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Circlet Inscription

Notable · Dexterity and Intelligence · Rune shield · Show on tree

12.5% increased rune shield recharge
12.5% increased rune shield from equipped helmet
25% increased rune shield recharge on evade recently

Mastery options

Option Effect
Between Wound and Rune +10% of maximum health becomes rune shield
Plates and Runes Convert 50% of armour to rune shield on helmet or body armour
The listed share of armour from the helmet and body armour becomes rune shield at the defence base ratio. The converted armour is lost. Incompatible with Rune Tempering.
Runic Mending Redirect 100% of health regeneration to rune shield instead of health
Health regeneration restores rune shield instead of health
Keep the Rune After evading a hit, preserve rune shield recovery for 3 additional seconds
Evading a hit keeps your rune shield's recovery from resetting for longer. A manual dodge roll is a different action.

Details

Property Value
Type Notable
Branch Dexterity and Intelligence
Category Rune shield
Topics shield, eitr, defence, health, from equipped, helmet, armour, rune shield, body armour
Position 2959, 334
Id own12166

Connections

Name Type Effect
Rune Shield Passive 5% increased rune shield recharge
Rune Shield Passive +8 rune shield
5% increased rune shield recharge

Keywords

  • Rune shield: A protective layer that absorbs damage after resistances, before block and armour. Spirit and poison damage bypass it. After a pause without damage, the…
Game data
{
  "mods": [
    {
      "stat": "ShieldRegenPct",
      "value": 0.125
    },
    {
      "stat": "ShieldPct",
      "value": 0.125,
      "subject": "FromEquipped",
      "subjects": [
        "FromEquipped",
        "ItemHelmet"
      ]
    },
    {
      "stat": "ShieldRegenPct",
      "value": 0.25,
      "form": "inc",
      "kind": "cond",
      "after": "Evade",
      "threshold": 3.0
    }
  ],
  "options": [
    {
      "name": "Between Wound and Rune",
      "extra": null,
      "mods": [
        {
          "stat": "HealthToShieldPct",
          "value": 0.1
        }
      ],
      "id": "o2621",
      "icon": "v2m:plan-rune-m-a85ddd07"
    },
    {
      "name": "Пластины и руны",
      "extra": "Указанная доля брони от шлема и нагрудника становится рунным щитом по коэффициенту защитных баз. Перенесённая броня теряется. Несовместимо с «Рунной закалкой».",
      "mods": [
        {
          "stat": "EquipmentDefenceConversionPct",
          "value": 0.5,
          "subject": "FromItemArmour",
          "subjects": [
            "FromItemArmour",
            "ToItemRuneShield",
            "ItemHelmet",
            "ItemBody"
          ]
        }
      ],
      "id": "o2622",
      "icon": "v2m:plan-armour-m-dbe83c39"
    },
    {
      "name": "Runic Mending",
      "extra": null,
      "mods": [
        {
          "stat": "RegenToShield",
          "value": 1.0
        }
      ],
      "id": "o2623",
      "icon": "v2m:i5"
    },
    {
      "name": "Keep the Rune",
      "extra": null,
      "mods": [
        {
          "stat": "MasteryEvasion1",
          "value": 1.0,
          "form": "flat"
        }
      ],
      "id": "o2624",
      "icon": "v2m:newtry-MasteryEvasion1"
    }
  ],
  "masteryId": "cat:pov:plan-rune",
  "icon": "v2:rune-shield"
}

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.