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Tide Shell

Dexterity–Intelligence jewel

A base jewel: it rolls properties from this type's pool, like gear.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (22)

Mod Value From (item level) Tiers Weight Share
#% increased bomb damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 6.5%
#% increased damage against immobilized enemies (6.5–8) → (10.5–13) Meadows (1) 3 1000 6.5%
#% increased damage against poisoned targets (6.5–8) → (10.5–13) Meadows (1) 3 1000 6.5%
#% increased knife damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 6.5%
#% increased poison damage (5–6) → (8–9.5) Meadows (1) 3 1000 6.5%
#% increased poison damage over time (6.5–8) → (10.5–13) Meadows (1) 3 1000 6.5%
#% increased poison damage over time against low life enemies (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 6.5%
#% increased trap damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 6.5%
Gain #% of physical damage as extra poison (5–6) → (8–9.5) Meadows (1) 3 1000 6.5%
#% increased non-projectile damage (5–6) → (8–9.5) Meadows (1) 3 800 5.2%
#% increased ailment damage (3.2–4) → (5.2–6.4) Meadows (1) 3 600 3.9%
#% increased damage (5–6) → (8–9.5) Meadows (1) 3 600 3.9%
#% increased dual-wielding damage (5–6) → (8–9.5) Meadows (1) 3 600 3.9%
#% increased throwing damage (5–6) → (8–9.5) Meadows (1) 3 600 3.9%
#% increased maximum eitr (4–5) → (6.5–8) Meadows (1) 3 400 2.6%
#% increased maximum stamina (4–5) → (6.5–8) Meadows (1) 3 400 2.6%
#% increased rune shield (4–5) → (6.5–8) Meadows (1) 3 400 2.6%
#% increased rune shield (4–5) → (6.5–8) Meadows (1) 3 400 2.6%
+# maximum eitr (4–5) → (6–8) Meadows (1) 3 400 2.6%
+# maximum eitr (4–5) → (6–8) Meadows (1) 3 400 2.6%
+# rune shield (6–8) → (10–13) Meadows (1) 3 400 2.6%
+# rune shield (6–8) → (10–13) Meadows (1) 3 400 2.6%

Suffix (72)

