Sun Splinter¶
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Strength–Dexterity jewel
A base jewel: it rolls properties from this type's pool, like gear.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (30)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased axe damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased bleed damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased crossbow damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased damage against bleeding enemies | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased damage against low life enemies | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased impale damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased impale damage with spears | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased one-handed damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased physical damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased slashing damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased spear damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased charged attack damage | (10–12) → (16–19) | Meadows (1) | 3 | 800 | 4.0% |
| #% increased damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 3.0% |
| #% increased damage against enemies with broken armour | (10–12) → (16–19) | Meadows (1) | 3 | 600 | 3.0% |
| #% increased damage against staggered targets | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 600 | 3.0% |
| #% increased melee damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 3.0% |
| #% increased projectile damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 3.0% |
| #% increased strike damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 3.0% |
| #% increased throwing damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 3.0% |
| #% increased armour | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased block power | (5–6) → (8–9.5) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased maximum health | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased maximum stamina | (4–5) → (6.5–8) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased thorns | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 400 | 2.0% |
| +# armour | (2–3) → (3–4) | Meadows (1) | 3 | 400 | 2.0% |
| +# maximum health | (6–8) → (10–13) | Meadows (1) | 3 | 400 | 2.0% |
| +# thorns | (3–4) → (5–6) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased blunt damage with attacks per # points of current armour | (0.8–1), 10 → (1.3–1.6), 10 | Meadows (1) | 3 | 300 | 1.5% |
| #% increased damage per Combo hit | (0.8–1) → (1.3–1.6) | Meadows (1) | 3 | 300 | 1.5% |
| +# thorns per # points of current armour | (0.02–0.025), 20 → (0.032–0.04), 20 | Meadows (1) | 3 | 300 | 1.5% |
Suffix (91)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up against low life enemies | (4–5) → (6.5–8) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased ailment build-up with axes | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased ailment build-up with crossbows | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased ailment build-up with spears | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased arrow and bolt range | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased axe attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased axe critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased bleed build-up | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased bleed build-up with axes | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased bleed build-up with axes against low life enemies | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased bleed duration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased bolt knockback | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased bolt projectile speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased critical strike chance against bleeding enemies | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased crossbow critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased crossbow reload speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased food duration | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased impale build-up | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased impale build-up with spears | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased impale build-up with thorns | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased impale duration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased parry bonus | (4–5) → (6.5–8) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased spear attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased spear critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.6% |
| #% reduced axe stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.6% |
| #% reduced crossbow stamina cost | (3–2.4) → (4.8–3.9) | Meadows (1) | 3 | 1000 | 1.6% |
| #% reduced spear stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.6% |
| +# s adrenaline decay delay | (0.4–0.5) → (0.65–0.8) | Meadows (1) | 3 | 1000 | 1.6% |
| +#% adrenaline gain | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.6% |
| +#% applied oil duration | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.6% |
| +#% applied oil effect | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 1.6% |
| +#% axe critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.6% |
| +#% crossbow critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.6% |
| +#% glancing blow chance | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.6% |
| +#% glancing blow damage reduction | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.6% |
| +#% life leech | (0.16–0.2) → (0.26–0.32) | Meadows (1) | 3 | 1000 | 1.6% |
| +#% life leech against low life enemies | (0.16–0.2) → (0.26–0.32) | Meadows (1) | 3 | 1000 | 1.6% |
| +#% spear critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.6% |
| +#% stagger recovery | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.6% |
| #% increased ailment build-up | (8–10) → (13–16) | Meadows (1) | 3 | 800 | 1.3% |
| +# comfort level | (0.8–1) → (1.3–1.6) | Meadows (1) | 3 | 800 | 1.3% |
| #% increased alternative attack speed | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 600 | 1.0% |
| #% increased charged attack area of effect | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 600 | 1.0% |
| #% increased food nourishment health | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 600 | 1.0% |
| #% increased food nourishment stamina | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 600 | 1.0% |
| #% increased one-handed attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 600 | 1.0% |
| #% increased stagger build-up with alternative attacks | (13–16) → (21–26) | Meadows (1) | 3 | 600 | 1.0% |
| #% increased stagger build-up with blunt damage | (13–16) → (21–26) | Meadows (1) | 3 | 600 | 1.0% |
| #% increased stagger build-up with charged attacks | (26–32) → (42–51) | Meadows (1) | 3 | 600 | 1.0% |
| #% increased throwing attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 600 | 1.0% |
| #% reduced alternative attack stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 600 | 1.0% |
| #% reduced buckler stamina cost when blocking | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 600 | 1.0% |
| #% reduced charged attack stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 600 | 1.0% |
| #% reduced jump stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 600 | 1.0% |
| #% reduced one-handed stamina cost with attacks | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 600 | 1.0% |
| #% increased Dexterity | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased Strength | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased alternative attack area of effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased dodge speed | (10–12) → (16–19) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased evasion rating | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased health regeneration | (5–6) → (8–9.5) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased jump height | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased knockback | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased movement speed | (0.8–1) → (1.3–1.6) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased projectile speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased shot accuracy | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased sneak attack damage | (10–12) → (16–19) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased stamina regeneration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| +# Dexterity | (5–6) → (8–10) | Meadows (1) | 3 | 400 | 0.6% |
| +# Dexterity | (5–6) → (8–10) | Meadows (1) | 3 | 400 | 0.6% |
| +# Strength | (5–6) → (8–10) | Meadows (1) | 3 | 400 | 0.6% |
| +# Strength | (5–6) → (8–10) | Meadows (1) | 3 | 400 | 0.6% |
| +# additional strikes | (0.32–0.4) → (0.52–0.64) | Meadows (1) | 3 | 400 | 0.6% |
| +# carry weight | (10–12) → (16–19) | Meadows (1) | 3 | 400 | 0.6% |
| +# endurance threshold | (4–5) → (6–8) | Meadows (1) | 3 | 400 | 0.6% |
| +# health regeneration | (0.24–0.3) → (0.39–0.48) | Meadows (1) | 3 | 400 | 0.6% |
| +#% critical strike damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 400 | 0.6% |
| +#% critical strike damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 400 | 0.6% |
| +#% oil application speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| +#% reflect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| +#% stagger resistance | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| #% increased attack speed per # points of comfort | (0.16–0.2), 10 → (0.26–0.32), 10 | Meadows (1) | 3 | 300 | 0.5% |
| #% increased evasion rating per # points of comfort | (0.8–1), 10 → (1.3–1.6), 10 | Meadows (1) | 3 | 300 | 0.5% |
| #% increased evasion rating while moving | (4–5) → (6.5–8) | Meadows (1) | 3 | 300 | 0.5% |
| #% increased health regeneration per # points of comfort | (0.8–1), 10 → (1.3–1.6), 10 | Meadows (1) | 3 | 300 | 0.5% |
| #% reduced cost while moving | (2.5–2) → (4–3.2) | Meadows (1) | 3 | 300 | 0.5% |
| +# stamina on kill | (6–8) → (10–13) | Meadows (1) | 3 | 300 | 0.5% |
| +# stamina on parry | (5–6) → (8–10) | Meadows (1) | 3 | 300 | 0.5% |
| #% increased movement speed at night | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 200 | 0.3% |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.