Flametal Rune Chisel¶
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weapon
A chisel of metal worthy of the gods. Even ancient stone gives way to its edge.
Stats¶
| Stat | Quality 1 | Quality 2 | Quality 3 | Quality 4 |
|---|---|---|---|---|
| Pierce | 60 | 60 | 60 | 60 |
| Pickaxe | 150 | 150 | 150 | 150 |
| Block power | 2 | 2 | 2 | 2 |
| Parry bonus | 4x | 4x | 4x | 4x |
| Knockback | 10 | 10 | 10 | 10 |
| Backstab | 6x | 6x | 6x | 6x |
| Use stamina | 6 | 6 | 6 | 6 |
| Durability | 300 | 350 | 400 | 450 |
| Weight | 0.3 | 0.3 | 0.3 | 0.3 |
Recipe¶
Forge · station level 4
| Material | Craft | To 2 | To 3 | To 4 | |
|---|---|---|---|---|---|
| Wood | 2 | 1 | 2 | 3 | |
| Asksvin Hide | 2 | 1 | 2 | 3 | |
| Flametal | 10 | 5 | 10 | 15 |
Item level¶
Crafted items are item level 181 (Ashlands): this sets which property tiers they can roll.
Mods¶
Every property that can roll on this item, with values for this item's slot. The weight is a property's chance against the others of its type; the share is that chance among all of them here, whatever the item level. Higher item levels unlock more properties and better tiers.
Prefix (15)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment damage | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 1000 | 10.3% |
| #% increased damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 10.3% |
| #% increased item damage | (6–10) → (31–40) | Meadows (1) | 5 | 1000 | 10.3% |
| #% increased bleed damage | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 6.2% |
| #% increased burning damage | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 6.2% |
| #% increased chill effect | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 6.2% |
| #% increased elemental damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 6.2% |
| #% increased fire damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 6.2% |
| #% increased frost damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 6.2% |
| #% increased lightning damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 6.2% |
| #% increased physical damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 6.2% |
| #% increased poison damage | (5–7) → (18–24) | Meadows (1) | 5 | 600 | 6.2% |
| #% increased poison damage over time | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 6.2% |
| #% increased shock effect | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 6.2% |
| +# to item quality | 1 → (1–2) | Swamp (43) | 2 | 150 | 1.5% |
Suffix (23)¶
| Mod | Value | From (item level) | Tiers | Weight | Share |
|---|---|---|---|---|---|
| #% increased ailment build-up | (8–12) → (30–40) | Meadows (1) | 5 | 1000 | 5.9% |
| #% increased attack speed | (1.7–2.3) → (6–8) | Meadows (1) | 5 | 1000 | 5.9% |
| #% increased critical strike chance | (10–14) → (36–48) | Meadows (1) | 5 | 1000 | 5.9% |
| #% increased item attack speed | (3–5) → (15–18) | Meadows (1) | 5 | 1000 | 5.9% |
| #% increased item critical strike chance | (10–19) → (50–60) | Meadows (1) | 5 | 1000 | 5.9% |
| #% increased knockback | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 1000 | 5.9% |
| #% reduced cost | (3.4–2.5) → (12.1–8.9) | Meadows (1) | 5 | 1000 | 5.9% |
| +#% critical strike damage | (5–7) → (18–24) | Meadows (1) | 5 | 1000 | 5.9% |
| +#% critical strike damage | (7–9) → (24–32) | Meadows (1) | 5 | 1000 | 5.9% |
| +#% life leech | (0.17–0.23) → (0.6–0.8) | Meadows (1) | 5 | 1000 | 5.9% |
| +#% to item critical strike chance | (0.5–1) → (3–4) | Meadows (1) | 5 | 800 | 4.7% |
| #% reduced stamina cost of attacks with this item | (4–6) → (16–20) | Meadows (1) | 5 | 700 | 4.1% |
| #% increased bleed build-up | (8–12) → (30–40) | Meadows (1) | 5 | 600 | 3.6% |
| #% increased burning build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 3.6% |
| #% increased chill build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 3.6% |
| #% increased poison build-up | (7–9) → (24–32) | Meadows (1) | 5 | 600 | 3.6% |
| #% increased shock build-up | (14–18) → (48–64) | Meadows (1) | 5 | 600 | 3.6% |
| #% increased stagger build-up | (3.5–4.5) → (12–16) | Meadows (1) | 5 | 600 | 3.6% |
| #% reduced attack stamina cost | (4.5–3.5) → (16–12) | Meadows (1) | 5 | 600 | 3.6% |
| #% increased burning build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.8% |
| #% increased chill build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.8% |
| #% increased poison build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.8% |
| #% increased shock build-up | (10–15) → (46–60) | Meadows (1) | 5 | 300 | 1.8% |
Essence only (3)¶
Never roll on their own: only the boss essence listed adds them.
| Mod | Type | Value | Source |
|---|---|---|---|
| #% chance on any hit to release chain lightning | Prefix | 12% | Essence of Eikthyr |
| Every # s lightning strikes a random wet enemy within # m | Suffix | 1.4, 30 | Essence of Eikthyr |
| Lightning hits have #% chance to chain to a random wet enemy nearby | Suffix | 35% | Essence of Eikthyr |
Tags¶
What the mod sees this item as. Properties choose the items they roll on by these tags.
can block, can parry, physical damage, pierce damage, melee, uses stamina, weapon
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.