Experience¶
Character experience comes from combat only and advances the main passive tree; peaceful work gives craft experience to the crafting tree instead. Death can remove current-level character experience without removing allocated points.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Munin's Word | 10% increased experience gained |
Small passives¶
| Stat | Nodes |
|---|---|
| 4% increased experience gained | 3 |
Items¶
Mods (7)¶
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| #% increased experience gained | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) |
| #% increased experience gained | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) |
| #% increased experience gained | Suffix | must be jewel and Dexterity–Intelligence jewel | Meadows (1) |
| #% increased experience gained at night | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) |
| #% increased experience gained at night | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) |
| #% increased experience gained while rested | Suffix | must be armour, evasion-based and rune-shield-based | Meadows (1) |
| #% increased experience gained while rested | Suffix | must be shield, evasion-based and rune-shield-based | Meadows (1) |
Mentioned in¶
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.