Skip to content

Root Seed

Dexterity jewel

A base jewel: it rolls properties from this type's pool, like gear.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (15)

Mod Value From (item level) Tiers Weight Share
#% increased bow damage (10–12) → (16–19) Meadows (1) 3 1000 7.2%
#% increased chill effect (6.5–8) → (10.5–13) Meadows (1) 3 1000 7.2%
#% increased damage against frozen targets (6.5–8) → (10.5–13) Meadows (1) 3 1000 7.2%
#% increased dual-wielding damage (5–6) → (8–9.5) Meadows (1) 3 1000 7.2%
#% increased fist damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 7.2%
#% increased frost damage (5–6) → (8–9.5) Meadows (1) 3 1000 7.2%
#% increased maximum stamina (4–5) → (6.5–8) Meadows (1) 3 1000 7.2%
#% increased projectile damage (5–6) → (8–9.5) Meadows (1) 3 1000 7.2%
#% increased ranged damage (5–6) → (8–9.5) Meadows (1) 3 1000 7.2%
#% increased shooting damage (5–6) → (8–9.5) Meadows (1) 3 1000 7.2%
#% increased throwing damage (5–6) → (8–9.5) Meadows (1) 3 1000 7.2%
Gain #% of physical damage as extra frost (5–6) → (8–9.5) Meadows (1) 3 1000 7.2%
#% increased piercing damage (5–6) → (8–9.5) Meadows (1) 3 800 5.8%
#% increased damage (5–6) → (8–9.5) Meadows (1) 3 600 4.3%
#% increased damage while rested (8–10) → (14–17) Meadows (1) 3 400 2.9%

Suffix (103)

