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Blood Seal

Strength jewel

A base jewel: it rolls properties from this type's pool, like gear.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (33)

Mod Value From (item level) Tiers Weight Share
#% increased armour (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 3.5%
#% increased armour from equipped body armour (10–12) → (16–19) Meadows (1) 3 1000 3.5%
#% increased armour from equipped helmet (13–16) → (21–26) Meadows (1) 3 1000 3.5%
#% increased block power (5–6) → (8–9.5) Meadows (1) 3 1000 3.5%
#% increased blunt damage (5–6) → (8–9.5) Meadows (1) 3 1000 3.5%
#% increased burning damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 3.5%
#% increased club damage (4–5) → (6.5–8) Meadows (1) 3 1000 3.5%
#% increased damage against burning targets (6.5–8) → (10.5–13) Meadows (1) 3 1000 3.5%
#% increased damage against enemies with broken armour (10–12) → (16–19) Meadows (1) 3 1000 3.5%
#% increased damage against staggered targets (6.5–8) → (10.5–13) Meadows (1) 3 1000 3.5%
#% increased fire damage (5–6) → (8–9.5) Meadows (1) 3 1000 3.5%
#% increased maximum health (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 3.5%
#% increased melee damage (5–6) → (8–9.5) Meadows (1) 3 1000 3.5%
#% increased melee damage with attacks (5–6) → (8–9.5) Meadows (1) 3 1000 3.5%
#% increased pickaxe damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 3.5%
#% increased strike damage (5–6) → (8–9.5) Meadows (1) 3 1000 3.5%
#% increased thorns (6.5–8) → (10.5–13) Meadows (1) 3 1000 3.5%
#% increased tower shield block power (5–6) → (8–9.5) Meadows (1) 3 1000 3.5%
#% increased two-handed damage (5–6) → (8–9.5) Meadows (1) 3 1000 3.5%
#% increased two-handed damage in melee (5–6) → (8–9.5) Meadows (1) 3 1000 3.5%
+# armour (2–3) → (3–4) Meadows (1) 3 1000 3.5%
+# maximum health (6–8) → (10–13) Meadows (1) 3 1000 3.5%
+# thorns (3–4) → (5–6) Meadows (1) 3 1000 3.5%
Gain #% of physical damage as extra fire (5–6) → (8–9.5) Meadows (1) 3 1000 3.5%
#% increased damage (5–6) → (8–9.5) Meadows (1) 3 600 2.1%
#% increased armour at full eitr (5–6) → (8–9.5) Meadows (1) 3 500 1.8%
#% increased armour when hit recently (6.5–8) → (10.5–13) Meadows (1) 3 500 1.8%
#% increased block power at low life (10–12) → (16–19) Meadows (1) 3 500 1.8%
#% increased block power with the shield up (7–9) → (11.5–14.5) Meadows (1) 3 500 1.8%
#% increased blunt damage with attacks per # points of current armour (0.8–1), 10 → (1.3–1.6), 10 Meadows (1) 3 500 1.8%
#% increased melee damage while in water (7–9) → (11.5–14.5) Meadows (1) 3 500 1.8%
+# thorns per # points of current armour (0.02–0.025), 20 → (0.032–0.04), 20 Meadows (1) 3 500 1.8%
#% increased attack damage per Combo hit (0.8–1) → (1.3–1.6) Meadows (1) 3 300 1.1%

Suffix (75)

