Dusk Marksman¶
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who looses one arrow and never a second
Path: Wanderer · Everyone · all classes: Ascendancy
Nodes¶
| Name | Type | Effect | |
|---|---|---|---|
| Dusk Marksman | Start | — | |
| Bow Effective Range | Small | 10% increased bow shooting effective range | |
| Draw Speed | Small | 10% increased bow draw and reload speed | |
| Draw Speed | Small | 10% increased bow draw and reload speed | |
| Effect Duration | Small | 20% increased effect duration | |
| Projectile Speed | Small | 10% increased projectile speed | |
| Wide Volley | Small | 10% increased bow area of effect | |
| Beyond the Shot | Notable | 25% increased bow shooting effective range Bow hits deal up to 50% more damage the farther the target, growing from 50% of the bow's effective range to its edge; past the edge the bonus stops growing |
|
| Close Hunt | Notable | ×3 bow draw and reload speed ×0.3 bow shooting effective range While attack is held, a bow looses its arrow at full draw and starts drawing the next one |
|
| Aerial Aim | Notable | Drawing a bow in the air holds you up for stamina, up to 5 s per time in the air; releasing, dodging or running out of stamina ends it 30% increased bow draw and reload speed while airborne |
|
| Spectral Archer | Notable | A bow shot summons a spectral archer above you for 8 s that shoots enemies within 25 m with your bow for 25% of the shot's damage | |
| Return Volley | Notable | Your projectiles fly back to you, piercing enemies on the way for 35% of their damage, and repeat their impact on reaching you. Ammo is not returned ×0.5 projectile damage |
|
| Arrow Rain | Notable | Middle mouse with a bow: draw 1.5 s to mark a circle, and 1.8 s later 20× the shot's arrows rain into it, each piercing for 30% damage | |
| Bow Damage | Small | 30% increased bow damage | |
| Draw Speed | Small | 10% increased bow draw and reload speed | |
| Movement Speed | Small | 5% increased movement speed | |
| Minion Health | Small | 7.5% increased maximum health for minions | |
| One Arrow | Notable | Bows loose a single arrow; every additional arrow the shot would have had gives it 30% more damage instead | |
| Overdraw | Notable | Holding a fully drawn bow overdraws it: its damage rises to 100% increased over 2 s while the stamina drain is doubled; releasing or cancelling resets it | |
| Arrow on the Run | Notable | Drawing and loosing a bow slows you less, and for 1.2 s after a bow shot you can sprint without losing the next draw | |
| Off the Shoulders | Notable | The spectral archer steps down as a ghostly minion of its own: it wears copies of your weapon, shield and armour and fights at range or in melee by the weapon |
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.