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Rune at the Breaking Point

Notable · Intelligence and Strength · Rune shield · Show on tree

−12.5% rune shield recharge delay
+30% healing effect at low rune shield

Mastery options

Option Effect
Between Wound and Rune +10% of maximum health becomes rune shield
Plates and Runes Convert 50% of armour to rune shield on helmet or body armour
The listed share of armour from the helmet and body armour becomes rune shield at the defence base ratio. The converted armour is lost. Incompatible with Rune Tempering.
Runic Mending Redirect 100% of health regeneration to rune shield instead of health
Health regeneration restores rune shield instead of health
Keep the Rune After evading a hit, preserve rune shield recovery for 3 additional seconds
Evading a hit keeps your rune shield's recovery from resetting for longer. A manual dodge roll is a different action.

Details

Property Value
Type Notable
Branch Intelligence and Strength
Category Rune shield
Topics shield, eitr, defence, health, armour, rune shield, helmet, body armour
Position -1560, 1258
Id own11574

Connections

Name Type Effect
Rune Shield Passive −5% rune shield recharge delay
Rune Shield Passive +8 rune shield
−5% rune shield recharge delay

Keywords

  • Rune shield: A protective layer that absorbs damage after resistances, before block and armour. Spirit and poison damage bypass it. After a pause without damage, the…
Game data
{
  "mods": [
    {
      "stat": "ShieldDelayPct",
      "value": -0.125
    },
    {
      "stat": "HealingEffectPct",
      "value": 0.3,
      "kind": "cond",
      "cond": "LowShield"
    }
  ],
  "options": [
    {
      "name": "Between Wound and Rune",
      "extra": null,
      "mods": [
        {
          "stat": "HealthToShieldPct",
          "value": 0.1
        }
      ],
      "id": "o1684",
      "icon": "v2m:plan-rune-m-a85ddd07"
    },
    {
      "name": "Пластины и руны",
      "extra": "Указанная доля брони от шлема и нагрудника становится рунным щитом по коэффициенту защитных баз. Перенесённая броня теряется. Несовместимо с «Рунной закалкой».",
      "mods": [
        {
          "stat": "EquipmentDefenceConversionPct",
          "value": 0.5,
          "subject": "FromItemArmour",
          "subjects": [
            "FromItemArmour",
            "ToItemRuneShield",
            "ItemHelmet",
            "ItemBody"
          ]
        }
      ],
      "id": "o2614",
      "icon": "v2m:plan-armour-m-dbe83c39"
    },
    {
      "name": "Runic Mending",
      "extra": null,
      "mods": [
        {
          "stat": "RegenToShield",
          "value": 1.0
        }
      ],
      "id": "o2615",
      "icon": "v2m:i5"
    },
    {
      "name": "Keep the Rune",
      "extra": null,
      "mods": [
        {
          "stat": "MasteryEvasion1",
          "value": 1.0,
          "form": "flat"
        }
      ],
      "id": "o2616",
      "icon": "v2m:newtry-MasteryEvasion1"
    }
  ],
  "masteryId": "cat:pov:plan-rune",
  "icon": "v2:rune-shield"
}

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.