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Sceptre of the Pious

sceptre · one-handed

A priest's sceptre. It strikes like a club, with blunt damage; each blow also calls down Smite, a yellow lightning bolt that strikes beside the target and burns the area around it. Smite deals the lightning and fire damage; it is a spell and a strike.

Stats

Stat Quality 1 Quality 2 Quality 3 Quality 4
Blunt 10 15 20 25
Fire 20 30 40 50
Lightning 20 30 40 50
Block power 3 3 3 3
Parry bonus 2x 2x 2x 2x
Knockback 10 10 10 10
Backstab 3x 3x 3x 3x
Use stamina 6 6 6 6
Use eitr 5 5 5 5
Durability 100 150 200 250
Weight 2 2 2 2
Movement speed -5% -5% -5% -5%

Recipe

Workbench · station level 1

Material Craft To 2 To 3 To 4
Wood 10 5 10 15
Resin 4 2 4 6
Flint 4 2 4 6

Item level

Crafted items are item level 1 (Meadows): this sets which property tiers they can roll.

Mods

Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.

Prefix (26)

Mod Value From (item level) Tiers Weight Share
#% increased ailment damage (2.5–3) → (8.5–11) Meadows (1) 5 1000 7.5%
#% increased damage (3.5–5) → (12.5–17) Meadows (1) 5 1000 7.5%
#% increased item damage (6–10) → (31–40) Meadows (1) 5 1000 7.5%
#% increased bleed damage (5–6) → (17–22) Meadows (1) 5 600 4.5%
#% increased burning damage (5–6) → (17–22) Meadows (1) 5 600 4.5%
#% increased chill effect (5–6) → (17–22) Meadows (1) 5 600 4.5%
#% increased elemental damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.5%
#% increased fire damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.5%
#% increased frost damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.5%
#% increased lightning damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.5%
#% increased physical damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.5%
#% increased poison damage (3.5–5) → (12.5–17) Meadows (1) 5 600 4.5%
#% increased poison damage over time (5–6) → (17–22) Meadows (1) 5 600 4.5%
#% increased shock effect (5–6) → (17–22) Meadows (1) 5 600 4.5%
#% increased magical damage (3.5–5) → (12.5–17) Meadows (1) 5 500 3.8%
#% increased minion damage (3.5–5) → (12.5–17) Meadows (1) 5 500 3.8%
#% increased minion damage near its keeper (3.5–5) → (12.5–17) Meadows (1) 5 500 3.8%
#% increased spirit damage (3.5–5) → (12.5–17) Meadows (1) 5 500 3.8%
#% increased damage (5–6) → (17–22) Meadows (1) 5 300 2.3%
#% increased damage airborne (10–15) → (38–50) Meadows (1) 5 200 1.5%
#% increased damage on crit recently (9–12) → (32–43) Meadows (1) 5 200 1.5%
#% increased damage on crit recently (# s) (9–12), 4 → (32–42), 4 Meadows (1) 5 200 1.5%
#% increased elemental damage per # points of "Intelligence" (0.25–0.3), 5 → (0.85–1.1), 5 Meadows (1) 5 200 1.5%
#% increased lightning damage against wet targets (3.5–5) → (12.5–17) Meadows (1) 5 200 1.5%
#% increased lightning damage while wet (6–7) → (19–25) Meadows (1) 5 200 1.5%
+# to item quality 1 → (1–2) Swamp (43) 2 150 1.1%

Suffix (44)

