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Berserker

who lives on the edge of the blade

Path: Dreng · Early access · all classes: Ascendancy

Nodes

Name Type Effect
Start of the Initiation Start —
Armour Break Build-up Small 40% increased armour break build-up
Axe Attack Speed Small 5% increased axe attack speed
Endurance Effect Small +5% endurance
Maximum Health Small 7.5% increased maximum health
Maximum Rage Small 12.5% increased maximum rage
Tear the Iron Notable Your manual attacks build armour break with all of their damage, not only blunt; each point of rage gives 2% increased armour break build-up to them
Twin Fangs Notable Hold a one-handed axe in each hand. A hit with one makes the other's next blow on that enemy within 2.5 s deal 40% more damage and 50% more armour break
Head Unbowed Notable Your endurance threshold is at least the health at the low-life boundary
+25% endurance
Blood for Fear Notable Adrenaline is your missing health, full at low life; nothing else changes it. A full bar keeps your trinkets active, triggering at most once every 8 s
First Taste of Battle Notable Your manual attack hits on enemies grant 2 rage, at most once per attack and within the shared rage gain limit
+5 rage gained on kill
+4 rage gained on stagger
Armour Break Effect Small 25% increased armour break effect
Endurance Effect Small +5% endurance
Trinket Effect Small 15% increased trinket effect
Endurance Effect Small +5% endurance
Rage Effect Small +10% rage effect
Rage Loss Delay Small +1.25 s rage loss delay
Into the Open Wound Notable Your next manual attack on an enemy whose armour you fully broke spends your armour break on it and deals 60% more damage
Tempered on the Foe Notable Fully breaking an enemy's armour gives your endurance 50% more effect for 6 s; a new full break renews it
Past the Last Line Notable Adrenaline from Blood for Fear can rise past 100% as your health falls below low life
1% increased trinket effect per 1% of adrenaline past full
Red Covenant Notable While endurance holds, each point of rage gives 2% more life leeched from your damage
Break the Limit Notable At full rage your next manual attack starts a frenzy: rage drains away over 8 s, its effect is 50% greater, and nothing refills it until it runs out
Unfinished Fight Notable A successful block or a perfect dodge restarts the delay before rage starts draining. It grants no rage and does not stop a frenzy

Data from Path of Valheiman 6.0.6, extracted 2026-11-09.