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Sun Splinter

Strength–Dexterity jewel

A base jewel: it rolls properties from this type's pool, like gear.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (30)

Mod Value From (item level) Tiers Weight Share
#% increased axe damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 5.0%
#% increased bleed damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 5.0%
#% increased crossbow damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 5.0%
#% increased damage against bleeding enemies (6.5–8) → (10.5–13) Meadows (1) 3 1000 5.0%
#% increased damage against low life enemies (6.5–8) → (10.5–13) Meadows (1) 3 1000 5.0%
#% increased impale damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 5.0%
#% increased impale damage with spears (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 5.0%
#% increased one-handed damage (5–6) → (8–9.5) Meadows (1) 3 1000 5.0%
#% increased physical damage (5–6) → (8–9.5) Meadows (1) 3 1000 5.0%
#% increased slashing damage (5–6) → (8–9.5) Meadows (1) 3 1000 5.0%
#% increased spear damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 5.0%
#% increased charged attack damage (10–12) → (16–19) Meadows (1) 3 800 4.0%
#% increased damage (5–6) → (8–9.5) Meadows (1) 3 600 3.0%
#% increased damage against enemies with broken armour (10–12) → (16–19) Meadows (1) 3 600 3.0%
#% increased damage against staggered targets (6.5–8) → (10.5–13) Meadows (1) 3 600 3.0%
#% increased melee damage (5–6) → (8–9.5) Meadows (1) 3 600 3.0%
#% increased projectile damage (5–6) → (8–9.5) Meadows (1) 3 600 3.0%
#% increased strike damage (5–6) → (8–9.5) Meadows (1) 3 600 3.0%
#% increased throwing damage (5–6) → (8–9.5) Meadows (1) 3 600 3.0%
#% increased armour (3.2–4) → (5.2–6.4) Meadows (1) 3 400 2.0%
#% increased block power (5–6) → (8–9.5) Meadows (1) 3 400 2.0%
#% increased maximum health (2.4–3) → (3.9–4.8) Meadows (1) 3 400 2.0%
#% increased maximum stamina (4–5) → (6.5–8) Meadows (1) 3 400 2.0%
#% increased thorns (6.5–8) → (10.5–13) Meadows (1) 3 400 2.0%
+# armour (2–3) → (3–4) Meadows (1) 3 400 2.0%
+# maximum health (6–8) → (10–13) Meadows (1) 3 400 2.0%
+# thorns (3–4) → (5–6) Meadows (1) 3 400 2.0%
#% increased blunt damage with attacks per # points of current armour (0.8–1), 10 → (1.3–1.6), 10 Meadows (1) 3 300 1.5%
#% increased damage per Combo hit (0.8–1) → (1.3–1.6) Meadows (1) 3 300 1.5%
+# thorns per # points of current armour (0.02–0.025), 20 → (0.032–0.04), 20 Meadows (1) 3 300 1.5%

Suffix (91)

