Ailment damage¶
Increases damage over time from bleeding, burning and poison. It does not affect chill or shock, which deal no health damage.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Grave Affliction | 10% increased ailment damage |
Small passives¶
| Stat | Nodes |
|---|---|
| 4% increased ailment damage | 2 |
Items¶
Mods (2)¶
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased ailment damage | Prefix | must be weapon | Meadows (1) |
| #% increased ailment damage | Prefix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
Mentioned in¶
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.