Skip to content

Dusk Eye

Strength–Intelligence jewel

A base jewel: it rolls properties from this type's pool, like gear.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (34)

Mod Value From (item level) Tiers Weight Share
#% increased aura damage (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 5.0%
#% increased damage against bosses (6.5–8) → (10.5–13) Meadows (1) 3 1000 5.0%
#% increased damage against rare or unique enemies (6.5–8) → (10.5–13) Meadows (1) 3 1000 5.0%
#% increased damage for pets (5–6) → (8–9.5) Meadows (1) 3 1000 5.0%
#% increased damage for your companion (5–6) → (8–9.5) Meadows (1) 3 1000 5.0%
#% increased damage for your companion while fed (7–9) → (11.5–14.5) Meadows (1) 3 1000 5.0%
#% increased maximum health for pets (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 5.0%
#% increased maximum health for your companion (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 5.0%
#% increased polearm damage (13–16) → (21–26) Meadows (1) 3 1000 5.0%
#% increased sword damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 5.0%
#% increased area damage (5–6) → (8–9.5) Meadows (1) 3 800 4.0%
#% increased alternative attack damage (2.4–3) → (3.9–4.8) Meadows (1) 3 600 3.0%
#% increased damage (5–6) → (8–9.5) Meadows (1) 3 600 3.0%
#% increased scepter damage (6.5–8) → (10.5–13) Meadows (1) 3 600 3.0%
#% increased two-handed damage in melee (5–6) → (8–9.5) Meadows (1) 3 600 3.0%
#% increased armour (3.2–4) → (5.2–6.4) Meadows (1) 3 400 2.0%
#% increased block power (5–6) → (8–9.5) Meadows (1) 3 400 2.0%
#% increased maximum eitr (4–5) → (6.5–8) Meadows (1) 3 400 2.0%
#% increased maximum health (2.4–3) → (3.9–4.8) Meadows (1) 3 400 2.0%
#% increased rune shield (4–5) → (6.5–8) Meadows (1) 3 400 2.0%
#% increased rune shield (4–5) → (6.5–8) Meadows (1) 3 400 2.0%
#% increased rune shield from equipped body armour (12–15) → (20–24) Meadows (1) 3 400 2.0%
#% increased thorns (6.5–8) → (10.5–13) Meadows (1) 3 400 2.0%
+# armour (2–3) → (3–4) Meadows (1) 3 400 2.0%
+# maximum eitr (4–5) → (6–8) Meadows (1) 3 400 2.0%
+# maximum eitr (4–5) → (6–8) Meadows (1) 3 400 2.0%
+# maximum health (6–8) → (10–13) Meadows (1) 3 400 2.0%
+# rune shield (6–8) → (10–13) Meadows (1) 3 400 2.0%
+# rune shield (6–8) → (10–13) Meadows (1) 3 400 2.0%
+# thorns (3–4) → (5–6) Meadows (1) 3 400 2.0%
#% increased block power at low life (10–12) → (16–19) Meadows (1) 3 300 1.5%
#% increased rune shield while fed (5–6) → (8–10) Meadows (1) 3 300 1.5%
#% increased damage per # points of comfort (0.8–1), 10 → (1.3–1.6), 10 Meadows (1) 3 200 1.0%
#% increased damage per point of rested charge (0.8–1) → (1.3–1.6) Meadows (1) 3 200 1.0%

Suffix (71)

