Root Seed¶
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Dexterity jewel
A base jewel: it rolls properties from this type's pool, like gear.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (15)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased bow damage | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 7.2% |
| #% increased chill effect | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 7.2% |
| #% increased damage against frozen targets | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 7.2% |
| #% increased dual-wielding damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 7.2% |
| #% increased fist damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 7.2% |
| #% increased frost damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 7.2% |
| #% increased maximum stamina | (4–5) → (6.5–8) | Meadows (1) | 3 | 1000 | 7.2% |
| #% increased projectile damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 7.2% |
| #% increased ranged damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 7.2% |
| #% increased shooting damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 7.2% |
| #% increased throwing damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 7.2% |
| Gain #% of physical damage as extra frost | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 7.2% |
| #% increased piercing damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 800 | 5.8% |
| #% increased damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 4.3% |
| #% increased damage while rested | (8–10) → (14–17) | Meadows (1) | 3 | 400 | 2.9% |
Suffix (103)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased Dexterity | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased Phantom strike crit chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased Phantom strike stagger build-up | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased ailment and buff duration for ice crystals | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased ailment build-up with bows | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased alternative attack speed | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased area of effect for ice crystals | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased bow critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased bow draw and reload speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased bow projectile speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased bow shot accuracy | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased chill build-up | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased chill build-up against wet targets | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased chill duration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased critical strike chance against full life enemies | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased critical strike chance against nearby enemies | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased dodge speed | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased dual-wielding attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased evasion rating | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased evasion rating from equipped body armour | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased fist attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased fist critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased food nourishment stamina | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased jump height | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased jump range | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased movement speed | (0.8–1) → (1.3–1.6) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased one-handed attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased projectile critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased projectile critical strike chance against distant enemies | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased projectile speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased quiver affix effect | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased ranged critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased shooting attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased shooting critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased shot accuracy | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased sneak attack damage | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased sneak attack damage against full life enemies | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased stagger build-up with fists | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased stamina regeneration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased throwing attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased throwing critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced alternative attack stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced bow draw stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced bow stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced charged attack stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced dodge stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced fist damage taken | (1.5–1.2) → (2.4–2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced fist stamina cost | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced jump stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced one-handed stamina cost with attacks | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced running stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced sneaking stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.1% |
| #% reduced swimming stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 1.1% |
| +# Dexterity | (5–6) → (8–10) | Meadows (1) | 3 | 1000 | 1.1% |
| +# Dexterity | (5–6) → (8–10) | Meadows (1) | 3 | 1000 | 1.1% |
| +# ice crystal limit | 1 → 2 | Meadows (1) | 2 | 1000 | 1.1% |
| +#% Phantom strike chance | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% Phantom strike crit damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% alternative attack critical strike damage | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% bow critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% critical strike damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% critical strike damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% critical strike damage against moving targets | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% dual-wielding critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% fist critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% frost resistance | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% frost resistance penetration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% projectile critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% shooting chance to spend nothing | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% stamina regeneration shared with linked allies | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 1.1% |
| +#% trinket effect duration | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 1.1% |
| #% increased Onslaught power | (5–6) → (8–9.5) | Meadows (1) | 3 | 800 | 0.9% |
| +# comfort level | (0.8–1) → (1.3–1.6) | Meadows (1) | 3 | 800 | 0.9% |
| #% increased ailment build-up against full life enemies | (4–5) → (6.5–8) | Meadows (1) | 3 | 600 | 0.7% |
| #% reduced fall damage | (3–2.4) → (4.8–3.9) | Meadows (1) | 3 | 600 | 0.7% |
| #% increased attack speed at low eitr | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased attack speed at nearly full adrenaline | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased attack speed on stagger recently | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased attack speed per # points of comfort | (0.16–0.2), 10 → (0.26–0.32), 10 | Meadows (1) | 3 | 500 | 0.6% |
| #% increased attack speed per Combo hit | (0.16–0.2) → (0.26–0.32) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased critical strike chance | (48–60) → (78–96) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased critical strike damage | (8–10) → (13–16) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased evasion rating at low stamina | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased evasion rating at night | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased evasion rating per # points of comfort | (0.8–1), 10 → (1.3–1.6), 10 | Meadows (1) | 3 | 500 | 0.6% |
| #% increased evasion rating while moving | (4–5) → (6.5–8) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased movement speed airborne | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased movement speed at full rune shield | (1.2–1.5) → (2–2.4) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased movement speed at low life | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased movement speed at night | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased movement speed on crit recently | (2–2.5) → (3.2–4) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased movement speed on evade recently | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased movement speed with the shield up | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased projectile speed airborne | (10–12) → (16–19) | Meadows (1) | 3 | 500 | 0.6% |
| #% increased sneak attack damage at night | (19–24) → (31–38) | Meadows (1) | 3 | 500 | 0.6% |
| #% reduced cost airborne | (6–5) → (9.5–8) | Meadows (1) | 3 | 500 | 0.6% |
| #% reduced cost while moving | (2.5–2) → (4–3.2) | Meadows (1) | 3 | 500 | 0.6% |
| +# stamina on crit | (4–5) → (6–8) | Meadows (1) | 3 | 500 | 0.6% |
| +# stamina on kill | (6–8) → (10–13) | Meadows (1) | 3 | 500 | 0.6% |
| +# stamina on parry | (5–6) → (8–10) | Meadows (1) | 3 | 500 | 0.6% |
| +#% onslaught chance on kill | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 300 | 0.3% |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.