Blood Trail Hunt¶
Notable · Strength and Dexterity · Bleeding · Show on tree
20% increased damage against bleeding enemies
Mastery options¶
| Option | Effect | |
|---|---|---|
| Wound Transfer | Primary attack killing blows spread 50% of remaining Bleeding to another enemy Bleeding transfer target range: 6 m A killing blow with a primary attack passes part of the target's remaining bleeding to a new enemy. |
|
| Wound to the Ground | Cleansing your Bleeding creates ground that carries 50% of the remaining Bleeding Bleeding ground base radius: 1.5 m; duration: 4 s Bleeding cleansed from you is partly left on the ground as a bleeding area. |
|
| Unclosing Wound | Bleeding on an enemy does not decay while it moves, on its own or from external forces including knockback. Decay resumes when the target stops. This effect does not apply bleeding by itself. | |
| Blood Burst | On death, a bleeding enemy explodes for 50% of its remaining Bleeding as physical damage within 4 m | |
| Blood in Motion | ×1.5 bleed damage against moving targets |
Details¶
| Property | Value |
|---|---|
| Type | Notable |
| Branch | Strength and Dexterity |
| Category | Bleeding |
| Topics | damage, against bleeding enemies, bleeding, area of effect, ailments, against moving targets |
| Position | -700, -1370 |
| Id | own11500 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Bleeding | Passive | 8% increased damage against bleeding enemies | |
| Bleeding | Passive | 8% increased damage against bleeding enemies |
Keywords¶
- Bleeding: Slash damage fills the bleeding gauge. When applied, bleeding deals damage over time that bypasses armour; bleeding damage and duration modify the effect…
Game data
{
"mods": [
{
"stat": "DamagePct",
"value": 0.2,
"form": "inc",
"subject": "VsBleeding"
}
],
"options": [
{
"name": "Пересадка раны",
"extra": null,
"mods": [
{
"stat": "MasteryBleed1",
"value": 1.0
}
],
"id": "o1955",
"icon": "v2m:plan-bleed-m-57288206"
},
{
"name": "Рана к земле",
"extra": null,
"mods": [
{
"stat": "MasteryBleed2",
"value": 1.0
}
],
"id": "o1956",
"icon": "v2m:plan-bleed-m-78fedad8"
},
{
"name": "Unclosing Wound",
"extra": "Кровотечение на враге не затухает, пока он движется — самостоятельно или от внешнего воздействия, включая отталкивание. Когда цель останавливается, затухание возобновляется. Эффект сам не накладывает кровотечение.",
"mods": [
{
"stat": "BleedWhileMoving",
"value": 1.0,
"form": "flat"
}
],
"id": "o1957",
"icon": "v2m:newtry-BleedWhileMoving"
},
{
"name": "Blood Burst",
"extra": null,
"mods": [
{
"stat": "BleedBurstPct",
"value": 0.5,
"form": "inc"
}
],
"id": "o1958",
"icon": "v2m:newtry-BleedBurstPct"
},
{
"name": "Кровь в движении",
"extra": null,
"mods": [
{
"stat": "AilmentDamagePct",
"value": 0.5,
"more": true,
"subject": "Bleeding",
"subjects": [
"Bleeding",
"VsMoving"
]
}
],
"id": "o1959",
"icon": "v2m:newtry-bleed-moving"
}
],
"masteryId": "cat:pov:plan-bleed",
"icon": "v2:bleed"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.