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Evasion rating

Evasion rating grants a chance to avoid a hit completely, including its damage, stagger, knockback and ailment. The chance weighs evasion rating against the attacker's accuracy and is at most 75%; an accumulator smooths the sequence of hits and evasions. Damage over time, persistent damaging ground and environmental damage cannot be evaded; a successful passive evasion triggers on evade, independently of a manual dodge roll.

Referenced by

Passive Tree

Notables

Name Effect
Deer's Manoeuvre 20% increased evasion rating at low stamina
Elusive Shade 10% increased evasion rating
Elusive Sign 10% increased evasion rating
20% increased stamina regeneration on evade recently
Evasion and Rune Shield 4% increased evasion rating
12.5% increased rune shield
Fox's Stride 10% increased evasion rating
5% increased movement speed
+15 Dexterity
Ghostly Vestment 30% increased evasion rating from equipped body armour
12.5% increased rune shield from equipped body armour
Hunter's Cloak 10% increased evasion rating
60% increased evasion rating from equipped body armour on dodge recently
Huskarl's Mail 10% increased armour
10% increased evasion rating
+8 Strength
+8 Dexterity
Mistveil 10% increased evasion rating
12.5% increased rune shield
Rest Beneath the Rafters 2.5% increased evasion rating per 10 points of comfort
Runewoven Cloak 20% increased eitr regeneration
10% increased evasion rating
12.5% increased rune shield
+8 Dexterity
+8 Intelligence
Shadow Behind the Rune 10% increased evasion rating
12.5% increased rune shield
−12.5% rune shield recharge delay
Soft Pelt +2.5 comfort level
2.5% increased evasion rating per 10 points of comfort
Step Through Grass 12.5% increased evasion rating while moving
30% increased evasion rating from equipped leg armour
Steps Between Shadows 20% increased evasion rating at night
Supple Forging 10% increased armour
10% increased evasion rating
Tracker's Leather 10% increased evasion rating
30% increased evasion rating from equipped body armour
Traveller's Mail 10% increased armour from equipped body armour
30% increased evasion rating from equipped body armour
Wanderer's Hood 10% increased evasion rating
40% increased evasion rating from equipped helmet
Warmth of Home 2.5% increased evasion rating per 10 points of comfort
Wind Dancer 10% increased evasion rating
12.5% increased dodge speed
10% reduced dodge stamina cost

Small passives

Stat Nodes
4% increased evasion rating 42
1% increased evasion rating per 10 points of comfort 5
+2 evasion rating 3
8% increased evasion rating at low stamina 3
8% increased evasion rating at night 3
5% increased evasion rating while moving 2

Items

Mods (27)
Mod Type Rolls on From (item level)
#% increased evasion rating Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased evasion rating Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased evasion rating Suffix must be jewel and Dexterity–Intelligence jewel Meadows (1)
#% increased evasion rating at low stamina Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased evasion rating at low stamina Suffix must be armour; one of evasion-based Meadows (1)
#% increased evasion rating at low stamina Suffix must be shield; one of evasion-based Meadows (1)
#% increased evasion rating at night Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased evasion rating from equipped body armour Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased evasion rating per # points of comfort Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased evasion rating per # points of comfort Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased evasion rating while moving Suffix must be jewel and Dexterity jewel Meadows (1)
#% increased evasion rating while moving Suffix must be jewel and Strength–Dexterity jewel Meadows (1)
#% increased evasion rating while moving Suffix must be armour, armour-based and evasion-based Meadows (1)
#% increased evasion rating while moving Suffix must be shield, armour-based and evasion-based Meadows (1)
#% increased evasion rating while sneaking Suffix must be armour; one of evasion-based Meadows (1)
#% increased evasion rating while sneaking Suffix must be shield; one of evasion-based Meadows (1)
+# evasion rating Suffix must be armour; one of evasion-based Meadows (1)
+# evasion rating Suffix must be shield; one of evasion-based Meadows (1)
+# evasion rating Prefix must be belt Meadows (1)
#% increased evasion rating Suffix must be armour; one of evasion-based Unimplemented
#% increased evasion rating Suffix must be shield; one of evasion-based Unimplemented
#% increased evasion rating at low stamina Suffix must be armour; one of evasion-based Unimplemented
#% increased evasion rating at low stamina Suffix must be shield; one of evasion-based Unimplemented
#% increased evasion rating while moving Suffix must be armour; one of evasion-based Unimplemented
#% increased evasion rating while moving Suffix must be shield; one of evasion-based Unimplemented
#% increased evasion rating while sneaking Suffix must be armour; one of evasion-based Unimplemented
#% increased evasion rating while sneaking Suffix must be shield; one of evasion-based Unimplemented

Uniques (1)

Trail of the First Antler

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.