Unclosing Wound¶
Mastery option · Bleeding
Description¶
What the game shows when you hover the option, alongside the effect above.
Nodes offering this option describe it in 2 different wordings:
Bleeding on an enemy does not decay while it moves, on its own or from external forces including knockback. Decay resumes when the target stops. This effect does not apply bleeding by itself.
Bleeding on an enemy does not decay while it moves, on its own or from external forces, including knockback. When the target stops, decay resumes. The effect does not apply bleeding by itself.
Offered by (5)¶
| Name | Type | Branch | ||
|---|---|---|---|---|
| Blood Trail Hunt | Notable | Strength and Dexterity | Show on tree | |
| Open Wound | Notable | Strength and Dexterity | Show on tree | |
| Crimson Thread's Trace | Notable | Strength and Dexterity | Show on tree | |
| Fugitive's Bloody Trail | Notable | Strength and Dexterity | Show on tree | |
| Unhealed Mark | Notable | Strength and Dexterity | Show on tree |
Game data
{
"name": "Unclosing Wound",
"extra": "Кровотечение на враге не затухает, пока он движется — самостоятельно или от внешнего воздействия, включая отталкивание. Когда цель останавливается, затухание возобновляется. Эффект сам не накладывает кровотечение.",
"mods": [
{
"stat": "BleedWhileMoving",
"value": 1.0,
"form": "flat"
}
],
"id": "o1957",
"icon": "v2m:newtry-BleedWhileMoving"
}
Option ids: o1957, o1692, o1710, o1867, o1664
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.