Storm Knot¶
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Intelligence jewel
A base jewel: it rolls properties from this type's pool, like gear.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (30)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased blood staff damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased damage against enemies with an elemental ailment | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased damage for minions | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased damage for minions near its keeper | (7–9) → (11.5–14.5) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased elemental staff damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased lightning damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased lightning damage against wet targets | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased maximum eitr | (4–5) → (6.5–8) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased maximum health for minions | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased rune shield | (4–5) → (6.5–8) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased rune shield | (4–5) → (6.5–8) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased rune shield from equipped body armour | (12–15) → (20–24) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased rune shield from equipped helmet | (16–20) → (26–32) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased scepter damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased shock effect | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased spell damage with projectiles | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased spirit damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased staff damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 3.8% |
| +# maximum eitr | (4–5) → (6–8) | Meadows (1) | 3 | 1000 | 3.8% |
| +# maximum eitr | (4–5) → (6–8) | Meadows (1) | 3 | 1000 | 3.8% |
| +# rune shield | (6–8) → (10–13) | Meadows (1) | 3 | 1000 | 3.8% |
| +# rune shield | (6–8) → (10–13) | Meadows (1) | 3 | 1000 | 3.8% |
| Gain #% of physical damage as extra lightning | (5–6) → (8–9.5) | Meadows (1) | 3 | 1000 | 3.8% |
| #% increased damage | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 2.3% |
| #% increased damage at nearly full adrenaline | (7–9) → (11.5–14.5) | Meadows (1) | 3 | 500 | 1.9% |
| #% increased rune shield while a mead effect is active | (5–6) → (8–10) | Meadows (1) | 3 | 500 | 1.9% |
| #% increased rune shield while fed | (5–6) → (8–10) | Meadows (1) | 3 | 500 | 1.9% |
| +# rune shield while rested | (11–14) → (18–22) | Meadows (1) | 3 | 500 | 1.9% |
| #% increased damage airborne | (14–18) → (23–29) | Meadows (1) | 3 | 400 | 1.5% |
| #% increased damage per # points of % of missing health | (0.8–1), 10 → (1.3–1.6), 10 | Meadows (1) | 3 | 300 | 1.1% |
Suffix (57)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased Intelligence | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased ailment build-up with scepters | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased ailment build-up with staves | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased blood staff cast speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased burning build-up chill shock | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased cast speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased eitr regeneration | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased elemental staff critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased food nourishment eitr | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased magical critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased rune shield recharge | (4–5) → (6.5–8) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased scepter attack speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased scepter critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased shock build-up | (13–16) → (21–26) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased shock build-up against wet targets | (8–10) → (13–16) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased shock duration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased spell area of effect | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased spell cast speed | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased spell critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased spell projectile speed with projectiles | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased staff cast speed | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased staff critical strike chance | (10–12) → (16–19) | Meadows (1) | 3 | 1000 | 2.0% |
| #% reduced cast stamina and eitr cost | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 2.0% |
| #% reduced damage taken for minions | (1.5–1.2) → (2.4–2) | Meadows (1) | 3 | 1000 | 2.0% |
| #% reduced eitr cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 2.0% |
| #% reduced elemental staff stamina and eitr cost | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 2.0% |
| #% reduced magical stamina and eitr cost | (1.5–1.2) → (2.4–2) | Meadows (1) | 3 | 1000 | 2.0% |
| #% reduced scepter stamina and eitr cost with attacks | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 2.0% |
| #% reduced staff eitr cost | (4–3.2) → (6.4–5.2) | Meadows (1) | 3 | 1000 | 2.0% |
| #% reduced staff stamina and eitr cost | (2–1.6) → (3.2–2.6) | Meadows (1) | 3 | 1000 | 2.0% |
| #% rune shield recharge delay | (−5–−4) → (−8–−6.5) | Meadows (1) | 3 | 1000 | 2.0% |
| +# Intelligence | (5–6) → (8–10) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% eitr leech | (0.16–0.2) → (0.26–0.32) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% eitr regeneration shared with linked allies | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% elemental resistance | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% elemental staff critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% lightning resistance | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% lightning resistance penetration | (3.2–4) → (5.2–6.4) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% rune shield regeneration shared with linked allies | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% scepter critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% spell critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% spell life leech | (0.16–0.2) → (0.26–0.32) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% spirit resistance | (2.4–3) → (3.9–4.8) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% staff critical strike damage | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 1000 | 2.0% |
| +#% stagger chance against shocked targets | (1.6–2) → (2.6–3.2) | Meadows (1) | 3 | 1000 | 2.0% |
| #% increased effect duration | (6.5–8) → (10.5–13) | Meadows (1) | 3 | 800 | 1.6% |
| +# limit | 1 → 2 | Meadows (1) | 2 | 600 | 1.2% |
| +#% trinket effect duration | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 1.2% |
| +#% wet resistance | (5–6) → (8–9.5) | Meadows (1) | 3 | 600 | 1.2% |
| #% increased eitr regeneration airborne | (19–24) → (31–38) | Meadows (1) | 3 | 500 | 1.0% |
| #% increased eitr regeneration while wet | (10–12) → (16–19) | Meadows (1) | 3 | 500 | 1.0% |
| +# eitr on block | (4–5) → (6–8) | Meadows (1) | 3 | 500 | 1.0% |
| +# eitr on ignite | (6–8) → (10–12) | Meadows (1) | 3 | 500 | 1.0% |
| +# eitr on kill | (8–10) → (13–16) | Meadows (1) | 3 | 500 | 1.0% |
| +# eitr on parry | (6–8) → (10–12) | Meadows (1) | 3 | 500 | 1.0% |
| #% increased ailment build-up at low eitr | (16–20) → (26–32) | Meadows (1) | 3 | 300 | 0.6% |
| #% increased area of effect airborne | (10–12) → (16–19) | Meadows (1) | 3 | 200 | 0.4% |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.