Caster's Weave¶
Notable · Intelligence and Strength · Rune shield · Show on tree
+20 rune shield
12.5% increased rune shield from equipped body armour
Mastery options¶
| Option | Effect | |
|---|---|---|
| Between Wound and Rune | +10% of maximum health becomes rune shield | |
| Plates and Runes | Convert 50% of armour to rune shield on helmet or body armour The listed share of armour from the helmet and body armour becomes rune shield at the defence base ratio. The converted armour is lost. Incompatible with Rune Tempering. |
|
| Runic Mending | Redirect 100% of health regeneration to rune shield instead of health Health regeneration restores rune shield instead of health |
|
| Keep the Rune | After evading a hit, preserve rune shield recovery for 3 additional seconds Evading a hit keeps your rune shield's recovery from resetting for longer. A manual dodge roll is a different action. |
Details¶
| Property | Value |
|---|---|
| Type | Notable |
| Branch | Intelligence and Strength |
| Category | Rune shield |
| Topics | defence, health, from equipped, body armour, shield, armour, rune shield, helmet |
| Position | -3116, 563 |
| Id | own11942 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Rune Shield | Passive | +8 rune shield | |
| Rune Shield | Passive | +8 rune shield | |
| Swords | Passive | 8% increased sword damage |
Keywords¶
- Rune shield: A protective layer that absorbs damage after resistances, before block and armour. Spirit and poison damage bypass it. After a pause without damage, the…
Game data
{
"mods": [
{
"stat": "ShieldFlat",
"value": 20.0
},
{
"stat": "ShieldPct",
"value": 0.125,
"subject": "FromEquipped",
"subjects": [
"FromEquipped",
"ItemBody"
]
}
],
"options": [
{
"name": "Between Wound and Rune",
"extra": null,
"mods": [
{
"stat": "HealthToShieldPct",
"value": 0.1
}
],
"id": "o2617",
"icon": "v2m:plan-rune-m-a85ddd07"
},
{
"name": "Пластины и руны",
"extra": "Указанная доля брони от шлема и нагрудника становится рунным щитом по коэффициенту защитных баз. Перенесённая броня теряется. Несовместимо с «Рунной закалкой».",
"mods": [
{
"stat": "EquipmentDefenceConversionPct",
"value": 0.5,
"subject": "FromItemArmour",
"subjects": [
"FromItemArmour",
"ToItemRuneShield",
"ItemHelmet",
"ItemBody"
]
}
],
"id": "o2618",
"icon": "v2m:plan-armour-m-dbe83c39"
},
{
"name": "Runic Mending",
"extra": null,
"mods": [
{
"stat": "RegenToShield",
"value": 1.0
}
],
"id": "o2619",
"icon": "v2m:i5"
},
{
"name": "Keep the Rune",
"extra": null,
"mods": [
{
"stat": "MasteryEvasion1",
"value": 1.0,
"form": "flat"
}
],
"id": "o2620",
"icon": "v2m:newtry-MasteryEvasion1"
}
],
"masteryId": "cat:pov:plan-rune",
"icon": "v2:rune-shield"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.