Armour¶
Reduces damage remaining after rune shield and block. It absorbs a greater share of smaller hits; armour penetration ignores part of this protection.
Referenced by¶
Passive Tree¶
Keystones¶
| Name | Effect | |
|---|---|---|
| Iron Reflexes | All evasion rating is converted to armour at one armour per point. Your evasion rating becomes zero; manual dodge rolls remain available. ×0.5 armour |
Notables¶
| Name | Effect | |
|---|---|---|
| Anvil's Memory | 10% increased armour | |
| Armour and Rune Shield | 10% increased armour 12.5% increased rune shield |
|
| Clear Thought | 15% increased armour at full eitr | |
| Comrade's Cuirass | 3.75% reduced damage taken for your companion +10 armour for your companion per 100 points of current armour |
|
| Drengr's Greaves | 20% increased armour when hit recently 10% increased armour from equipped leg armour |
|
| Forged Hauberk | 10% increased armour from equipped body armour | |
| Forged Heart | 10% increased armour | |
| Forged Inscription | 10% increased armour from equipped body armour 12.5% increased rune shield from equipped body armour |
|
| Huskarl's Mail | 10% increased armour 10% increased evasion rating +8 Strength +8 Dexterity |
|
| Iron Circlet | 10% increased armour 10% increased armour from equipped helmet |
|
| Iron Skin | 10% increased armour +5 armour |
|
| Ironblood | 15% increased health regeneration +5 armour +15 Strength |
|
| Lightened Forging | +15% equipment ease 60% increased armour from equipped body armour when hit recently +15% equipment ease per 100 points of current armour |
|
| Old Drengr's Armour | 10% increased armour | |
| Old Guard's Helm | 10% increased armour 10% increased armour from equipped helmet |
|
| Retainer's Cuirass | 10% increased armour 10% increased armour from equipped body armour |
|
| Rune Beneath Steel | 10% increased armour +20 rune shield |
|
| Runeforged Aegis | 10% increased armour 12.5% increased rune shield 12.5% increased maximum eitr +8 Intelligence +8 Strength |
|
| Strength of Hearth Warmth | 12.5% increased Rested effect 2.5% increased armour per 10 points of rested charge |
|
| Supple Forging | 10% increased armour 10% increased evasion rating |
|
| Tempered by Scars | 20% increased armour when hit recently | |
| Traveller's Mail | 10% increased armour from equipped body armour 30% increased evasion rating from equipped body armour |
|
| Unbent Oak | 10% increased armour +10% stagger resistance |
|
| Watch by Moonlight | 20% increased armour at night |
Small passives¶
| Stat | Nodes |
|---|---|
| 4% increased armour | 49 |
| +2 armour | 3 |
| 6% increased armour at full eitr | 3 |
Crafting¶
Craft Masteries¶
| Option | Effect | |
|---|---|---|
| Fitted Plate | 10% increased armour with Smith equipment Crafting or upgrading heavy armour has a 25% chance to add an item affix that increases its armour. Each eligible mastery rolls independently. |
Items¶
Mods (24)
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased armour | Prefix | must be trinket | Meadows (1) |
| #% increased armour | Prefix | must be armour; one of rune-shield-based or armour-based | Meadows (1) |
| #% increased armour | Prefix | must be shield; one of rune-shield-based or armour-based | Meadows (1) |
| #% increased armour | Prefix | must be jewel and Strength jewel | Meadows (1) |
| #% increased armour | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased armour | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| #% increased armour at full eitr | Prefix | must be jewel and Strength jewel | Meadows (1) |
| #% increased armour at low life | Prefix | must be armour; one of rune-shield-based | Meadows (1) |
| #% increased armour at low life | Prefix | must be shield; one of rune-shield-based | Meadows (1) |
| #% increased armour from equipped body armour | Prefix | must be jewel and Strength jewel | Meadows (1) |
| #% increased armour from equipped helmet | Prefix | must be jewel and Strength jewel | Meadows (1) |
| #% increased armour when hit recently | Prefix | must be armour; one of armour-based | Meadows (1) |
| #% increased armour when hit recently | Prefix | must be shield; one of armour-based | Meadows (1) |
| #% increased armour when hit recently | Prefix | must be jewel and Strength jewel | Meadows (1) |
| +# armour | Prefix | must be armour; one of armour-based | Meadows (1) |
| +# armour | Prefix | must be shield; one of armour-based | Meadows (1) |
| +# armour | Prefix | must be jewel and Strength jewel | Meadows (1) |
| +# armour | Prefix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| +# armour | Prefix | must be jewel and Strength–Intelligence jewel | Meadows (1) |
| +# armour | Prefix | must be belt | Meadows (1) |
| +# armour at low life | Prefix | must be armour, evasion-based and rune-shield-based | Meadows (1) |
| +# armour at low life | Prefix | must be shield, evasion-based and rune-shield-based | Meadows (1) |
| +# armour at night | Prefix | must be armour, evasion-based and rune-shield-based | Meadows (1) |
| +# armour at night | Prefix | must be shield, evasion-based and rune-shield-based | Meadows (1) |
Uniques (2)¶
Amber of the First Root, Trail of the First Antler
Mentioned in¶
- Armour break
- Armour penetration
- Bleeding
- Damage taken
- Equipment mobility
- Glancing Blow
- Life leech
- Rune shield
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.