to spend nothing Suffix must be jewel and Dexterity jewel Meadows (1)

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.