Strength Before the Storm¶
Notable · Strength and Dexterity · Charged Attacks · Show on tree
120% increased stagger build-up with charged attacks on primary attack hit recently
Mastery options¶
| Option | Effect | |
|---|---|---|
| Choose the Spend | Charges are spent only by alternative attacks. Primary attacks keep the charge but gain nothing from it. |
Details¶
| Property | Value |
|---|---|
| Type | Notable |
| Branch | Strength and Dexterity |
| Category | Charged Attacks |
| Topics | with charged attacks, stagger |
| Position | 280, -4050 |
| Id | own12854 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Charged Attacks | Passive | 32% increased stagger build-up with charged attacks | |
| Charged Attacks | Passive | 32% increased stagger build-up with charged attacks |
Keywords¶
- Stagger: Reaching the stagger threshold briefly interrupts the target. Stagger build-up increases progress from hits; general ailment build-up does not affect it.
- Build-up: Makes matching damage apply an ailment more readily. It does not add a missing damage type, increase ailment damage or extend duration; impale uses an…
- Charged attack: A charge empowers your next released weapon attack and is consumed even on a miss. Charges do not stack or expire. A charge source can charge the attack again…
Game data
{
"mods": [
{
"stat": "AilmentBuildPct",
"value": 1.2,
"kind": "cond",
"after": "PrimaryAttackHit",
"threshold": 3.0,
"subject": "ChargedAttack",
"subjects": [
"ChargedAttack",
"Staggering"
]
}
],
"options": [
{
"name": "Choose the Spend",
"extra": null,
"mods": [
{
"stat": "MasteryCharged1",
"value": 1.0
}
],
"id": "o1632",
"icon": "v2m:plan-charged-m-b8d1917f"
}
],
"masteryId": "cat:pov:plan-charged",
"icon": "v2:charged"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.