Mod Value From (item level) Tiers Weight Share
#% increased Strength (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
#% increased aftershock area of effect (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
#% increased armour break build-up (13–16) → (21–26) Meadows (1) 3 1000 1.5%
#% increased armour break duration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
#% increased burning build-up (13–16) → (21–26) Meadows (1) 3 1000 1.5%
#% increased burning duration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
#% increased club attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.5%
#% increased club critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.5%
#% increased food nourishment health (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.5%
#% increased health regeneration (5–6) → (8–9.5) Meadows (1) 3 1000 1.5%
#% increased knockback (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
#% increased melee attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.5%
#% increased melee critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.5%
#% increased pickaxe attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.5%
#% increased pickaxe critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.5%
#% increased slam area of effect (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
#% increased slam knockback (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
#% increased stagger build-up (13–16) → (21–26) Meadows (1) 3 1000 1.5%
#% increased stagger build-up with aftershocks (5–6) → (8–9.5) Meadows (1) 3 1000 1.5%
#% increased stagger build-up with alternative attacks (13–16) → (21–26) Meadows (1) 3 1000 1.5%
#% increased stagger build-up with blunt damage (13–16) → (21–26) Meadows (1) 3 1000 1.5%
#% increased stagger build-up with charged attacks (26–32) → (42–51) Meadows (1) 3 1000 1.5%
#% increased stagger build-up with clubs (13–16) → (21–26) Meadows (1) 3 1000 1.5%
#% increased stagger build-up with pickaxes (13–16) → (21–26) Meadows (1) 3 1000 1.5%
#% increased stagger build-up with slams (13–16) → (21–26) Meadows (1) 3 1000 1.5%
#% increased stagger duration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
#% increased two-handed attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.5%
#% increased two-handed critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.5%
#% reduced block stamina cost (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 1.5%
#% reduced buckler stamina cost when blocking (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.5%
#% reduced club stamina cost (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 1.5%
#% reduced melee stamina cost with attacks (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 1.5%
#% reduced pickaxe stamina cost (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 1.5%
#% reduced slam stamina cost (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 1.5%
#% reduced tower shield stamina cost when blocking (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.5%
#% reduced two-handed stamina cost with attacks (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 1.5%
+# Strength (5–6) → (8–10) Meadows (1) 3 1000 1.5%
+# Strength (5–6) → (8–10) Meadows (1) 3 1000 1.5%
+# carry weight (10–12) → (16–19) Meadows (1) 3 1000 1.5%
+# endurance threshold (4–5) → (6–8) Meadows (1) 3 1000 1.5%
+# health regeneration (0.24–0.3) → (0.39–0.48) Meadows (1) 3 1000 1.5%
+# maximum fortification (2–3) → (3–4) Meadows (1) 3 1000 1.5%
+#% ailment effect armour break (8–10) → (13–16) Meadows (1) 3 1000 1.5%
+#% club critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.5%
+#% fire resistance (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 1.5%
+#% fire resistance penetration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
+#% fortification effect (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
+#% health regeneration shared with linked allies (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.5%
+#% knockback resistance of base (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
+#% maximum carry capacity (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
+#% pickaxe critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.5%
+#% reflect (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
+#% stagger recovery (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
+#% stagger resistance (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.5%
+#% two-handed critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.5%
+#% rage effect (3.2–4) → (5.2–6.4) Meadows (1) 3 800 1.2%
#% increased attack area of effect (3.2–4) → (5.2–6.4) Meadows (1) 3 600 0.9%
+# maximum rage (2–3) → (3–4) Meadows (1) 3 600 0.9%
+#% trinket effect duration (5–6) → (8–9.5) Meadows (1) 3 600 0.9%
#% increased aftershock area of effect on stagger recently (5–6) → (8–9.5) Meadows (1) 3 500 0.8%
#% increased health regeneration per # points of comfort (0.8–1), 10 → (1.3–1.6), 10 Meadows (1) 3 500 0.8%
#% increased knockback airborne (10–12) → (16–19) Meadows (1) 3 500 0.8%
#% increased stagger build-up airborne (38–48) → (62–77) Meadows (1) 3 500 0.8%
+# health on block (2–3) → (3–4) Meadows (1) 3 500 0.8%
+# health on kill (3–4) → (5–6) Meadows (1) 3 500 0.8%
+# health per point of physical damage prevented by your defence when hit (0.008–0.01) → (0.013–0.016) Meadows (1) 3 500 0.8%
+#% onslaught chance on kill (3.2–4) → (5.2–6.4) Meadows (1) 3 500 0.8%
+#% reflect while moving (4–5) → (6.5–8) Meadows (1) 3 500 0.8%
+#% reflect with the shield up (5–6) → (8–9.5) Meadows (1) 3 500 0.8%
+#% stagger resistance at low stamina (6.5–8) → (10.5–13) Meadows (1) 3 500 0.8%
Restore #% of missing health with charged attacks on hit (0.008–0.01) → (0.013–0.016) Meadows (1) 3 500 0.8%
#% increased Onslaught power (5–6) → (8–9.5) Meadows (1) 3 400 0.6%
+#% endurance (1.6–2) → (2.6–3.2) Meadows (1) 3 400 0.6%
+#% glancing blow chance at low stamina (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.6%
+#% knockback resistance of base per # points of maximum carry capacity (0.8–1), 100 → (1.3–1.6), 100 Meadows (1) 3 300 0.5%

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.