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Rune shield

A protective layer that absorbs damage after resistances, before block and armour. Spirit and poison damage bypass it. After a pause without damage, the shield recharges; recharge delay and regeneration control this recovery.

Referenced by

Passive Tree

Notables

Name Effect
Armour and Rune Shield 10% increased armour
12.5% increased rune shield
Blood Within the Circle 7.5% increased maximum health
12.5% increased rune shield
Caster's Weave +20 rune shield
12.5% increased rune shield from equipped body armour
Circlet Inscription 12.5% increased rune shield recharge
12.5% increased rune shield from equipped helmet
25% increased rune shield recharge on evade recently
Closed Circle 12.5% increased rune shield
−12.5% rune shield recharge delay
Dvergr's Mantle +20 rune shield
12.5% increased rune shield from equipped body armour
Eitr Bulwark 12.5% increased maximum eitr
12.5% increased rune shield
Evasion and Rune Shield 4% increased evasion rating
12.5% increased rune shield
Forged Inscription 10% increased armour from equipped body armour
12.5% increased rune shield from equipped body armour
Galdr Ward 12.5% increased rune shield
+15 Intelligence
Ghostly Vestment 30% increased evasion rating from equipped body armour
12.5% increased rune shield from equipped body armour
Keeper's Circle +20 rune shield
Keeper's Vessel +12.5 maximum eitr
12.5% increased rune shield
Lucid Veil −18.75% rune shield recharge delay at full eitr
Mistveil 10% increased evasion rating
12.5% increased rune shield
Renewing Rune 12.5% increased rune shield recharge
−12.5% rune shield recharge delay
Rune Beneath Steel 10% increased armour
+20 rune shield
Rune at the Breaking Point −12.5% rune shield recharge delay
+30% healing effect at low rune shield
Rune at the Feast 15.625% increased rune shield while fed
Rune by the Bed +35 rune shield while rested
Rune of Living Blood −12.5% rune shield recharge delay
Rune's Thin Edge +20 rune shield
Runeforged Aegis 10% increased armour
12.5% increased rune shield
12.5% increased maximum eitr
+8 Intelligence
+8 Strength
Runekeeper's Circlet 12.5% increased rune shield
12.5% increased rune shield from equipped helmet
Runes After Sleep 15% increased Rested duration
2.5% increased rune shield recharge per point of rested charge
2.5% increased rune shield recharge per 10 points of comfort
Runewoven Cloak 20% increased eitr regeneration
10% increased evasion rating
12.5% increased rune shield
+8 Dexterity
+8 Intelligence
Runic Brew 15.625% increased rune shield while a mead effect is active
Runic Lining +20 rune shield
12.5% increased rune shield recharge on spell cast recently
Runic Shell +20 rune shield
12.5% increased rune shield recharge
Shadow Behind the Rune 10% increased evasion rating
12.5% increased rune shield
−12.5% rune shield recharge delay
Shelter of Signs 12.5% increased rune shield
Sign Upon the Brow 12.5% increased rune shield recharge
−25% rune shield recharge delay on block recently
Strength on the Road 20% increased food nourishment eitr
+1.25 rune shield per 50 points of eitr from food
2.5% increased elemental damage per 15 points of eitr from food

Masteries

Option Effect
Between Wound and Rune +10% of maximum health becomes rune shield

Small passives

Stat Nodes
+8 rune shield 37
5% increased rune shield 35
5% increased rune shield recharge 12
−5% rune shield recharge delay 9
6.25% increased rune shield while a mead effect is active 6
+14 rune shield while rested 3
6.25% increased rune shield while fed 3

