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Critical hit

A critical hit multiplies the hit's damage. Increased critical chance scales the weapon's base chance; critical damage changes the multiplier separately.

Referenced by

Passive Tree

Keystones

Name Effect
Precise Calculation ×2 critical strike chance
Critical strikes deal no extra damage. They still count as critical strikes and trigger critical effects.

Notables

Name Effect
Battleweaver +15% critical strike damage
7.5% increased attack damage
5% increased attack speed
5% increased cast speed
+8 Intelligence
+8 Dexterity
Blade Behind the Shoulder 30% increased sneak attack damage
+25% critical strike damage on an unaware target
Executioner's Wager 15% reduced critical strike chance
25% increased critical strike damage
Fatal Edge +15% critical strike damage
Fate's Aim 30% increased critical strike chance
+15% critical strike damage
First Scar 30% increased critical strike chance against full life enemies
+25% critical strike damage against full life enemies
Gaze Upon the Wound 30% increased critical strike chance against bleeding enemies
Hunter's Instinct 30% increased critical strike chance
+15% critical strike damage
Hunter's Wager 150% increased critical strike chance
100% reduced critical strike damage
Keen Instinct +15% critical strike damage
30% increased critical strike chance
Lot of Battle 30% increased critical strike chance
+15% critical strike damage
Midnight Knife +30% critical strike damage at night
Nowhere to Run 30% increased critical strike chance against immobilized enemies
15% increased critical strike damage against immobilized enemies
Odin's Eye 30% increased critical strike chance
On Victory's Edge 120% increased critical strike chance on kill recently
+15% critical strike damage
Seidr Confluence 30% increased critical strike chance
10% increased area of effect
15% increased spell damage
+8 Strength
+8 Intelligence
Snare Shot +10% chance to immobilize on hit
30% increased critical strike chance against immobilized enemies
Stake Through the Heart 15% increased damage against immobilized enemies
15% increased critical strike damage against immobilized enemies
Swan Song 30% increased critical strike chance against low life enemies
+25% critical strike damage against low life enemies
True Notch 30% increased critical strike chance
+15% critical strike damage
Unseen Hunter's Fang 30% increased sneak attack damage
30% increased critical strike chance on an unaware target
Warrior's Eye 30% increased critical strike chance
Weakest Link 30% increased critical strike chance
+15% critical strike damage
Weight of the Verdict +15% critical strike damage
Wolf's Gaze 30% increased critical strike chance
+15% critical strike damage

Small passives

Stat Nodes
+6% critical strike damage 24
12% increased critical strike chance 19
12% increased critical strike chance against bleeding enemies 7
+10% critical strike damage against moving targets 6
12% increased critical strike chance against immobilized enemies 4
12% increased critical strike chance against full life enemies 3
6% reduced critical strike chance 2
10% increased critical strike damage 2
60% increased critical strike chance 2
40% reduced critical strike damage 2
+10% critical strike damage on an unaware target 2
6% increased critical strike damage against immobilized enemies 2
12% increased critical strike chance against nearby enemies 2
+10% critical strike damage against staggered targets 1

Items

Mods (39)
Mod Type Rolls on From (item level)
#% increased critical strike chance Suffix must be weapon Meadows (1)
#% increased critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased critical strike chance Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased critical strike chance Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased critical strike chance Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased critical strike chance against bleeding enemies Suffix must be weapon; one of bomb, knife or trap Meadows (1)
#% increased critical strike chance against bleeding enemies Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased critical strike chance against distant enemies Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1)
#% increased critical strike chance against full life enemies Suffix must be weapon; one of axe, blood magic, club, crossbow, elemental magic, pickaxe, sceptre or spear Meadows (1)
#% increased critical strike chance against full life enemies Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased critical strike chance against full life enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased critical strike chance against immobilized enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased critical strike chance against low life enemies Suffix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased critical strike chance against moving targets Suffix must be weapon; one of axe, crossbow or spear Meadows (1)
#% increased critical strike chance against nearby enemies Suffix must be weapon; one of club or pickaxe Meadows (1)
#% increased critical strike chance against nearby enemies Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased critical strike chance on sprint recently Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1)
#% increased critical strike damage Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased critical strike damage against frozen targets Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1)
#% increased critical strike damage against immobilized enemies Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
+#% critical strike damage Suffix must be weapon; one of axe, bare hands, blood magic, bomb, bow, club, crossbow, elemental magic, knife, pickaxe, polearm, sceptre, spear, sword, trap or fist weapon Meadows (1)
+#% critical strike damage Suffix must be weapon Meadows (1)
+#% critical strike damage Suffix must be weapon Meadows (1)
+#% critical strike damage Suffix must be jewel and Dexterity jewel Meadows (1)
+#% critical strike damage Suffix must be jewel and Dexterity jewel Meadows (1)
+#% critical strike damage Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
+#% critical strike damage Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
+#% critical strike damage Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
+#% critical strike damage Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
+#% critical strike damage against distant enemies Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1)
+#% critical strike damage against full life enemies Suffix must be weapon; one of bomb, knife or trap Meadows (1)
+#% critical strike damage against low life enemies Suffix must be weapon; one of bomb, knife or trap Meadows (1)
+#% critical strike damage against moving targets Suffix must be weapon; one of bare hands, bow or fist weapon Meadows (1)
+#% critical strike damage against moving targets Suffix must be jewel and Dexterity jewel Meadows (1)
+#% critical strike damage against staggered targets Suffix must be weapon; one of club or pickaxe Meadows (1)
+#% critical strike damage at night Suffix must be weapon; one of bomb, knife or trap Meadows (1)
+#% critical strike damage if started at full life Suffix must be weapon; one of polearm or sword Meadows (1)
+#% critical strike damage on an unaware target Suffix must be weapon; one of bomb, knife or trap Meadows (1)
+#% critical strike damage on an unaware target Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)

Uniques (1)

Amber of the First Root

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.