Dusk Eye¶
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Strength–Intelligence jewel
A base jewel: it rolls properties from this type's pool, like gear.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (34)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased aura damage | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased damage against bosses | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased damage against rare or unique enemies | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased damage for pets | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased damage for your companion | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased damage for your companion while fed | (7–9) → (11.5–14.5) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased maximum health for pets | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased maximum health for your companion | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased polearm damage | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased sword damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 5.0% |
| #% increased area damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 800 | 4.0% |
| #% increased alternative attack damage | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 600 | 3.0% |
| #% increased damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 3.0% |
| #% increased scepter damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 600 | 3.0% |
| #% increased two-handed damage in melee | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 3.0% |
| #% increased armour | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased block power | (5–6) → (8–9.5) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased maximum eitr | (4–5) → (6.5–8) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased maximum health | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased rune shield | (4–5) → (6.5–8) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased rune shield | (4–5) → (6.5–8) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased rune shield from equipped body armour | (12–15) → (20–24) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased thorns | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 400 | 2.0% |
| +# armour | (2–3) → (3–4) | Meadows (1) | 3 | 400 | 2.0% |
| +# maximum eitr | (4–5) → (6–8) | Meadows (1) | 3 | 400 | 2.0% |
| +# maximum eitr | (4–5) → (6–8) | Meadows (1) | 3 | 400 | 2.0% |
| +# maximum health | (6–8) → (10–13) | Meadows (1) | 3 | 400 | 2.0% |
| +# rune shield | (6–8) → (10–13) | Meadows (1) | 3 | 400 | 2.0% |
| +# rune shield | (6–8) → (10–13) | Meadows (1) | 3 | 400 | 2.0% |
| +# thorns | (3–4) → (5–6) | Meadows (1) | 3 | 400 | 2.0% |
| #% increased block power at low life | (10–12) → (16–19) | Meadows (1) | 3 | 300 | 1.5% |
| #% increased rune shield while fed | (5–6) → (8–10) | Meadows (1) | 3 | 300 | 1.5% |
| #% increased damage per # points of comfort | (0.8–1), 10 → (1.3–1.6), 10 | Meadows (1) | 3 | 200 | 1.0% |
| #% increased damage per point of rested charge | (0.8–1) → (1.3–1.6) | Meadows (1) | 3 | 200 | 1.0% |
Suffix (71)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased Rested bonus duration | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased ailment build-up with swords | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased area duration of your own buffs | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased area of effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased aura area of effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased consumed mead effect | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased defensive accessory affix effect | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased healing area of effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased polearm area of effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased polearm attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased polearm critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased resource and recovery accessory affix effect | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased stagger build-up with polearms | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased sword attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 2.1% |
| #% increased sword critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.1% |
| #% reduced damage taken for pets | (1.5–1.2) → (2.4–2) | Meadows (1) | 3 | 1000 | 2.1% |
| #% reduced polearm stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 2.1% |
| #% reduced polearm stamina cost with attacks | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 2.1% |
| #% reduced sword stamina cost with attacks | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 2.1% |
| +# s link retention | (0.4–0.5) → (0.65–0.8) | Meadows (1) | 3 | 1000 | 2.1% |
| +#% aura effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.1% |
| +#% blast resistance | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.1% |
| +#% cold resistance | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 2.1% |
| +#% consumed mead duration fermented mead | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.1% |
| +#% healing effect | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 2.1% |
| +#% link range | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.1% |
| +#% polearm critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.1% |
| +#% sword critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.1% |
| +# s aura linger duration | (1–1.2) → (1.6–1.9) | Meadows (1) | 3 | 800 | 1.7% |
| +#% link contact area | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 800 | 1.7% |
| #% increased ailment build-up with scepters | (8–10) → (13–16) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased scepter attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased scepter critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased two-handed critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 600 | 1.2% |
| #% reduced damage taken | (1.5–1.2) → (2.4–2) | Meadows (1) | 3 | 600 | 1.2% |
| #% reduced scepter stamina and eitr cost with attacks | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 600 | 1.2% |
| +# of linked ally damage taken by you | (0.016–0.02) → (0.026–0.032) | Meadows (1) | 3 | 600 | 1.2% |
| +#% eitr leech | (0.16–0.2) → (0.26–0.32) | Meadows (1) | 3 | 600 | 1.2% |
| +#% health regeneration shared with linked allies | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 600 | 1.2% |
| +#% health regeneration tick frequency | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 1.2% |
| +#% scepter critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 600 | 1.2% |
| +#% spirit resistance | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 600 | 1.2% |
| +#% two-handed critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 600 | 1.2% |
| +#% wet resistance | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased area of effect if started at full eitr | (5–6) → (8–9.5) | Meadows (1) | 3 | 500 | 1.0% |
| #% increased Intelligence | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased Strength | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased cast speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased eitr regeneration | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased health regeneration | (5–6) → (8–9.5) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased knockback | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased rested power | (4–5) → (6.5–8) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased rune shield recharge | (4–5) → (6.5–8) | Meadows (1) | 3 | 400 | 0.8% |
| #% reduced eitr cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 400 | 0.8% |
| #% rune shield recharge delay | (−5–−4) → (−8–−6.5) | Meadows (1) | 3 | 400 | 0.8% |
| +# Intelligence | (5–6) → (8–10) | Meadows (1) | 3 | 400 | 0.8% |
| +# Strength | (5–6) → (8–10) | Meadows (1) | 3 | 400 | 0.8% |
| +# Strength | (5–6) → (8–10) | Meadows (1) | 3 | 400 | 0.8% |
| +# carry weight | (10–12) → (16–19) | Meadows (1) | 3 | 400 | 0.8% |
| +# endurance threshold | (4–5) → (6–8) | Meadows (1) | 3 | 400 | 0.8% |
| +# health regeneration | (0.24–0.3) → (0.39–0.48) | Meadows (1) | 3 | 400 | 0.8% |
| +#% fire resistance | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 400 | 0.8% |
| +#% reflect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| +#% stagger resistance | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased eitr regeneration while wet | (10–12) → (16–19) | Meadows (1) | 3 | 300 | 0.6% |
| #% increased health regeneration per # points of comfort | (0.8–1), 10 → (1.3–1.6), 10 | Meadows (1) | 3 | 300 | 0.6% |
| +# health on kill | (3–4) → (5–6) | Meadows (1) | 3 | 300 | 0.6% |
| +# health per point of physical damage prevented by your defence when hit | (0.008–0.01) → (0.013–0.016) | Meadows (1) | 3 | 300 | 0.6% |
| +#% healing effect on drinking a mead recently | (7–9) → (11.5–14.5) | Meadows (1) | 3 | 300 | 0.6% |
| #% increased area of effect airborne | (10–12) → (16–19) | Meadows (1) | 3 | 200 | 0.4% |
| +#% life leech at low life | (0.32–0.4) → (0.52–0.64) | Meadows (1) | 3 | 200 | 0.4% |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.