Mod Value From (item level) Tiers Weight Share
#% increased ailment build-up (6–8) → (21–28) Meadows (1) 5 1000 4.3%
#% increased attack speed (1.2–1.6) → (4.2–5.6) Meadows (1) 5 1000 4.3%
#% increased critical strike chance (7–10) → (25–34) Meadows (1) 5 1000 4.3%
#% increased item attack speed (3–5) → (15–18) Meadows (1) 5 1000 4.3%
#% increased item critical strike chance (10–19) → (50–60) Meadows (1) 5 1000 4.3%
#% increased knockback (2.5–3) → (8.5–11) Meadows (1) 5 1000 4.3%
#% reduced cost (2.4–1.8) → (8.5–6.2) Meadows (1) 5 1000 4.3%
+#% critical strike damage (3.5–5) → (12.5–17) Meadows (1) 5 1000 4.3%
+#% critical strike damage (5–6) → (17–22) Meadows (1) 5 1000 4.3%
+#% life leech (0.12–0.16) → (0.42–0.56) Meadows (1) 5 1000 4.3%
+#% to item critical strike chance (0.5–1) → (3–4) Meadows (1) 5 800 3.4%
#% reduced stamina cost of attacks with this item (4–6) → (16–20) Meadows (1) 5 700 3.0%
#% increased bleed build-up (6–8) → (21–28) Meadows (1) 5 600 2.6%
#% increased burning build-up (10–13) → (34–45) Meadows (1) 5 600 2.6%
#% increased chill build-up (10–13) → (34–45) Meadows (1) 5 600 2.6%
#% increased poison build-up (5–6) → (17–22) Meadows (1) 5 600 2.6%
#% increased shock build-up (10–13) → (34–45) Meadows (1) 5 600 2.6%
#% increased stagger build-up (2.5–3) → (8.5–11) Meadows (1) 5 600 2.6%
#% reduced attack stamina cost (3–2.5) → (11–8.5) Meadows (1) 5 600 2.6%
#% increased alternative attack critical strike chance (7–10) → (25–34) Meadows (1) 5 500 2.1%
#% increased cast speed (2.5–3) → (8.5–11) Meadows (1) 5 500 2.1%
#% increased magical critical strike chance (7–10) → (25–34) Meadows (1) 5 500 2.1%
#% reduced cast stamina and eitr cost (3–2.5) → (11–8.5) Meadows (1) 5 500 2.1%
#% reduced eitr cost (3–2.5) → (11–8.5) Meadows (1) 5 500 2.1%
#% reduced magical stamina and eitr cost (2.4–1.8) → (8.5–6.2) Meadows (1) 5 500 2.1%
+#% shock stagger chance (3.5–5) → (12.5–17) Meadows (1) 5 500 2.1%
#% increased burning build-up (10–15) → (46–60) Meadows (1) 5 300 1.3%
#% increased chill build-up (10–15) → (46–60) Meadows (1) 5 300 1.3%
#% increased poison build-up (10–15) → (46–60) Meadows (1) 5 300 1.3%
#% increased shock build-up (10–15) → (46–60) Meadows (1) 5 300 1.3%
#% reduced cost (3–2.5) → (11–8.5) Meadows (1) 5 300 1.3%
+#% critical strike damage (5–6) → (17–22) Meadows (1) 5 300 1.3%
#% increased ailment build-up on crit recently (15–20) → (52–71) Meadows (1) 5 200 0.9%
#% increased cast speed on crit recently (6–8) → (21–28) Meadows (1) 5 200 0.9%
#% increased critical strike chance against full life enemies (7–10) → (25–34) Meadows (1) 5 200 0.9%
#% increased critical strike damage against frozen targets (3.5–5) → (12.5–17) Meadows (1) 5 200 0.9%
#% increased movement speed on crit recently (3–4) → (11–14.5) Meadows (1) 5 200 0.9%
#% increased shock build-up against wet targets (6–8) → (21–28) Meadows (1) 5 200 0.9%
#% increased stagger build-up airborne (7–10) → (25–34) Meadows (1) 5 200 0.9%
#% increased stamina regeneration on crit recently (6–8) → (21–28) Meadows (1) 5 200 0.9%
#% reduced eitr cost at low eitr (6–5) → (22–17) Meadows (1) 5 200 0.9%
#% reduced eitr cost if started at full life (4–3) → (14.5–11) Meadows (1) 5 200 0.9%
+# eitr on kill (3–4) → (10–14) Meadows (1) 5 200 0.9%
+#% critical strike damage against distant enemies (6–8) → (21–28) Meadows (1) 5 200 0.9%

Essence only (3)

Never roll on their own: only the boss essence listed adds them.

Mod Type Value Source
#% chance on any hit to release chain lightning Prefix 8% Essence of Eikthyr
Every # s lightning strikes a random wet enemy within # m Suffix 1.4, 21 Essence of Eikthyr
Lightning hits have #% chance to chain to a random wet enemy nearby Suffix 24% Essence of Eikthyr

Tags

What the mod sees this item as. Properties choose the items they roll on by these tags.

can block, can cast, can parry, blunt damage, elemental damage, fire damage, lightning damage, physical damage, sceptre, magic weapon, melee, one-handed, uses eitr, uses stamina, weapon

Data from Path of Valheiman 5.1.0, extracted 2026-10-19.