Mod Value From (item level) Tiers Weight Share
#% increased ailment build-up against low life enemies (4–5) → (6.5–8) Meadows (1) 3 1000 1.6%
#% increased ailment build-up with axes (8–10) → (13–16) Meadows (1) 3 1000 1.6%
#% increased ailment build-up with crossbows (8–10) → (13–16) Meadows (1) 3 1000 1.6%
#% increased ailment build-up with spears (8–10) → (13–16) Meadows (1) 3 1000 1.6%
#% increased arrow and bolt range (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.6%
#% increased axe attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.6%
#% increased axe critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.6%
#% increased bleed build-up (8–10) → (13–16) Meadows (1) 3 1000 1.6%
#% increased bleed build-up with axes (13–16) → (21–26) Meadows (1) 3 1000 1.6%
#% increased bleed build-up with axes against low life enemies (8–10) → (13–16) Meadows (1) 3 1000 1.6%
#% increased bleed duration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.6%
#% increased bolt knockback (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.6%
#% increased bolt projectile speed (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.6%
#% increased critical strike chance against bleeding enemies (10–12) → (16–19) Meadows (1) 3 1000 1.6%
#% increased crossbow critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.6%
#% increased crossbow reload speed (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.6%
#% increased food duration (5–6) → (8–9.5) Meadows (1) 3 1000 1.6%
#% increased impale build-up (13–16) → (21–26) Meadows (1) 3 1000 1.6%
#% increased impale build-up with spears (13–16) → (21–26) Meadows (1) 3 1000 1.6%
#% increased impale build-up with thorns (13–16) → (21–26) Meadows (1) 3 1000 1.6%
#% increased impale duration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.6%
#% increased parry bonus (4–5) → (6.5–8) Meadows (1) 3 1000 1.6%
#% increased spear attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.6%
#% increased spear critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.6%
#% reduced axe stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.6%
#% reduced crossbow stamina cost (3–2.4) → (4.8–3.9) Meadows (1) 3 1000 1.6%
#% reduced spear stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.6%
+# s adrenaline decay delay (0.4–0.5) → (0.65–0.8) Meadows (1) 3 1000 1.6%
+#% adrenaline gain (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.6%
+#% applied oil duration (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.6%
+#% applied oil effect (5–6) → (8–9.5) Meadows (1) 3 1000 1.6%
+#% axe critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.6%
+#% crossbow critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.6%
+#% glancing blow chance (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.6%
+#% glancing blow damage reduction (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.6%
+#% life leech (0.16–0.2) → (0.26–0.32) Meadows (1) 3 1000 1.6%
+#% life leech against low life enemies (0.16–0.2) → (0.26–0.32) Meadows (1) 3 1000 1.6%
+#% spear critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.6%
+#% stagger recovery (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.6%
#% increased ailment build-up (8–10) → (13–16) Meadows (1) 3 800 1.3%
+# comfort level (0.8–1) → (1.3–1.6) Meadows (1) 3 800 1.3%
#% increased alternative attack speed (2.4–3) → (3.9–4.8) Meadows (1) 3 600 1.0%
#% increased charged attack area of effect (6.5–8) → (10.5–13) Meadows (1) 3 600 1.0%
#% increased food nourishment health (6.5–8) → (10.5–13) Meadows (1) 3 600 1.0%
#% increased food nourishment stamina (6.5–8) → (10.5–13) Meadows (1) 3 600 1.0%
#% increased one-handed attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 600 1.0%
#% increased stagger build-up with alternative attacks (13–16) → (21–26) Meadows (1) 3 600 1.0%
#% increased stagger build-up with blunt damage (13–16) → (21–26) Meadows (1) 3 600 1.0%
#% increased stagger build-up with charged attacks (26–32) → (42–51) Meadows (1) 3 600 1.0%
#% increased throwing attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 600 1.0%
#% reduced alternative attack stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 600 1.0%
#% reduced buckler stamina cost when blocking (4–3.2) → (6.4–5.2) Meadows (1) 3 600 1.0%
#% reduced charged attack stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 600 1.0%
#% reduced jump stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 600 1.0%
#% reduced one-handed stamina cost with attacks (2–1.6) → (3.2–2.6) Meadows (1) 3 600 1.0%
#% increased Dexterity (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
#% increased Strength (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
#% increased alternative attack area of effect (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
#% increased attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 400 0.6%
#% increased critical strike chance (10–12) → (16–19) Meadows (1) 3 400 0.6%
#% increased dodge speed (10–12) → (16–19) Meadows (1) 3 400 0.6%
#% increased evasion rating (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
#% increased health regeneration (5–6) → (8–9.5) Meadows (1) 3 400 0.6%
#% increased jump height (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
#% increased knockback (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
#% increased movement speed (0.8–1) → (1.3–1.6) Meadows (1) 3 400 0.6%
#% increased projectile speed (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
#% increased shot accuracy (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
#% increased sneak attack damage (10–12) → (16–19) Meadows (1) 3 400 0.6%
#% increased stamina regeneration (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
+# Dexterity (5–6) → (8–10) Meadows (1) 3 400 0.6%
+# Dexterity (5–6) → (8–10) Meadows (1) 3 400 0.6%
+# Strength (5–6) → (8–10) Meadows (1) 3 400 0.6%
+# Strength (5–6) → (8–10) Meadows (1) 3 400 0.6%
+# additional strikes (0.32–0.4) → (0.52–0.64) Meadows (1) 3 400 0.6%
+# carry weight (10–12) → (16–19) Meadows (1) 3 400 0.6%
+# endurance threshold (4–5) → (6–8) Meadows (1) 3 400 0.6%
+# health regeneration (0.24–0.3) → (0.39–0.48) Meadows (1) 3 400 0.6%
+#% critical strike damage (5–6) → (8–9.5) Meadows (1) 3 400 0.6%
+#% critical strike damage (5–6) → (8–9.5) Meadows (1) 3 400 0.6%
+#% oil application speed (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
+#% reflect (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
+#% stagger resistance (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
#% increased attack speed per # points of comfort (0.16–0.2), 10 → (0.26–0.32), 10 Meadows (1) 3 300 0.5%
#% increased evasion rating per # points of comfort (0.8–1), 10 → (1.3–1.6), 10 Meadows (1) 3 300 0.5%
#% increased evasion rating while moving (4–5) → (6.5–8) Meadows (1) 3 300 0.5%
#% increased health regeneration per # points of comfort (0.8–1), 10 → (1.3–1.6), 10 Meadows (1) 3 300 0.5%
#% reduced cost while moving (2.5–2) → (4–3.2) Meadows (1) 3 300 0.5%
+# stamina on kill (6–8) → (10–13) Meadows (1) 3 300 0.5%
+# stamina on parry (5–6) → (8–10) Meadows (1) 3 300 0.5%
#% increased movement speed at night (1.6–2) → (2.6–3.2) Meadows (1) 3 200 0.3%

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.