Saving materials¶
A chance for the named action to complete without consuming its materials. Recipe-level saving preserves the whole recipe, while per-unit conservation rolls separately for each consumed unit.
Referenced by¶
Crafting¶
Craft Notables¶
| Name | Effect | |
|---|---|---|
| Abundant Cook | +5% chance for extra meal +8% chance to save materials when cooking |
|
| Chance to Save bait on Fishing | +8% chance to save materials when fishing | |
| Chance to Save ingredients on Brewing | +8% chance to save materials when brewing | |
| Chance to Save ingredients on Cooking | +8% chance to save materials when cooking | |
| Chance to Save materials on Fletching | +8% chance to save materials when fletching | |
| Chance to Save materials on Shipbuilding | +8% chance to save materials when shipbuilding | |
| Chance to Save seed on Planting | +8% chance to save materials when planting | |
| Chance to Save seed on Planting | +8% chance to save materials when planting | |
| Chance to Save seed on Planting | +8% chance to save materials when planting | |
| Chance to Save seed on Planting | +8% chance to save materials when planting |
Small craft nodes¶
| Stat | Nodes |
|---|---|
| +3% chance to save materials when planting | 9 |
| +3% chance to save materials when cooking | 5 |
| +3% chance to save materials when fletching | 3 |
| +3% chance to save materials when shipbuilding | 3 |
| +3% chance to save materials when fishing | 3 |
| +3% chance to save materials when brewing | 2 |
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.