Stamina¶
The resource spent on movement, attacks, blocking and tool work. Dexterity can improve its maximum and regeneration.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Draught Before Sleep | 22.5% increased Rested duration on drinking a mead recently 2.5% increased stamina regeneration per point of rested charge |
|
| Elk's Heart | 12.5% increased maximum stamina 10% increased stamina regeneration |
|
| Elusive Sign | 10% increased evasion rating 20% increased stamina regeneration on evade recently |
|
| Evening by the Fireplace | 15% increased Rested duration 17.5% increased stamina regeneration while rested |
|
| Fresh Wind | 10% increased stamina regeneration | |
| Horn Before the Road | 15% increased consumed mead effect 20% increased consumed mead duration 12.5% increased stamina regeneration while a mead effect is active |
|
| Living Hearth | 2.5% increased stamina regeneration per 10 points of comfort | |
| Long breath | 10% increased stamina regeneration 10% reduced running stamina cost |
|
| Mountain Endurance | 12.5% increased maximum stamina 10% increased stamina regeneration |
|
| Quiet Breath | 10% increased stamina regeneration | |
| Quiet Circle of the Hearth | 2.5% increased stamina regeneration per 10 points of comfort | |
| Roadside Feast | 20% increased food nourishment stamina 15% increased food duration 12.5% increased stamina regeneration while fed |
|
| Steady breath | 10% increased stamina regeneration | |
| Stone Breath | 10% increased stamina regeneration | |
| Twilight's Breath | 20% increased stamina regeneration at night | |
| Viking Pulse | +15% trinket effect duration 2.5% increased stamina regeneration per 10 points of current adrenaline |
|
| Wisdom of the Feast | 12.5% increased stamina regeneration while fed 0.5% increased attack speed per 30 points of stamina from food |
|
| Wolf's Breath | 10% increased stamina regeneration |
Small passives¶
| Stat | Nodes |
|---|---|
| 4% increased stamina regeneration | 19 |
| 5% increased maximum stamina | 4 |
| 1% increased stamina regeneration per 10 points of comfort | 2 |
| 5% increased stamina regeneration while fed | 1 |
Crafting¶
Craft Masteries¶
| Option | Effect | |
|---|---|---|
| Balanced Grip | Self-crafted weapons cost 10% less stamina to attack with Tanner equipment Crafting or upgrading weapons using Tanner materials has a 25% chance to add an item affix that reduces their attack stamina cost. Each eligible mastery rolls independently. |
Items¶
Mods (33)
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased maximum stamina | Prefix | must be armour and leg armour; one of evasion-based, rune-shield-based or armour-based | Meadows (1) |
| #% increased maximum stamina | Prefix | must be armour and cape; one of evasion-based, rune-shield-based or armour-based | Meadows (1) |
| #% increased maximum stamina | Prefix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased maximum stamina | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased maximum stamina | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased maximum stamina while fed | Prefix | must be armour and leg armour; one of rune-shield-based | Meadows (1) |
| #% increased maximum stamina while fed | Prefix | must be armour and cape; one of rune-shield-based | Meadows (1) |
| #% increased stamina regeneration | Suffix | must be armour and leg armour; one of evasion-based, rune-shield-based or armour-based | Meadows (1) |
| #% increased stamina regeneration | Suffix | must be armour and cape; one of evasion-based, rune-shield-based or armour-based | Meadows (1) |
| #% increased stamina regeneration | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased stamina regeneration | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased stamina regeneration | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased stamina regeneration | Prefix | must be trinket | Meadows (1) |
| #% increased stamina regeneration at low stamina | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) |
| #% increased stamina regeneration at low stamina | Suffix | must be armour and cape; one of evasion-based | Meadows (1) |
| #% increased stamina regeneration at night | Suffix | must be armour and leg armour; one of armour-based | Meadows (1) |
| #% increased stamina regeneration at night | Suffix | must be armour and cape; one of armour-based | Meadows (1) |
| #% increased stamina regeneration at night | Suffix | must be armour, leg armour, evasion-based and rune-shield-based | Meadows (1) |
| #% increased stamina regeneration at night | Suffix | must be armour, cape, evasion-based and rune-shield-based | Meadows (1) |
| #% increased stamina regeneration on block recently | Suffix | must be shield | Meadows (1) |
| #% increased stamina regeneration on block recently | Suffix | must be armour and leg armour; one of armour-based | Meadows (1) |
| #% increased stamina regeneration on block recently | Suffix | must be armour and cape; one of armour-based | Meadows (1) |
| #% increased stamina regeneration on crit recently | Suffix | must be weapon; one of blood magic, elemental magic or sceptre | Meadows (1) |
| #% increased stamina regeneration on dodge recently | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) |
| #% increased stamina regeneration on dodge recently | Suffix | must be armour and cape; one of evasion-based | Meadows (1) |
| #% increased stamina regeneration per point of rested charge | Suffix | must be armour and leg armour; one of armour-based | Meadows (1) |
| #% increased stamina regeneration per point of rested charge | Suffix | must be armour and cape; one of armour-based | Meadows (1) |
| #% increased stamina regeneration when hit recently | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) |
| #% increased stamina regeneration when hit recently | Suffix | must be armour and cape; one of evasion-based | Meadows (1) |
| #% increased stamina regeneration while standing still | Suffix | must be armour and leg armour; one of evasion-based | Meadows (1) |
| #% increased stamina regeneration while standing still | Suffix | must be armour and cape; one of evasion-based | Meadows (1) |
| +# maximum stamina | Prefix | must be armour and leg armour; one of evasion-based or armour-based | Meadows (1) |
| +# maximum stamina | Prefix | must be armour and cape; one of evasion-based or armour-based | Meadows (1) |
Uniques (3)¶
Amber of the First Root, Dead Crown Shard: Breath, Trail of the First Antler
Mentioned in¶
- Attributes
- Balanced Grip
- Block
- Bows
- Cold
- Dexterity
- Dodge roll
- Double Jump
- Double jump
- Food
- Food masteries
- Hearty Meal
- Levitation
- Nourishment
- Onslaught
- Parry
- Reeling speed
- Running
- Sliding
- Sliding Down a Slope
- Swimming
- Trail Runner
- Wall rebound
- Wall Rebound
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.