Mod Value From (item level) Tiers Weight Share
#% increased Dexterity (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
#% increased Phantom strike crit chance (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased Phantom strike stagger build-up (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.1%
#% increased ailment and buff duration for ice crystals (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.1%
#% increased ailment build-up with bows (8–10) → (13–16) Meadows (1) 3 1000 1.1%
#% increased alternative attack speed (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 1.1%
#% increased area of effect for ice crystals (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
#% increased attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.1%
#% increased bow critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased bow draw and reload speed (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
#% increased bow projectile speed (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
#% increased bow shot accuracy (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
#% increased chill build-up (13–16) → (21–26) Meadows (1) 3 1000 1.1%
#% increased chill build-up against wet targets (8–10) → (13–16) Meadows (1) 3 1000 1.1%
#% increased chill duration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
#% increased critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased critical strike chance against full life enemies (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased critical strike chance against nearby enemies (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased dodge speed (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased dual-wielding attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.1%
#% increased evasion rating (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
#% increased evasion rating from equipped body armour (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased fist attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.1%
#% increased fist critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased food nourishment stamina (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.1%
#% increased jump height (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
#% increased jump range (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.1%
#% increased movement speed (0.8–1) → (1.3–1.6) Meadows (1) 3 1000 1.1%
#% increased one-handed attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.1%
#% increased projectile critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased projectile critical strike chance against distant enemies (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased projectile speed (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
#% increased quiver affix effect (5–6) → (8–9.5) Meadows (1) 3 1000 1.1%
#% increased ranged critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased shooting attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.1%
#% increased shooting critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased shot accuracy (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
#% increased sneak attack damage (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased sneak attack damage against full life enemies (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% increased stagger build-up with fists (13–16) → (21–26) Meadows (1) 3 1000 1.1%
#% increased stamina regeneration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
#% increased throwing attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.1%
#% increased throwing critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 1.1%
#% reduced alternative attack stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.1%
#% reduced bow draw stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.1%
#% reduced bow stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.1%
#% reduced charged attack stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.1%
#% reduced dodge stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.1%
#% reduced fist damage taken (1.5–1.2) → (2.4–2) Meadows (1) 3 1000 1.1%
#% reduced fist stamina cost (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 1.1%
#% reduced jump stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.1%
#% reduced one-handed stamina cost with attacks (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 1.1%
#% reduced running stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.1%
#% reduced sneaking stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.1%
#% reduced swimming stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 1.1%
+# Dexterity (5–6) → (8–10) Meadows (1) 3 1000 1.1%
+# Dexterity (5–6) → (8–10) Meadows (1) 3 1000 1.1%
+# ice crystal limit 1 → 2 Meadows (1) 2 1000 1.1%
+#% Phantom strike chance (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
+#% Phantom strike crit damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.1%
+#% alternative attack critical strike damage (8–10) → (13–16) Meadows (1) 3 1000 1.1%
+#% bow critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.1%
+#% critical strike damage (5–6) → (8–9.5) Meadows (1) 3 1000 1.1%
+#% critical strike damage (5–6) → (8–9.5) Meadows (1) 3 1000 1.1%
+#% critical strike damage against moving targets (8–10) → (13–16) Meadows (1) 3 1000 1.1%
+#% dual-wielding critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.1%
+#% fist critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.1%
+#% frost resistance (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 1.1%
+#% frost resistance penetration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 1.1%
+#% projectile critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.1%
+#% shooting chance to spend nothing (6.5–8) → (10.5–13) Meadows (1) 3 1000 1.1%
+#% stamina regeneration shared with linked allies (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 1.1%
+#% trinket effect duration (5–6) → (8–9.5) Meadows (1) 3 1000 1.1%
#% increased Onslaught power (5–6) → (8–9.5) Meadows (1) 3 800 0.9%
+# comfort level (0.8–1) → (1.3–1.6) Meadows (1) 3 800 0.9%
#% increased ailment build-up against full life enemies (4–5) → (6.5–8) Meadows (1) 3 600 0.7%
#% reduced fall damage (3–2.4) → (4.8–3.9) Meadows (1) 3 600 0.7%
#% increased attack speed at low eitr (3.2–4) → (5.2–6.4) Meadows (1) 3 500 0.6%
#% increased attack speed at nearly full adrenaline (2.4–3) → (3.9–4.8) Meadows (1) 3 500 0.6%
#% increased attack speed on stagger recently (2.4–3) → (3.9–4.8) Meadows (1) 3 500 0.6%
#% increased attack speed per # points of comfort (0.16–0.2), 10 → (0.26–0.32), 10 Meadows (1) 3 500 0.6%
#% increased attack speed per Combo hit (0.16–0.2) → (0.26–0.32) Meadows (1) 3 500 0.6%
#% increased critical strike chance (48–60) → (78–96) Meadows (1) 3 500 0.6%
#% increased critical strike damage (8–10) → (13–16) Meadows (1) 3 500 0.6%
#% increased evasion rating at low stamina (6.5–8) → (10.5–13) Meadows (1) 3 500 0.6%
#% increased evasion rating at night (6.5–8) → (10.5–13) Meadows (1) 3 500 0.6%
#% increased evasion rating per # points of comfort (0.8–1), 10 → (1.3–1.6), 10 Meadows (1) 3 500 0.6%
#% increased evasion rating while moving (4–5) → (6.5–8) Meadows (1) 3 500 0.6%
#% increased movement speed airborne (2.4–3) → (3.9–4.8) Meadows (1) 3 500 0.6%
#% increased movement speed at full rune shield (1.2–1.5) → (2–2.4) Meadows (1) 3 500 0.6%
#% increased movement speed at low life (2.4–3) → (3.9–4.8) Meadows (1) 3 500 0.6%
#% increased movement speed at night (1.6–2) → (2.6–3.2) Meadows (1) 3 500 0.6%
#% increased movement speed on crit recently (2–2.5) → (3.2–4) Meadows (1) 3 500 0.6%
#% increased movement speed on evade recently (1.6–2) → (2.6–3.2) Meadows (1) 3 500 0.6%
#% increased movement speed with the shield up (2.4–3) → (3.9–4.8) Meadows (1) 3 500 0.6%
#% increased projectile speed airborne (10–12) → (16–19) Meadows (1) 3 500 0.6%
#% increased sneak attack damage at night (19–24) → (31–38) Meadows (1) 3 500 0.6%
#% reduced cost airborne (6–5) → (9.5–8) Meadows (1) 3 500 0.6%
#% reduced cost while moving (2.5–2) → (4–3.2) Meadows (1) 3 500 0.6%
+# stamina on crit (4–5) → (6–8) Meadows (1) 3 500 0.6%
+# stamina on kill (6–8) → (10–13) Meadows (1) 3 500 0.6%
+# stamina on parry (5–6) → (8–10) Meadows (1) 3 500 0.6%
+#% onslaught chance on kill (3.2–4) → (5.2–6.4) Meadows (1) 3 300 0.3%

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.