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Stamina

The resource spent on movement, attacks, blocking and tool work. Dexterity can improve its maximum and regeneration.

Referenced by

Passive Tree

Notables

Name Effect
Draught Before Sleep 22.5% increased Rested duration on drinking a mead recently
2.5% increased stamina regeneration per point of rested charge
Elk's Heart 12.5% increased maximum stamina
10% increased stamina regeneration
Elusive Sign 10% increased evasion rating
20% increased stamina regeneration on evade recently
Evening by the Fireplace 15% increased Rested duration
17.5% increased stamina regeneration while rested
Fresh Wind 10% increased stamina regeneration
Horn Before the Road 15% increased consumed mead effect
20% increased consumed mead duration
12.5% increased stamina regeneration while a mead effect is active
Living Hearth 2.5% increased stamina regeneration per 10 points of comfort
Long breath 10% increased stamina regeneration
10% reduced running stamina cost
Mountain Endurance 12.5% increased maximum stamina
10% increased stamina regeneration
Quiet Breath 10% increased stamina regeneration
Quiet Circle of the Hearth 2.5% increased stamina regeneration per 10 points of comfort
Roadside Feast 20% increased food nourishment stamina
15% increased food duration
12.5% increased stamina regeneration while fed
Steady breath 10% increased stamina regeneration
Stone Breath 10% increased stamina regeneration
Twilight's Breath 20% increased stamina regeneration at night
Viking Pulse +15% trinket effect duration
2.5% increased stamina regeneration per 10 points of current adrenaline
Wisdom of the Feast 12.5% increased stamina regeneration while fed
0.5% increased attack speed per 30 points of stamina from food
Wolf's Breath 10% increased stamina regeneration

Small passives

Stat Nodes
4% increased stamina regeneration 19
5% increased maximum stamina 4
1% increased stamina regeneration per 10 points of comfort 2
5% increased stamina regeneration while fed 1

Crafting

Craft Masteries

Option Effect
Balanced Grip Self-crafted weapons cost 10% less stamina to attack with Tanner equipment
Crafting or upgrading weapons using Tanner materials has a 25% chance to add an item affix that reduces their attack stamina cost. Each eligible mastery rolls independently.

Items

Mods (33)
Mod Type Rolls on From (item level)
#% increased maximum stamina Prefix must be armour and leg armour; one of evasion-based, rune-shield-based or armour-based Meadows (1)
#% increased maximum stamina Prefix must be armour and cape; one of evasion-based, rune-shield-based or armour-based Meadows (1)
#% increased maximum stamina Prefix must be jewel and Dexterity jewel Meadows (1)
#% increased maximum stamina Prefix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased maximum stamina Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased maximum stamina while fed Prefix must be armour and leg armour; one of rune-shield-based Meadows (1)
#% increased maximum stamina while fed Prefix must be armour and cape; one of rune-shield-based Meadows (1)
#% increased stamina regeneration Suffix must be armour and leg armour; one of evasion-based, rune-shield-based or armour-based Meadows (1)
#% increased stamina regeneration Suffix must be armour and cape; one of evasion-based, rune-shield-based or armour-based Meadows (1)
#% increased stamina regeneration Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased stamina regeneration Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased stamina regeneration Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased stamina regeneration Prefix must be trinket Meadows (1)
#% increased stamina regeneration at low stamina Suffix must be armour and leg armour; one of evasion-based Meadows (1)
#% increased stamina regeneration at low stamina Suffix must be armour and cape; one of evasion-based Meadows (1)
#% increased stamina regeneration at night Suffix must be armour and leg armour; one of armour-based Meadows (1)
#% increased stamina regeneration at night Suffix must be armour and cape; one of armour-based Meadows (1)
#% increased stamina regeneration at night Suffix must be armour, leg armour, evasion-based and rune-shield-based Meadows (1)
#% increased stamina regeneration at night Suffix must be armour, cape, evasion-based and rune-shield-based Meadows (1)
#% increased stamina regeneration on block recently Suffix must be shield Meadows (1)
#% increased stamina regeneration on block recently Suffix must be armour and leg armour; one of armour-based Meadows (1)
#% increased stamina regeneration on block recently Suffix must be armour and cape; one of armour-based Meadows (1)
#% increased stamina regeneration on crit recently Suffix must be weapon; one of blood magic, elemental magic or sceptre Meadows (1)
#% increased stamina regeneration on dodge recently Suffix must be armour and leg armour; one of evasion-based Meadows (1)
#% increased stamina regeneration on dodge recently Suffix must be armour and cape; one of evasion-based Meadows (1)
#% increased stamina regeneration per point of rested charge Suffix must be armour and leg armour; one of armour-based Meadows (1)
#% increased stamina regeneration per point of rested charge Suffix must be armour and cape; one of armour-based Meadows (1)
#% increased stamina regeneration when hit recently Suffix must be armour and leg armour; one of evasion-based Meadows (1)
#% increased stamina regeneration when hit recently Suffix must be armour and cape; one of evasion-based Meadows (1)
#% increased stamina regeneration while standing still Suffix must be armour and leg armour; one of evasion-based Meadows (1)
#% increased stamina regeneration while standing still Suffix must be armour and cape; one of evasion-based Meadows (1)
+# maximum stamina Prefix must be armour and leg armour; one of evasion-based or armour-based Meadows (1)
+# maximum stamina Prefix must be armour and cape; one of evasion-based or armour-based Meadows (1)

Uniques (3)

Amber of the First Root, Dead Crown Shard: Breath, Trail of the First Antler

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.