Steelskaldr¶
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whose steel fights at his side
Path: Warden · Early access · all classes: Ascendancy
Nodes¶
| Name | Type | Effect | |
|---|---|---|---|
| Start of the Initiation | Start | — | |
| Item Durability | Small | +10% item durability | |
| Minion Damage | Small | 20% increased damage for minions | |
| Repair Speed | Small | 15% increased work speed for repairing | |
| Steel's Strength | Notable | +30% item durability | |
| Living Steel | Notable | Melee weapons in the four rightmost hotbar slots come alive and fight for you. They cannot be killed: each blow they land wears the item by 40% of its damage, hits they take wear its durability point for point, and the hits they block for you wear it 0.5 per point of damage | |
| Eternal Forge | Notable | Your equipped items and living weapons restore 1% of their maximum durability per second, even in combat; a broken living weapon returns at 30% | |
| Armour Durability | Small | 15% increased armour durability | |
| Weapon Durability | Small | 15% increased weapon durability | |
| Attack speed | Small | 5% increased attack speed | |
| Minion Attack Speed | Small | 5% increased attack speed for minions | |
| Minion Life | Small | 7.5% increased maximum health for minions | |
| Minion Movement Speed | Small | 5% increased movement speed for minions | |
| Maker's Mark | Notable | Each worn armour piece's own base armour, evasion and rune shield are 6% increased per 100 of its maximum durability, at most 60% | |
| Edge of Ages | Notable | 6% of a weapon's maximum durability is added to its base damage, split over its own damage types. Weapons in your hands and living weapons | |
| Shared Temper | Notable | Your living weapons inherit 50% of your fitting increased damage and attack speed. Your own damage is ×0.25 | |
| Hammer's Order | Notable | Your manual hit names the target of your living weapons; their attacks on it come one after another, 0.3 s apart, for 8 s | |
| Weapon Bulwark | Notable | While you block, your living weapons stop attacking and circle you; they take 40% of each hit that reaches you on their durability, as much as they can hold | |
| Call of the Anvil | Notable | Recalling a living weapon with its hotbar key makes it dash back to you, striking every enemy on the way. 8 s cooldown | |
| Damage | Small | 20% increased damage | |
| One with the Steel | Notable | Your living weapons' blows count as your own hits, so all your passives and on-hit effects apply. Living weapons: ×0.5 attack speed, ×0.5 damage |
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.