Items

Mods (52)
Mod Type Rolls on From (item level)
#% increased rune shield Prefix must be armour; one of rune-shield-based or armour-based Meadows (1)
#% increased rune shield Prefix must be shield; one of rune-shield-based or armour-based Meadows (1)
#% increased rune shield Prefix must be jewel and Intelligence jewel Meadows (1)
#% increased rune shield Prefix must be jewel and Intelligence jewel Meadows (1)
#% increased rune shield Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased rune shield Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased rune shield Prefix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased rune shield Prefix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased rune shield from equipped body armour Prefix must be jewel and Intelligence jewel Meadows (1)
#% increased rune shield from equipped body armour Prefix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased rune shield from equipped helmet Prefix must be jewel and Intelligence jewel Meadows (1)
#% increased rune shield recharge Suffix must be armour; one of rune-shield-based Meadows (1)
#% increased rune shield recharge Suffix must be shield; one of rune-shield-based Meadows (1)
#% increased rune shield recharge Suffix must be jewel and Intelligence jewel Meadows (1)
#% increased rune shield recharge Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased rune shield recharge Suffix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased rune shield recharge Prefix must be trinket Meadows (1)
#% increased rune shield recharge at full life Suffix must be armour; one of rune-shield-based Meadows (1)
#% increased rune shield recharge at full life Suffix must be shield; one of rune-shield-based Meadows (1)
#% increased rune shield recharge at low life Suffix must be armour; one of rune-shield-based Meadows (1)
#% increased rune shield recharge at low life Suffix must be shield; one of rune-shield-based Meadows (1)
#% increased rune shield recharge at low rune shield Suffix must be armour; one of rune-shield-based Meadows (1)
#% increased rune shield recharge at low rune shield Suffix must be shield; one of rune-shield-based Meadows (1)
#% increased rune shield recharge on dodge recently Suffix must be armour; one of rune-shield-based Meadows (1)
#% increased rune shield recharge on dodge recently Suffix must be shield; one of rune-shield-based Meadows (1)
#% increased rune shield recharge per point of rested charge Suffix must be armour; one of rune-shield-based Meadows (1)
#% increased rune shield recharge per point of rested charge Suffix must be shield; one of rune-shield-based Meadows (1)
#% increased rune shield while a mead effect is active Prefix must be jewel and Intelligence jewel Meadows (1)
#% increased rune shield while fed Prefix must be jewel and Intelligence jewel Meadows (1)
#% increased rune shield while fed Prefix must be jewel and Strength–Intelligence jewel Meadows (1)
#% rune shield recharge delay Suffix must be armour; one of rune-shield-based Meadows (1)
#% rune shield recharge delay Suffix must be shield; one of rune-shield-based Meadows (1)
#% rune shield recharge delay Suffix must be jewel and Intelligence jewel Meadows (1)
#% rune shield recharge delay Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% rune shield recharge delay Suffix must be jewel and Strength–Intelligence jewel Meadows (1)
#% rune shield recharge delay at low rune shield Suffix must be armour; one of rune-shield-based Meadows (1)
#% rune shield recharge delay at low rune shield Suffix must be shield; one of rune-shield-based Meadows (1)
#% rune shield recharge delay on block recently Suffix must be shield Meadows (1)
#% rune shield recharge delay on block recently Suffix must be armour; one of rune-shield-based Meadows (1)
+# rune shield Prefix must be armour; one of rune-shield-based Meadows (1)
+# rune shield Prefix must be shield; one of rune-shield-based Meadows (1)
+# rune shield Prefix must be jewel and Intelligence jewel Meadows (1)
+# rune shield Prefix must be jewel and Intelligence jewel Meadows (1)
+# rune shield Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1)
+# rune shield Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1)
+# rune shield Prefix must be jewel and Strength–Intelligence jewel Meadows (1)
+# rune shield Prefix must be jewel and Strength–Intelligence jewel Meadows (1)
+# rune shield Prefix must be belt Meadows (1)
+# rune shield Prefix must be ring Meadows (1)
+# rune shield while rested Prefix must be jewel and Intelligence jewel Meadows (1)
+#% of maximum health becomes rune shield Prefix must be armour; one of rune-shield-based Meadows (1)
+#% of maximum health becomes rune shield Prefix must be shield; one of rune-shield-based Meadows (1)

Uniques (3)

Amber of the First Root, Dead Crown Shard: Veil, Trail of the First Antler

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.