Phantom¶
![]()
whose blows are answered by fire and frost
Path: Armsman · Early access · all classes: Ascendancy
Nodes¶
| Name | Type | Effect | |
|---|---|---|---|
| Initiation | Start | — | |
| Movement Speed | Small | 5% increased movement speed | |
| Phantom Strike Chance | Small | +10% phantom strike chance | |
| Phantom Strike Chance | Small | +10% phantom strike chance | |
| Phantom Strike Damage | Small | 20% increased phantom strike damage | |
| Phantom Strike Reach | Small | 15% increased range with phantom strikes | |
| Return of the Shade | Notable | After a dodge roll, your next melee hit within 4 s causes a guaranteed phantom strike. One charge, it does not stack | |
| Dense Reflection | Notable | Your phantom strikes deal 36% of the original hit instead of 24%. Your other damage multipliers are not applied again | |
| Endless Apparition | Notable | Phantom strikes can trigger phantom strikes ×0.75 trigger chance per successive proc with phantom strikes ×0.5 phantom strike chance |
|
| Manifested Form | Notable | Phantom strikes use phantom strike modifiers and can inflict ailments from their own damage. Nothing from the hit that called them applies twice | |
| Step Beyond | Notable | Your phantom strikes appear at another enemy near the one struck when there is one, and reach 50% further for it. One phantom still strikes one enemy | |
| Evasion Rating | Small | 7.5% increased evasion rating | |
| Phantom Strike Damage | Small | 20% increased phantom strike damage | |
| Phantom Strike Damage | Small | 20% increased phantom strike damage | |
| Partial Presence | Notable | Making a phantom strike grants 40% increased evasion rating for 2.5 s. Further phantoms refresh the time, not the amount | |
| Muspelheim Reflection | Notable | Your phantom strikes deal all their damage as fire and can ignite with it. Cannot be taken with Niflheim Reflection | |
| Niflheim Reflection | Notable | Your phantom strikes deal all their damage as cold and build up chill from it. Cannot be taken with Muspelheim Reflection | |
| Ailment Build-up | Small | 40% increased ailment build-up | |
| Marked by the Double | Notable | A phantom strike marks its enemy for 8 s. Your next manual hit on it spends the mark: 60% increased build-up of that element's ailment |
Data from Path of Valheiman 6.0.6, extracted 2026-11-09.