Evasion rating¶
Evasion rating grants a chance to avoid a hit completely, including its damage, stagger, knockback and ailment. The chance weighs evasion rating against the attacker's accuracy and is at most 75%; an accumulator smooths the sequence of hits and evasions. Damage over time, persistent damaging ground and environmental damage cannot be evaded; a successful passive evasion triggers on evade, independently of a manual dodge roll.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Deer's Manoeuvre | 20% increased evasion rating at low stamina | |
| Elusive Shade | 10% increased evasion rating | |
| Elusive Sign | 10% increased evasion rating 20% increased stamina regeneration on evade recently |
|
| Evasion and Rune Shield | 4% increased evasion rating 12.5% increased rune shield |
|
| Fox's Stride | 10% increased evasion rating 5% increased movement speed +15 Dexterity |
|
| Ghostly Vestment | 30% increased evasion rating from equipped body armour 12.5% increased rune shield from equipped body armour |
|
| Hunter's Cloak | 10% increased evasion rating 60% increased evasion rating from equipped body armour on dodge recently |
|
| Huskarl's Mail | 10% increased armour 10% increased evasion rating +8 Strength +8 Dexterity |
|
| Mistveil | 10% increased evasion rating 12.5% increased rune shield |
|
| Rest Beneath the Rafters | 2.5% increased evasion rating per 10 points of comfort | |
| Runewoven Cloak | 20% increased eitr regeneration 10% increased evasion rating 12.5% increased rune shield +8 Dexterity +8 Intelligence |
|
| Shadow Behind the Rune | 10% increased evasion rating 12.5% increased rune shield −12.5% rune shield recharge delay |
|
| Soft Pelt | +2.5 comfort level 2.5% increased evasion rating per 10 points of comfort |
|
| Step Through Grass | 12.5% increased evasion rating while moving 30% increased evasion rating from equipped leg armour |
|
| Steps Between Shadows | 20% increased evasion rating at night | |
| Supple Forging | 10% increased armour 10% increased evasion rating |
|
| Tracker's Leather | 10% increased evasion rating 30% increased evasion rating from equipped body armour |
|
| Traveller's Mail | 10% increased armour from equipped body armour 30% increased evasion rating from equipped body armour |
|
| Wanderer's Hood | 10% increased evasion rating 40% increased evasion rating from equipped helmet |
|
| Warmth of Home | 2.5% increased evasion rating per 10 points of comfort | |
| Wind Dancer | 10% increased evasion rating 12.5% increased dodge speed 10% reduced dodge stamina cost |
Small passives¶
| Stat | Nodes |
|---|---|
| 4% increased evasion rating | 42 |
| 1% increased evasion rating per 10 points of comfort | 5 |
| +2 evasion rating | 3 |
| 8% increased evasion rating at low stamina | 3 |
| 8% increased evasion rating at night | 3 |
| 5% increased evasion rating while moving | 2 |
Items¶
Mods (27)
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased evasion rating | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased evasion rating | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased evasion rating | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased evasion rating at low stamina | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased evasion rating at low stamina | Suffix | must be armour; one of evasion-based | Meadows (1) |
| #% increased evasion rating at low stamina | Suffix | must be shield; one of evasion-based | Meadows (1) |
| #% increased evasion rating at night | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased evasion rating from equipped body armour | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased evasion rating per # points of comfort | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased evasion rating per # points of comfort | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased evasion rating while moving | Suffix | must be jewel and Dexterity jewel | Meadows (1) |
| #% increased evasion rating while moving | Suffix | must be jewel and Strength–Dexterity jewel | Meadows (1) |
| #% increased evasion rating while moving | Suffix | must be armour, armour-based and evasion-based | Meadows (1) |
| #% increased evasion rating while moving | Suffix | must be shield, armour-based and evasion-based | Meadows (1) |
| #% increased evasion rating while sneaking | Suffix | must be armour; one of evasion-based | Meadows (1) |
| #% increased evasion rating while sneaking | Suffix | must be shield; one of evasion-based | Meadows (1) |
| +# evasion rating | Suffix | must be armour; one of evasion-based | Meadows (1) |
| +# evasion rating | Suffix | must be shield; one of evasion-based | Meadows (1) |
| +# evasion rating | Prefix | must be belt | Meadows (1) |
| #% increased evasion rating | Suffix | must be armour; one of evasion-based | Unimplemented |
| #% increased evasion rating | Suffix | must be shield; one of evasion-based | Unimplemented |
| #% increased evasion rating at low stamina | Suffix | must be armour; one of evasion-based | Unimplemented |
| #% increased evasion rating at low stamina | Suffix | must be shield; one of evasion-based | Unimplemented |
| #% increased evasion rating while moving | Suffix | must be armour; one of evasion-based | Unimplemented |
| #% increased evasion rating while moving | Suffix | must be shield; one of evasion-based | Unimplemented |
| #% increased evasion rating while sneaking | Suffix | must be armour; one of evasion-based | Unimplemented |
| #% increased evasion rating while sneaking | Suffix | must be shield; one of evasion-based | Unimplemented |
Uniques (1)¶
Mentioned in¶
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.