Arms of the North¶
Notable · Strength and Dexterity · Combat · Show on tree
15% increased melee damage
15% increased projectile damage
+8 Strength
+8 Dexterity
Details¶
| Property | Value |
|---|---|
| Type | Notable |
| Branch | Strength and Dexterity |
| Category | Combat |
| Topics | damage, in melee, with projectiles, attributes, attribute bonus |
| Position | 130, -970 |
| Id | own9466 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Path | Travel passive | ||
| Armour | Passive | 4% increased armour | |
| Melee and projectile damage | Passive | 6% increased melee damage 6% increased projectile damage |
|
| Attack speed | Passive | 2% increased attack speed | |
| Skill cooldown | Passive | 10% reduced skill cooldown | |
| Projectile damage | Passive | 6% increased projectile damage | |
| Evasion | Passive | 4% increased evasion rating |
Keywords¶
- How you fight: Bonuses can apply to an attack category rather than a particular weapon. Only hits matching the named category receive the bonus.
- Projectiles: An attack travelling through the world before impact. Pierce passes through targets, chain seeks another enemy, and surface bounce reflects the projectile…
- Strength: Strength raises maximum health and carry weight. It also contributes to the skill multiplier of weapons governed by Strength.
- Attributes: Strength supports health and carry weight; Dexterity supports stamina and its regeneration; Intelligence supports eitr and rune shield. Governing attributes…
Game data
{
"mods": [
{
"stat": "DamagePct",
"value": 0.15,
"subject": "Melee"
},
{
"stat": "DamagePct",
"value": 0.15,
"subject": "Projectile"
},
{
"stat": "AttrMight",
"value": 8.0,
"own": true
},
{
"stat": "AttrFinesse",
"value": 8.0,
"own": true
}
],
"icon": "v2:general-combat"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.