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Ailment damage

Increases damage over time from bleeding, burning and poison. It does not affect chill or shock, which deal no health damage.

Referenced by

Passive Tree

Notables

Name Effect
Grave Affliction 10% increased ailment damage

Small passives

Stat Nodes
4% increased ailment damage 2

Items

Mods (2)

Mod Type Rolls on From (item level)
#% increased ailment damage Prefix must be weapon Meadows (1)
#% increased ailment damage Prefix must be jewel and Dexterity–Intelligence jewel Meadows (1)

Mentioned in

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.