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Armour

Reduces damage remaining after rune shield and block. It absorbs a greater share of smaller hits; armour penetration ignores part of this protection.

Referenced by

Passive Tree

Keystones

Name Effect
Iron Reflexes All evasion rating is converted to armour at one armour per point. Your evasion rating becomes zero; manual dodge rolls remain available.
×0.5 armour

Notables

Name Effect
Anvil's Memory 10% increased armour
Armour and Rune Shield 10% increased armour
12.5% increased rune shield
Clear Thought 15% increased armour at full eitr
Comrade's Cuirass 3.75% reduced damage taken for your companion
+10 armour for your companion per 100 points of current armour
Drengr's Greaves 20% increased armour when hit recently
10% increased armour from equipped leg armour
Forged Hauberk 10% increased armour from equipped body armour
Forged Heart 10% increased armour
Forged Inscription 10% increased armour from equipped body armour
12.5% increased rune shield from equipped body armour
Huskarl's Mail 10% increased armour
10% increased evasion rating
+8 Strength
+8 Dexterity
Iron Circlet 10% increased armour
10% increased armour from equipped helmet
Iron Skin 10% increased armour
+5 armour
Ironblood 15% increased health regeneration
+5 armour
+15 Strength
Lightened Forging +15% equipment ease
60% increased armour from equipped body armour when hit recently
+15% equipment ease per 100 points of current armour
Old Drengr's Armour 10% increased armour
Old Guard's Helm 10% increased armour
10% increased armour from equipped helmet
Retainer's Cuirass 10% increased armour
10% increased armour from equipped body armour
Rune Beneath Steel 10% increased armour
+20 rune shield
Runeforged Aegis 10% increased armour
12.5% increased rune shield
12.5% increased maximum eitr
+8 Intelligence
+8 Strength
Strength of Hearth Warmth 12.5% increased Rested effect
2.5% increased armour per 10 points of rested charge
Supple Forging 10% increased armour
10% increased evasion rating
Tempered by Scars 20% increased armour when hit recently
Traveller's Mail 10% increased armour from equipped body armour
30% increased evasion rating from equipped body armour
Unbent Oak 10% increased armour
+10% stagger resistance
Watch by Moonlight 20% increased armour at night

Small passives

Stat Nodes
4% increased armour 49
+2 armour 3
6% increased armour at full eitr 3

Crafting

Craft Masteries

Option Effect
Fitted Plate 10% increased armour with Smith equipment
Crafting or upgrading heavy armour has a 25% chance to add an item affix that increases its armour. Each eligible mastery rolls independently.

Items

Mods (24)
Mod Type Rolls on From (item level)
#% increased armour Prefix must be trinket Meadows (1)
#% increased armour Prefix must be armour; one of rune-shield-based or armour-based Meadows (1)
#% increased armour Prefix must be shield; one of rune-shield-based or armour-based Meadows (1)
#% increased armour Prefix must be jewel and Strength jewel Meadows (1)
#% increased armour Prefix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased armour Prefix must be jewel and Strength–Intelligence jewel Meadows (1)
#% increased armour at full eitr Prefix must be jewel and Strength jewel Meadows (1)
#% increased armour at low life Prefix must be armour; one of rune-shield-based Meadows (1)
#% increased armour at low life Prefix must be shield; one of rune-shield-based Meadows (1)
#% increased armour from equipped body armour Prefix must be jewel and Strength jewel Meadows (1)
#% increased armour from equipped helmet Prefix must be jewel and Strength jewel Meadows (1)
#% increased armour when hit recently Prefix must be armour; one of armour-based Meadows (1)
#% increased armour when hit recently Prefix must be shield; one of armour-based Meadows (1)
#% increased armour when hit recently Prefix must be jewel and Strength jewel Meadows (1)
+# armour Prefix must be armour; one of armour-based Meadows (1)
+# armour Prefix must be shield; one of armour-based Meadows (1)
+# armour Prefix must be jewel and Strength jewel Meadows (1)
+# armour Prefix must be jewel and Strength–Dexterity jewel Meadows (1)
+# armour Prefix must be jewel and Strength–Intelligence jewel Meadows (1)
+# armour Prefix must be belt Meadows (1)
+# armour at low life Prefix must be armour, evasion-based and rune-shield-based Meadows (1)
+# armour at low life Prefix must be shield, evasion-based and rune-shield-based Meadows (1)
+# armour at night Prefix must be armour, evasion-based and rune-shield-based Meadows (1)
+# armour at night Prefix must be shield, evasion-based and rune-shield-based Meadows (1)

Uniques (2)

Amber of the First Root, Trail of the First Antler

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.