Mod Value From (item level) Tiers Weight Share
#% increased Rested bonus duration (5–6) → (8–9.5) Meadows (1) 3 1000 2.1%
#% increased ailment build-up with swords (8–10) → (13–16) Meadows (1) 3 1000 2.1%
#% increased area duration of your own buffs (5–6) → (8–9.5) Meadows (1) 3 1000 2.1%
#% increased area of effect (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.1%
#% increased aura area of effect (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.1%
#% increased consumed mead effect (5–6) → (8–9.5) Meadows (1) 3 1000 2.1%
#% increased defensive accessory affix effect (5–6) → (8–9.5) Meadows (1) 3 1000 2.1%
#% increased healing area of effect (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.1%
#% increased polearm area of effect (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.1%
#% increased polearm attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 2.1%
#% increased polearm critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 2.1%
#% increased resource and recovery accessory affix effect (5–6) → (8–9.5) Meadows (1) 3 1000 2.1%
#% increased stagger build-up with polearms (13–16) → (21–26) Meadows (1) 3 1000 2.1%
#% increased sword attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 2.1%
#% increased sword critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 2.1%
#% reduced damage taken for pets (1.5–1.2) → (2.4–2) Meadows (1) 3 1000 2.1%
#% reduced polearm stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 2.1%
#% reduced polearm stamina cost with attacks (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 2.1%
#% reduced sword stamina cost with attacks (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 2.1%
+# s link retention (0.4–0.5) → (0.65–0.8) Meadows (1) 3 1000 2.1%
+#% aura effect (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.1%
+#% blast resistance (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.1%
+#% cold resistance (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 2.1%
+#% consumed mead duration fermented mead (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.1%
+#% healing effect (5–6) → (8–9.5) Meadows (1) 3 1000 2.1%
+#% link range (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.1%
+#% polearm critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.1%
+#% sword critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.1%
+# s aura linger duration (1–1.2) → (1.6–1.9) Meadows (1) 3 800 1.7%
+#% link contact area (3.2–4) → (5.2–6.4) Meadows (1) 3 800 1.7%
#% increased ailment build-up with scepters (8–10) → (13–16) Meadows (1) 3 600 1.2%
#% increased scepter attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 600 1.2%
#% increased scepter critical strike chance (10–12) → (16–19) Meadows (1) 3 600 1.2%
#% increased two-handed critical strike chance (10–12) → (16–19) Meadows (1) 3 600 1.2%
#% reduced damage taken (1.5–1.2) → (2.4–2) Meadows (1) 3 600 1.2%
#% reduced scepter stamina and eitr cost with attacks (2–1.6) → (3.2–2.6) Meadows (1) 3 600 1.2%
+# of linked ally damage taken by you (0.016–0.02) → (0.026–0.032) Meadows (1) 3 600 1.2%
+#% eitr leech (0.16–0.2) → (0.26–0.32) Meadows (1) 3 600 1.2%
+#% health regeneration shared with linked allies (1.6–2) → (2.6–3.2) Meadows (1) 3 600 1.2%
+#% health regeneration tick frequency (5–6) → (8–9.5) Meadows (1) 3 600 1.2%
+#% scepter critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 600 1.2%
+#% spirit resistance (2.4–3) → (3.9–4.8) Meadows (1) 3 600 1.2%
+#% two-handed critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 600 1.2%
+#% wet resistance (5–6) → (8–9.5) Meadows (1) 3 600 1.2%
#% increased area of effect if started at full eitr (5–6) → (8–9.5) Meadows (1) 3 500 1.0%
#% increased Intelligence (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased Strength (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased cast speed (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased eitr regeneration (6.5–8) → (10.5–13) Meadows (1) 3 400 0.8%
#% increased health regeneration (5–6) → (8–9.5) Meadows (1) 3 400 0.8%
#% increased knockback (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased rested power (4–5) → (6.5–8) Meadows (1) 3 400 0.8%
#% increased rune shield recharge (4–5) → (6.5–8) Meadows (1) 3 400 0.8%
#% reduced eitr cost (4–3.2) → (6.4–5.2) Meadows (1) 3 400 0.8%
#% rune shield recharge delay (−5–−4) → (−8–−6.5) Meadows (1) 3 400 0.8%
+# Intelligence (5–6) → (8–10) Meadows (1) 3 400 0.8%
+# Strength (5–6) → (8–10) Meadows (1) 3 400 0.8%
+# Strength (5–6) → (8–10) Meadows (1) 3 400 0.8%
+# carry weight (10–12) → (16–19) Meadows (1) 3 400 0.8%
+# endurance threshold (4–5) → (6–8) Meadows (1) 3 400 0.8%
+# health regeneration (0.24–0.3) → (0.39–0.48) Meadows (1) 3 400 0.8%
+#% fire resistance (2.4–3) → (3.9–4.8) Meadows (1) 3 400 0.8%
+#% reflect (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
+#% stagger resistance (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased eitr regeneration while wet (10–12) → (16–19) Meadows (1) 3 300 0.6%
#% increased health regeneration per # points of comfort (0.8–1), 10 → (1.3–1.6), 10 Meadows (1) 3 300 0.6%
+# health on kill (3–4) → (5–6) Meadows (1) 3 300 0.6%
+# health per point of physical damage prevented by your defence when hit (0.008–0.01) → (0.013–0.016) Meadows (1) 3 300 0.6%
+#% healing effect on drinking a mead recently (7–9) → (11.5–14.5) Meadows (1) 3 300 0.6%
#% increased area of effect airborne (10–12) → (16–19) Meadows (1) 3 200 0.4%
+#% life leech at low life (0.32–0.4) → (0.52–0.64) Meadows (1) 3 200 0.4%

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.