Berserker¶
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who lives on the edge of the blade
Path: Dreng · Early access · all classes: Ascendancy
Nodes¶
| Name | Type | Effect | |
|---|---|---|---|
| Start of the Initiation | Start | — | |
| Armour Break Build-up | Small | 40% increased armour break build-up | |
| Axe Attack Speed | Small | 5% increased axe attack speed | |
| Endurance Effect | Small | +5% endurance | |
| Maximum Health | Small | 7.5% increased maximum health | |
| Maximum Rage | Small | 12.5% increased maximum rage | |
| Tear the Iron | Notable | Your manual attacks build armour break with all of their damage, not only blunt; each point of rage gives 2% increased armour break build-up to them | |
| Twin Fangs | Notable | Hold a one-handed axe in each hand. A hit with one makes the other's next blow on that enemy within 2.5 s deal 40% more damage and 50% more armour break | |
| Head Unbowed | Notable | Your endurance threshold is at least the health at the low-life boundary +25% endurance |
|
| Blood for Fear | Notable | Adrenaline is your missing health, full at low life; nothing else changes it. A full bar keeps your trinkets active, triggering at most once every 8 s | |
| First Taste of Battle | Notable | Your manual attack hits on enemies grant 2 rage, at most once per attack and within the shared rage gain limit +5 rage gained on kill +4 rage gained on stagger |
|
| Armour Break Effect | Small | 25% increased armour break effect | |
| Endurance Effect | Small | +5% endurance | |
| Trinket Effect | Small | 15% increased trinket effect | |
| Endurance Effect | Small | +5% endurance | |
| Rage Effect | Small | +10% rage effect | |
| Rage Loss Delay | Small | +1.25 s rage loss delay | |
| Into the Open Wound | Notable | Your next manual attack on an enemy whose armour you fully broke spends your armour break on it and deals 60% more damage | |
| Tempered on the Foe | Notable | Fully breaking an enemy's armour gives your endurance 50% more effect for 6 s; a new full break renews it | |
| Past the Last Line | Notable | Adrenaline from Blood for Fear can rise past 100% as your health falls below low life 1% increased trinket effect per 1% of adrenaline past full |
|
| Red Covenant | Notable | While endurance holds, each point of rage gives 2% more life leeched from your damage | |
| Break the Limit | Notable | At full rage your next manual attack starts a frenzy: rage drains away over 8 s, its effect is 50% greater, and nothing refills it until it runs out | |
| Unfinished Fight | Notable | A successful block or a perfect dodge restarts the delay before rage starts draining. It grants no rage and does not stop a frenzy |
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.