Blood Seal¶
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Strength jewel
A base jewel: it rolls properties from this type's pool, like gear.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (33)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased armour | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased armour from equipped body armour | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased armour from equipped helmet | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased block power | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased blunt damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased burning damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased club damage | (4–5) → (6.5–8) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased damage against burning targets | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased damage against enemies with broken armour | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased damage against staggered targets | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased fire damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased maximum health | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased melee damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased melee damage with attacks | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased pickaxe damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased strike damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased thorns | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased tower shield block power | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased two-handed damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased two-handed damage in melee | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.5% |
| +# armour | (2–3) → (3–4) | Meadows (1) | 3 | 1000 | 3.5% |
| +# maximum health | (6–8) → (10–13) | Meadows (1) | 3 | 1000 | 3.5% |
| +# thorns | (3–4) → (5–6) | Meadows (1) | 3 | 1000 | 3.5% |
| Gain #% of physical damage as extra fire | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.5% |
| #% increased damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 2.1% |
| #% increased armour at full eitr | (5–6) → (8–9.5) | Meadows (1) | 3 | 500 | 1.8% |
| #% increased armour when hit recently | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 500 | 1.8% |
| #% increased block power at low life | (10–12) → (16–19) | Meadows (1) | 3 | 500 | 1.8% |
| #% increased block power with the shield up | (7–9) → (11.5–14.5) | Meadows (1) | 3 | 500 | 1.8% |
| #% increased blunt damage with attacks per # points of current armour | (0.8–1), 10 → (1.3–1.6), 10 | Meadows (1) | 3 | 500 | 1.8% |
| #% increased melee damage while in water | (7–9) → (11.5–14.5) | Meadows (1) | 3 | 500 | 1.8% |
| +# thorns per # points of current armour | (0.02–0.025), 20 → (0.032–0.04), 20 | Meadows (1) | 3 | 500 | 1.8% |
| #% increased attack damage per Combo hit | (0.8–1) → (1.3–1.6) | Meadows (1) | 3 | 300 | 1.1% |
Suffix (75)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased Strength | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased aftershock area of effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased armour break build-up | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased armour break duration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased burning build-up | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased burning duration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased club attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased club critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased food nourishment health | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased health regeneration | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased knockback | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased melee attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased melee critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased pickaxe attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased pickaxe critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased slam area of effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased slam knockback | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased stagger build-up | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased stagger build-up with aftershocks | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased stagger build-up with alternative attacks | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased stagger build-up with blunt damage | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased stagger build-up with charged attacks | (26–32) → (42–51) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased stagger build-up with clubs | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased stagger build-up with pickaxes | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased stagger build-up with slams | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased stagger duration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased two-handed attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.5% |
| #% increased two-handed critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.5% |
| #% reduced block stamina cost | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 1.5% |
| #% reduced buckler stamina cost when blocking | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.5% |
| #% reduced club stamina cost | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 1.5% |
| #% reduced melee stamina cost with attacks | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 1.5% |
| #% reduced pickaxe stamina cost | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 1.5% |
| #% reduced slam stamina cost | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 1.5% |
| #% reduced tower shield stamina cost when blocking | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.5% |
| #% reduced two-handed stamina cost with attacks | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 1.5% |
| +# Strength | (5–6) → (8–10) | Meadows (1) | 3 | 1000 | 1.5% |
| +# Strength | (5–6) → (8–10) | Meadows (1) | 3 | 1000 | 1.5% |
| +# carry weight | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.5% |
| +# endurance threshold | (4–5) → (6–8) | Meadows (1) | 3 | 1000 | 1.5% |
| +# health regeneration | (0.24–0.3) → (0.39–0.48) | Meadows (1) | 3 | 1000 | 1.5% |
| +# maximum fortification | (2–3) → (3–4) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% ailment effect armour break | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% club critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% fire resistance | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% fire resistance penetration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% fortification effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% health regeneration shared with linked allies | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% knockback resistance of base | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% maximum carry capacity | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% pickaxe critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% reflect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% stagger recovery | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% stagger resistance | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% two-handed critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.5% |
| +#% rage effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 800 | 1.2% |
| #% increased attack area of effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 600 | 0.9% |
| +# maximum rage | (2–3) → (3–4) | Meadows (1) | 3 | 600 | 0.9% |
| +#% trinket effect duration | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 0.9% |
| #% increased aftershock area of effect on stagger recently | (5–6) → (8–9.5) | Meadows (1) | 3 | 500 | 0.8% |
| #% increased health regeneration per # points of comfort | (0.8–1), 10 → (1.3–1.6), 10 | Meadows (1) | 3 | 500 | 0.8% |
| #% increased knockback airborne | (10–12) → (16–19) | Meadows (1) | 3 | 500 | 0.8% |
| #% increased stagger build-up airborne | (38–48) → (62–77) | Meadows (1) | 3 | 500 | 0.8% |
| +# health on block | (2–3) → (3–4) | Meadows (1) | 3 | 500 | 0.8% |
| +# health on kill | (3–4) → (5–6) | Meadows (1) | 3 | 500 | 0.8% |
| +# health per point of physical damage prevented by your defence when hit | (0.008–0.01) → (0.013–0.016) | Meadows (1) | 3 | 500 | 0.8% |
| +#% onslaught chance on kill | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 500 | 0.8% |
| +#% reflect while moving | (4–5) → (6.5–8) | Meadows (1) | 3 | 500 | 0.8% |
| +#% reflect with the shield up | (5–6) → (8–9.5) | Meadows (1) | 3 | 500 | 0.8% |
| +#% stagger resistance at low stamina | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 500 | 0.8% |
| Restore #% of missing health with charged attacks on hit | (0.008–0.01) → (0.013–0.016) | Meadows (1) | 3 | 500 | 0.8% |
| #% increased Onslaught power | (5–6) → (8–9.5) | Meadows (1) | 3 | 400 | 0.6% |
| +#% endurance | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 400 | 0.6% |
| +#% glancing blow chance at low stamina | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.6% |
| +#% knockback resistance of base per # points of maximum carry capacity | (0.8–1), 100 → (1.3–1.6), 100 | Meadows (1) | 3 | 300 | 0.5% |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.