Critical hit¶
A critical hit multiplies the hit's damage. Increased critical chance scales the weapon's base chance; critical damage changes the multiplier separately.
Referenced by¶
Passive Tree¶
Keystones¶
| Name | Effect | |
|---|---|---|
| Precise Calculation | ×2 critical strike chance Critical strikes deal no extra damage. They still count as critical strikes and trigger critical effects. |
Notables¶
Small passives¶
| Stat | Nodes |
|---|---|
| +6% critical strike damage | 24 |
| 12% increased critical strike chance | 19 |
| 12% increased critical strike chance against bleeding enemies | 7 |
| +10% critical strike damage against moving targets | 6 |
| 12% increased critical strike chance against immobilized enemies | 4 |
| 12% increased critical strike chance against full life enemies | 3 |
| 6% reduced critical strike chance | 2 |
| 10% increased critical strike damage | 2 |
| 60% increased critical strike chance | 2 |
| 40% reduced critical strike damage | 2 |
| +10% critical strike damage on an unaware target | 2 |
| 6% increased critical strike damage against immobilized enemies | 2 |
| 12% increased critical strike chance against nearby enemies | 2 |
| +10% critical strike damage against staggered targets | 1 |
Items¶
Mods (39)
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased critical strike chance | Suffix | must be weapon | Meadows (1) |
| #% increased critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased critical strike chance | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased critical strike chance | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased critical strike chance | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased critical strike chance against bleeding enemies | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| #% increased critical strike chance against bleeding enemies | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased critical strike chance against distant enemies | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) |
| #% increased critical strike chance against full life enemies | Suffix | must be weapon; one of axe, blood magic, club, crossbow, elemental magic, pickaxe, sceptre or spear | Meadows (1) |
| #% increased critical strike chance against full life enemies | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased critical strike chance against full life enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased critical strike chance against immobilized enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased critical strike chance against low life enemies | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) |
| #% increased critical strike chance against moving targets | Suffix | must be weapon; one of axe, crossbow or spear | Meadows (1) |
| #% increased critical strike chance against nearby enemies | Suffix | must be weapon; one of club or pickaxe | Meadows (1) |
| #% increased critical strike chance against nearby enemies | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased critical strike chance on sprint recently | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) |
| #% increased critical strike damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased critical strike damage against frozen targets | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) |
| #% increased critical strike damage against immobilized enemies | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| +#% critical strike damage | Suffix | must be weapon; one of axe, bare hands, blood magic, bomb, bow, club, crossbow, elemental magic, knife, pickaxe, polearm, sceptre, spear, sword, trap or fist weapon | Meadows (1) |
| +#% critical strike damage | Suffix | must be weapon | Meadows (1) |
| +#% critical strike damage | Suffix | must be weapon | Meadows (1) |
| +#% critical strike damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| +#% critical strike damage | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| +#% critical strike damage | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| +#% critical strike damage | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| +#% critical strike damage | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| +#% critical strike damage | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| +#% critical strike damage against distant enemies | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) |
| +#% critical strike damage against full life enemies | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| +#% critical strike damage against low life enemies | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| +#% critical strike damage against moving targets | Suffix | must be weapon; one of bare hands, bow or fist weapon | Meadows (1) |
| +#% critical strike damage against moving targets | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| +#% critical strike damage against staggered targets | Suffix | must be weapon; one of club or pickaxe | Meadows (1) |
| +#% critical strike damage at night | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| +#% critical strike damage if started at full life | Suffix | must be weapon; one of polearm or sword | Meadows (1) |
| +#% critical strike damage on an unaware target | Suffix | must be weapon; one of bomb, knife or trap | Meadows (1) |
| +#% critical strike damage on an unaware target | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
Uniques (1)¶
Mentioned in¶
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.