Tide Shell¶
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Dexterity–Intelligence jewel
A base jewel: it rolls properties from this type's pool, like gear.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (22)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased bomb damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 6.5% |
| #% increased damage against immobilized enemies | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 6.5% |
| #% increased damage against poisoned targets | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 6.5% |
| #% increased knife damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 6.5% |
| #% increased poison damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 6.5% |
| #% increased poison damage over time | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 6.5% |
| #% increased poison damage over time against low life enemies | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 6.5% |
| #% increased trap damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 6.5% |
| Gain #% of physical damage as extra poison | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 6.5% |
| #% increased non-projectile damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 800 | 5.2% |
| #% increased ailment damage | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 600 | 3.9% |
| #% increased damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 3.9% |
| #% increased dual-wielding damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 3.9% |
| #% increased throwing damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 3.9% |
| #% increased maximum eitr | (4–5) → (6.5–8) | Meadows (1) | 3 | 400 | 2.6% |
| #% increased maximum stamina | (4–5) → (6.5–8) | Meadows (1) | 3 | 400 | 2.6% |
| #% increased rune shield | (4–5) → (6.5–8) | Meadows (1) | 3 | 400 | 2.6% |
| #% increased rune shield | (4–5) → (6.5–8) | Meadows (1) | 3 | 400 | 2.6% |
| +# maximum eitr | (4–5) → (6–8) | Meadows (1) | 3 | 400 | 2.6% |
| +# maximum eitr | (4–5) → (6–8) | Meadows (1) | 3 | 400 | 2.6% |
| +# rune shield | (6–8) → (10–13) | Meadows (1) | 3 | 400 | 2.6% |
| +# rune shield | (6–8) → (10–13) | Meadows (1) | 3 | 400 | 2.6% |
Suffix (72)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment and buff duration for spores | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased ailment build-up on an unaware target | (4–5) → (6.5–8) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased ailment build-up with bombs | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased ailment build-up with knives | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased area of effect for spores | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased bomb attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased bomb critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased critical strike chance against immobilized enemies | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased critical strike damage against immobilized enemies | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased immobilize duration | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased knife attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased knife critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased knife sneak attack damage | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased offensive accessory affix effect | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased poison build-up | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased poison duration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased stagger build-up against immobilized enemies | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased trap critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased trinket effect | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 2.0% |
| #% reduced bomb stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 2.0% |
| #% reduced knife stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 2.0% |
| +# spore limit | 1 → 2 | Meadows (1) | 2 | 1000 | 2.0% |
| +#% bomb critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% chance to immobilize on hit | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% critical strike damage on an unaware target | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% knife critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% poison resistance | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% poison resistance penetration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% trap critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.0% |
| #% experience lost on death | (−4–−3.2) → (−6.4–−5.2) | Meadows (1) | 3 | 800 | 1.6% |
| #% increased duration of your own buffs | (5–6) → (8–9.5) | Meadows (1) | 3 | 800 | 1.6% |
| #% increased experience gained | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 800 | 1.6% |
| +#% double blast | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 800 | 1.6% |
| #% increased ailment duration | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased blast radius | (4–5) → (6.5–8) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased critical strike chance against full life enemies | (10–12) → (16–19) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased dual-wielding attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased projectile critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased projectile critical strike chance against distant enemies | (10–12) → (16–19) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased sneak attack damage against full life enemies | (10–12) → (16–19) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased stealth | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased throwing critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 600 | 1.2% |
| #% reduced noise | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 600 | 1.2% |
| #% reduced sneaking stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 600 | 1.2% |
| #% reduced swimming stamina cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 600 | 1.2% |
| +#% dual-wielding critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 600 | 1.2% |
| +#% inflicted wet effect | (8–10) → (13–16) | Meadows (1) | 3 | 600 | 1.2% |
| +#% projectile critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased Dexterity | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased Intelligence | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased ailment and buff duration | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased cast speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased dodge speed | (10–12) → (16–19) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased eitr regeneration | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased evasion rating | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased jump height | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased movement speed | (0.8–1) → (1.3–1.6) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased projectile speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased rune shield recharge | (4–5) → (6.5–8) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased shot accuracy | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased sneak attack damage | (10–12) → (16–19) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased stamina regeneration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 400 | 0.8% |
| #% reduced eitr cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 400 | 0.8% |
| #% rune shield recharge delay | (−5–−4) → (−8–−6.5) | Meadows (1) | 3 | 400 | 0.8% |
| +# Dexterity | (5–6) → (8–10) | Meadows (1) | 3 | 400 | 0.8% |
| +# Dexterity | (5–6) → (8–10) | Meadows (1) | 3 | 400 | 0.8% |
| +# Intelligence | (5–6) → (8–10) | Meadows (1) | 3 | 400 | 0.8% |
| +#% critical strike damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 400 | 0.8% |
| +#% critical strike damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 400 | 0.8% |
| #% increased movement speed at low life | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 200 | 0.4% |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.