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Storm Knot

Intelligence jewel

A base jewel: it rolls properties from this type's pool, like gear.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (30)

Mod Value From (item level) Tiers Weight Share
#% increased blood staff damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 3.8%
#% increased damage against enemies with an elemental ailment (6.5–8) → (10.5–13) Meadows (1) 3 1000 3.8%
#% increased damage for minions (5–6) → (8–9.5) Meadows (1) 3 1000 3.8%
#% increased damage for minions near its keeper (7–9) → (11.5–14.5) Meadows (1) 3 1000 3.8%
#% increased elemental staff damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 3.8%
#% increased lightning damage (5–6) → (8–9.5) Meadows (1) 3 1000 3.8%
#% increased lightning damage against wet targets (5–6) → (8–9.5) Meadows (1) 3 1000 3.8%
#% increased maximum eitr (4–5) → (6.5–8) Meadows (1) 3 1000 3.8%
#% increased maximum health for minions (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 3.8%
#% increased rune shield (4–5) → (6.5–8) Meadows (1) 3 1000 3.8%
#% increased rune shield (4–5) → (6.5–8) Meadows (1) 3 1000 3.8%
#% increased rune shield from equipped body armour (12–15) → (20–24) Meadows (1) 3 1000 3.8%
#% increased rune shield from equipped helmet (16–20) → (26–32) Meadows (1) 3 1000 3.8%
#% increased scepter damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 3.8%
#% increased shock effect (6.5–8) → (10.5–13) Meadows (1) 3 1000 3.8%
#% increased spell damage with projectiles (5–6) → (8–9.5) Meadows (1) 3 1000 3.8%
#% increased spirit damage (5–6) → (8–9.5) Meadows (1) 3 1000 3.8%
#% increased staff damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 3.8%
+# maximum eitr (4–5) → (6–8) Meadows (1) 3 1000 3.8%
+# maximum eitr (4–5) → (6–8) Meadows (1) 3 1000 3.8%
+# rune shield (6–8) → (10–13) Meadows (1) 3 1000 3.8%
+# rune shield (6–8) → (10–13) Meadows (1) 3 1000 3.8%
Gain #% of physical damage as extra lightning (5–6) → (8–9.5) Meadows (1) 3 1000 3.8%
#% increased damage (5–6) → (8–9.5) Meadows (1) 3 600 2.3%
#% increased damage at nearly full adrenaline (7–9) → (11.5–14.5) Meadows (1) 3 500 1.9%
#% increased rune shield while a mead effect is active (5–6) → (8–10) Meadows (1) 3 500 1.9%
#% increased rune shield while fed (5–6) → (8–10) Meadows (1) 3 500 1.9%
+# rune shield while rested (11–14) → (18–22) Meadows (1) 3 500 1.9%
#% increased damage airborne (14–18) → (23–29) Meadows (1) 3 400 1.5%
#% increased damage per # points of % of missing health (0.8–1), 10 → (1.3–1.6), 10 Meadows (1) 3 300 1.1%

Suffix (57)

Mod Value From (item level) Tiers Weight Share
#% increased Intelligence (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.0%
#% increased ailment build-up with scepters (8–10) → (13–16) Meadows (1) 3 1000 2.0%
#% increased ailment build-up with staves (8–10) → (13–16) Meadows (1) 3 1000 2.0%
#% increased blood staff cast speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 2.0%
#% increased burning build-up chill shock (8–10) → (13–16) Meadows (1) 3 1000 2.0%
#% increased cast speed (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.0%
#% increased eitr regeneration (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.0%
#% increased elemental staff critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 2.0%
#% increased food nourishment eitr (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.0%
#% increased magical critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 2.0%
#% increased rune shield recharge (4–5) → (6.5–8) Meadows (1) 3 1000 2.0%
#% increased scepter attack speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 2.0%
#% increased scepter critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 2.0%
#% increased shock build-up (13–16) → (21–26) Meadows (1) 3 1000 2.0%
#% increased shock build-up against wet targets (8–10) → (13–16) Meadows (1) 3 1000 2.0%
#% increased shock duration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.0%
#% increased spell area of effect (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.0%
#% increased spell cast speed (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.0%
#% increased spell critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 2.0%
#% increased spell projectile speed with projectiles (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.0%
#% increased staff cast speed (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 2.0%
#% increased staff critical strike chance (10–12) → (16–19) Meadows (1) 3 1000 2.0%
#% reduced cast stamina and eitr cost (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 2.0%
#% reduced damage taken for minions (1.5–1.2) → (2.4–2) Meadows (1) 3 1000 2.0%
#% reduced eitr cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 2.0%
#% reduced elemental staff stamina and eitr cost (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 2.0%
#% reduced magical stamina and eitr cost (1.5–1.2) → (2.4–2) Meadows (1) 3 1000 2.0%
#% reduced scepter stamina and eitr cost with attacks (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 2.0%
#% reduced staff eitr cost (4–3.2) → (6.4–5.2) Meadows (1) 3 1000 2.0%
#% reduced staff stamina and eitr cost (2–1.6) → (3.2–2.6) Meadows (1) 3 1000 2.0%
#% rune shield recharge delay (−5–−4) → (−8–−6.5) Meadows (1) 3 1000 2.0%
+# Intelligence (5–6) → (8–10) Meadows (1) 3 1000 2.0%
+#% eitr leech (0.16–0.2) → (0.26–0.32) Meadows (1) 3 1000 2.0%
+#% eitr regeneration shared with linked allies (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 2.0%
+#% elemental resistance (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 2.0%
+#% elemental staff critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.0%
+#% lightning resistance (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 2.0%
+#% lightning resistance penetration (3.2–4) → (5.2–6.4) Meadows (1) 3 1000 2.0%
+#% rune shield regeneration shared with linked allies (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 2.0%
+#% scepter critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.0%
+#% spell critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.0%
+#% spell life leech (0.16–0.2) → (0.26–0.32) Meadows (1) 3 1000 2.0%
+#% spirit resistance (2.4–3) → (3.9–4.8) Meadows (1) 3 1000 2.0%
+#% staff critical strike damage (6.5–8) → (10.5–13) Meadows (1) 3 1000 2.0%
+#% stagger chance against shocked targets (1.6–2) → (2.6–3.2) Meadows (1) 3 1000 2.0%
#% increased effect duration (6.5–8) → (10.5–13) Meadows (1) 3 800 1.6%
+# limit 1 → 2 Meadows (1) 2 600 1.2%
+#% trinket effect duration (5–6) → (8–9.5) Meadows (1) 3 600 1.2%
+#% wet resistance (5–6) → (8–9.5) Meadows (1) 3 600 1.2%
#% increased eitr regeneration airborne (19–24) → (31–38) Meadows (1) 3 500 1.0%
#% increased eitr regeneration while wet (10–12) → (16–19) Meadows (1) 3 500 1.0%
+# eitr on block (4–5) → (6–8) Meadows (1) 3 500 1.0%
+# eitr on ignite (6–8) → (10–12) Meadows (1) 3 500 1.0%
+# eitr on kill (8–10) → (13–16) Meadows (1) 3 500 1.0%
+# eitr on parry (6–8) → (10–12) Meadows (1) 3 500 1.0%
#% increased ailment build-up at low eitr (16–20) → (26–32) Meadows (1) 3 300 0.6%
#% increased area of effect airborne (10–12) → (16–19) Meadows (1) 3 200 0.4%

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.