Mod Value From (item level) Tiers Weight Share
#% increased ailment and buff duration for spores (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.0%
#% increased ailment build-up on an unaware target (4–5) → (6.5–8) Meadows (1) 3 1000 2.0%
#% increased ailment build-up with bombs (8–10) → (13–16) Meadows (1) 3 1000 2.0%
#% increased ailment build-up with knives (8–10) → (13–16) Meadows (1) 3 1000 2.0%
#% increased area of effect for spores (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.0%
#% increased bomb attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 2.0%
#% increased bomb critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 2.0%
#% increased critical strike chance against immobilized enemies (10–12) → (16–19) Meadows (1) 3 1000 2.0%
#% increased critical strike damage against immobilized enemies (5–6) → (8–9.5) Meadows (1) 3 1000 2.0%
#% increased immobilize duration (5–6) → (8–9.5) Meadows (1) 3 1000 2.0%
#% increased knife attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 2.0%
#% increased knife critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 2.0%
#% increased knife sneak attack damage (10–12) → (16–19) Meadows (1) 3 1000 2.0%
#% increased offensive accessory affix effect (5–6) → (8–9.5) Meadows (1) 3 1000 2.0%
#% increased poison build-up (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.0%
#% increased poison duration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.0%
#% increased stagger build-up against immobilized enemies (13–16) → (21–26) Meadows (1) 3 1000 2.0%
#% increased trap critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 2.0%
#% increased trinket effect (5–6) → (8–9.5) Meadows (1) 3 1000 2.0%
#% reduced bomb stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 2.0%
#% reduced knife stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 2.0%
+# spore limit 1 → 2 Meadows (1) 2 1000 2.0%
+#% bomb critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.0%
+#% chance to immobilize on hit (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.0%
+#% critical strike damage on an unaware target (8–10) → (13–16) Meadows (1) 3 1000 2.0%
+#% knife critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.0%
+#% poison resistance (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 2.0%
+#% poison resistance penetration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.0%
+#% trap critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.0%
#% experience lost on death (−4–−3.2) → (−6.4–−5.2) Meadows (1) 3 800 1.6%
#% increased duration of your own buffs (5–6) → (8–9.5) Meadows (1) 3 800 1.6%
#% increased experience gained (3.2–4) → (5.2–6.4) Meadows (1) 3 800 1.6%
+#% double blast (3.2–4) → (5.2–6.4) Meadows (1) 3 800 1.6%
#% increased ailment duration (5–6) → (8–9.5) Meadows (1) 3 600 1.2%
#% increased blast radius (4–5) → (6.5–8) Meadows (1) 3 600 1.2%
#% increased critical strike chance against full life enemies (10–12) → (16–19) Meadows (1) 3 600 1.2%
#% increased dual-wielding attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 600 1.2%
#% increased projectile critical strike chance (10–12) → (16–19) Meadows (1) 3 600 1.2%
#% increased projectile critical strike chance against distant enemies (10–12) → (16–19) Meadows (1) 3 600 1.2%
#% increased sneak attack damage against full life enemies (10–12) → (16–19) Meadows (1) 3 600 1.2%
#% increased stealth (6.5–8) → (10.5–13) Meadows (1) 3 600 1.2%
#% increased throwing critical strike chance (10–12) → (16–19) Meadows (1) 3 600 1.2%
#% reduced noise (4–3.2) → (6.4–5.2) Meadows (1) 3 600 1.2%
#% reduced sneaking stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 600 1.2%
#% reduced swimming stamina cost (4–3.2) → (6.4–5.2) Meadows (1) 3 600 1.2%
+#% dual-wielding critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 600 1.2%
+#% inflicted wet effect (8–10) → (13–16) Meadows (1) 3 600 1.2%
+#% projectile critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 600 1.2%
#% increased Dexterity (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased Intelligence (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased ailment and buff duration (6.5–8) → (10.5–13) Meadows (1) 3 400 0.8%
#% increased attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 400 0.8%
#% increased cast speed (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased critical strike chance (10–12) → (16–19) Meadows (1) 3 400 0.8%
#% increased dodge speed (10–12) → (16–19) Meadows (1) 3 400 0.8%
#% increased eitr regeneration (6.5–8) → (10.5–13) Meadows (1) 3 400 0.8%
#% increased evasion rating (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased jump height (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased movement speed (0.8–1) → (1.3–1.6) Meadows (1) 3 400 0.8%
#% increased projectile speed (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased rune shield recharge (4–5) → (6.5–8) Meadows (1) 3 400 0.8%
#% increased shot accuracy (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% increased sneak attack damage (10–12) → (16–19) Meadows (1) 3 400 0.8%
#% increased stamina regeneration (3.2–4) → (5.2–6.4) Meadows (1) 3 400 0.8%
#% reduced eitr cost (4–3.2) → (6.4–5.2) Meadows (1) 3 400 0.8%
#% rune shield recharge delay (−5–−4) → (−8–−6.5) Meadows (1) 3 400 0.8%
+# Dexterity (5–6) → (8–10) Meadows (1) 3 400 0.8%
+# Dexterity (5–6) → (8–10) Meadows (1) 3 400 0.8%
+# Intelligence (5–6) → (8–10) Meadows (1) 3 400 0.8%
+#% critical strike damage (5–6) → (8–9.5) Meadows (1) 3 400 0.8%
+#% critical strike damage (5–6) → (8–9.5) Meadows (1) 3 400 0.8%
#% increased movement speed at low life (2.4–3) → (3.9–4.8) Meadows (1) 3 200 0.4%

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.